Tuesday, December 9, 2025

Legend of Queen Opala: Origin - Week 49 / 2025

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For once, it seems I made an incorrect statement last week...and it's positive I was wrong!

Because I mentioned you won't be able to finish the third Iron Spire in the upcoming beta, but I had such a surprisingly productive and smooth week this time that I managed to include all the required cutscenes to wrap up the final tower and leave it at a good ending point for future story content.

The downside is that next Tuesday's update will be a boring one, as now I'll need to focus entirely on polishing up these cutscenes to include proper emoticon displays, sprite movements, etc.
Only once that is done, I'll devote the remaining time until release on finishing up the optional locations available by ship and see how many of them I can get done before the beta hits.
Which should be between Christmas and New Year's Eve.

And thus, I'm heading back to work!

Tuesday, December 2, 2025

Legend of Queen Opala: Origin - Week 48 / 2025

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And we've already entered December, the month of the jolly home invader...

This week hasn't been much different from the last in term of production.
I've playtested all the new locations to ensure there aren't some odd graphical issues or clippings, fixed a few minor bugs in earlier content and extended one of the new cutscenes in the upcoming beta to have a better flow to the narrative.
I think I'm only going to focus on one more, maybe two, cutscenes before the next beta is released since I also have to consider how many locations should be available from the start across the ocean when you get your ship and properly add them.

It might be important to note you won't be able to finish the third Iron Spire in this beta.
But you will be able to reach it, and of course, the inclusion of the vast open sea letting you revisit places like Tseneria Isle and The Drowning Castle...maybe even Festival Island, although that is a big maybe since that is one place that require cutscenes on its own.

That'll be it for today, see you next week!

Tuesday, November 25, 2025

Legend of Queen Opala: Origin - Week 47 / 2025

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No Nut November (NNN) is almost over, the curse also known as Farah Fasting Fall (FFF).

Either way, a ton of work has been done over the week!
Trying to avoid spoilers makes it difficult to lay out the details, but multiple locations have been implemented and linked together in the region of the map that's available after obtaining the ship.
I should have about what I need to progress the story further without any additional content so I can hopefully get some more cutscenes done before the next beta arrives in December.
And I think the game is about to hit the milestone of having 900 individual maps, too!

With that, it's back to work for me and I'll report in next Tuesday!

Tuesday, November 18, 2025

Legend of Queen Opala: Origin - Week 46 / 2025

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One of the main new locations to proceed the story is almost there!
While I still want to keep it vague to avoid spoilers, I can at least say it's a transitional area between regions and currently have all the basics maps and changes to the overworld done.
So further details are needed, then of course there are enemy placements, loot, etc. along with any optional areas, but hopefully all additional assets I needed to create should be finished.

That's all I have for now, though! See you next week for another update!

Tuesday, November 11, 2025

Legend of Queen Opala: Origin - Week 45 / 2025

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Alright, so what's been on the table for this week?

Currently hard at work getting the next storymode locations done since I need a couple of more finished before I even have the content available to place the next cutscene, which required me to create additional assets to get the tone and setting I want to present.
But I also feel like I'll need to be more vague from now on when presenting main plot related stuff, as just walking you through the story beats and letting you know what's coming next are spoilers.
This will likely mean some updates are going to be shorter, such as this one!

And with that, I'll see you as always next Tuesday!

Tuesday, November 4, 2025

Legend of Queen Opala: Origin - Week 44 / 2025

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I got nothing...nothing but good news, that is!

The workload for this week has been exclusively storymode content.
I've written enough dialogues and cutscenes that you are now aboard the Magna Gerulus with access to the massive, wide open ocean.
Although, it's important to mention those cutscenes are still very much in draft form and need a lot of additional work before they're considered done, such as NPC movements, emoticons, etc.
I'll probably edit a lot of the dialogue and change some things as I always do until I feel satisfied, but the base is there and completed, just waiting for the polish!

That's about it for today, see you next week!

Tuesday, October 28, 2025

Legend of Queen Opala: Origin - Week 43 / 2025

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One beta release later...DUM DUM DUUUUUUM.
Which mean, by tradition, I shouldn't really have much to say this time.
And that is somewhat true as I spent most of the time leading up to that release on finishing content, tweaking and playtesting to cover as much ground as I could manage.
Other than that, I've also been working on progressing the main story!

Short and sweet, just like Halloween treats! See you next week!