While the idea of adding a cinema to Luminessa was scrapped, as it wouldn't fit the overall aesthetics with the current assets in place, I did add a part to Odidania where one can be found.
I decided to run a poll on my Patreon to let my supporters vote on which characters should be appearing in the cinema animations as placeholders until the Sin Swallows ones are done, and while that was meant to be the top three candidates with Luminessa in mind, it'll instead be the four top candidates as I've flipped it around and will have the Colussia/Odidania cinemas run different films, depending on the time of day.
I've also finished the current Osira questline, along with the CG Scene you'll get at the end of it.
While it requires more polish and some tweaking, it'll be in next beta hitting later this month!
Legend of Queen Opala
Tuesday, November 19, 2024
Legend of Queen Opala: Origin - Week 47 / 2024
Tuesday, November 12, 2024
Legend of Queen Opala: Origin - Week 46 / 2024
Work on the whole idea I presented last week has resumed!
Besides creating even more NPC assets, an additional district has been added to Colussia, north of the park, where you'll now find the relocated gift shop, along with the new Colussia Cinema.
My intention is to add cinemas to Odidania and Luminessa too, with each one showing off a different movie and perhaps even expanding the available selection over time.
A certain adult actress in the motion-picture showbiz, called "Sin Swallows" and who's true identity might be someone you already know in the game, will be getting fresh animations done and replace some of the current placeholders to emphasize she used to be a big name.
(And to avoid confusion, this is all in-game related content to add world building)
Most of you will probably guess it's totally Gabrielle...and perhaps it is, or maybe not!?
Either way, the idea is to have you being able to take a seat and watch the animation on display in full-screen, although I can't say if that specific feature will already be in the next beta.
So that makes this Tuesday short but information rich, me thinks! See you next time!
Tuesday, November 5, 2024
Legend of Queen Opala: Origin - Week 45 / 2024
Today's update is so different than last week it might give you whiplash...in the DICK!
It started out with an innocent enough idea; "Is it possible to create a working cinema in-game?"
And sure enough, not only did I make it work, it gave me plenty of ideas on how animations could be presented and rewarded than just collecting ten trading cards for a given character.
Besides lifting the restriction of only having one animation per character, it also gives me plenty of ways to reward film reels to the player for viewing at Castle Warrengard's new theater.
At the bottom, you'll see a comparison preview of the first theater layout on the left, and the finalized version on the right after I created bunch of additional assets for a better look.
Also, the "movie" on display is fully functional and animated in-game.
I'll probably go into more detail next week as not every idea I currently have is implemented at this point, and I don't want to give away too much if there is some unseen complication that forces me to scale back on my mental degeneracy.
So that'll do it for today, see ya next week!
Tuesday, October 29, 2024
Legend of Queen Opala: Origin - Week 44 / 2024
It's tied directly to the sealed gate you can find right by the entrance within the Hall of Memories, which now looks different to empathize the connection. (And a hint if you don't have the item)
Changes made to how your character will appear in unlocked scenes within the Hall of Memories will always remained saved, even if you leave and come back later.
Osira's questline has also been progressed, with the visit to Bergville in order to recruite some lizardmen originally only having you make a quick stop, evolving into a more in-depth background history lesson about Crayden and Laquadia's time in Vhazar's camp and how things played out.
I still need to add Osira's CG scene for when you return to Colussia, though.
Tuesday, October 22, 2024
Legend of Queen Opala: Origin - Week 43 / 2024
While Divine Palace in Luminessa took a few tries to get right, that too is finished along with Colussia, which has a screenshot attached here like promised!
Another thing I've been working on is implementing the "Quill of Choice" that has been an unlockable reward from a scholar quiz for quite some time now, although not working yet as the mechanic turned out to be way more complicated than predicted.
But that was then, and since I've figured out a much smoother way of letting everything click together.
As a reminder, that item lets you change art style/main protagonist on the fly in the Hall of Memories so you can see/unlock all the CG Scenes you've encountered at least once before, without the need to restart the story to get the other variations.
Of course, this only apply to the Hall of Memories.
I think that covers everything for today, so I'll be back as always next week!
Tuesday, October 15, 2024
Legend of Queen Opala: Origin - Week 42 / 2024
The "Fishipedia" is almost done, even got a little preview at the bottom too!
Or technically it's already finished and I just need to apply it to every fishing spot, but its a slower process since each one has to be manually edited to properly list the local fishes that appear.
Besides listing your overall stats, it's also a quick way to check which fish can be found at that specific location and/or if any undiscovered marine life can be found there.
Colussia, along with the Divine Palace in Luminessa is also undergoing a renovation to make room for some huge statues, and I'll be showing off a sample next week of what you can expect!
That about does it, see you next Tuesday!
Tuesday, October 8, 2024
Legend of Queen Opala: Origin - Week 41 / 2024
Full disclosure, I lost a few days this week due to lack of sleep.
It's nothing new being a pain in the ass this time, just my insomnia acting up again.
Anyhoo, with that out of the way, most of the time since last Tuesday was spent on fixing a few minor bugs related to the last release, thankfully only visual ones involving a status increase displaying the wrong name or fishing while turned left showing the wrong protagonist.
(That last one was super weird)
I'm in the process of finishing off the last few details to the fishing mini-game.
The equipment option will be replaced with a completion list, listing all the fishes and letting you see how many you've caught of each, along with showing what species can be found at the specific location you're at, as long as you've caught at least one of them before.
With this change you'll also be able to just simply scroll down to the equipment window, rather than having to go through the extra menu step that's being replaced.
The "Mystery Bottles" will be added to the Encyclopedia as well.