Tuesday, October 15, 2024

Legend of Queen Opala: Origin - Week 42 / 2024

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The "Fishipedia" is almost done, even got a little preview at the bottom too!

Or technically it's already finished and I just need to apply it to every fishing spot, but its a slower process since each one has to be manually edited to properly list the local fishes that appear.
Besides listing your overall stats, it's also a quick way to check which fish can be found at that specific location and/or if any undiscovered marine life can be found there.

Colussia, along with the Divine Palace in Luminessa is also undergoing a renovation to make room for some huge statues, and I'll be showing off a sample next week of what you can expect!

That about does it, see you next Tuesday!


Tuesday, October 8, 2024

Legend of Queen Opala: Origin - Week 41 / 2024

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Full disclosure, I lost a few days this week due to lack of sleep.
It's nothing new being a pain in the ass this time, just my insomnia acting up again.

Anyhoo, with that out of the way, most of the time since last Tuesday was spent on fixing a few minor bugs related to the last release, thankfully only visual ones involving a status increase displaying the wrong name or fishing while turned left showing the wrong protagonist.
(That last one was super weird)

I'm in the process of finishing off the last few details to the fishing mini-game.
The equipment option will be replaced with a completion list, listing all the fishes and letting you see how many you've caught of each, along with showing what species can be found at the specific location you're at, as long as you've caught at least one of them before.
With this change you'll also be able to just simply scroll down to the equipment window, rather than having to go through the extra menu step that's being replaced.
The "Mystery Bottles" will be added to the Encyclopedia as well.

I think that's it, see you again next week as always!

Tuesday, October 1, 2024

Legend of Queen Opala: Origin - Week 40 / 2024

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You know the deal, weekly updates right after a beta release are usually really flaccid.

And since one was just the other day over the weekend, there isn't much to say except the time spent before that was basically prepping the beta for launch and playtesting.
Although, I did managed to add Sunny-Sue Ellen to Strippin' o' Die within the limited window!
The equipment descriptions you have in the fishing mini-game is also something that was added last minute, since it would've surely been a real pain to keep track of everything otherwise.

So that about does it for this one, I'll see you again next Tuesday!

Tuesday, September 24, 2024

Legend of Queen Opala: Origin - Week 39 / 2024

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As mentioned last week, every individual fish now has a base value and tracking statistics.
While I unfortunately don't think I'll have time to give players a way to view this in-game with the next beta hitting this weekend, know everything you do will still record your progress and be reflected in a future update.

To avoid spoilers by mentioning the character by name, the latest member to join your party has also been included to Strippin' o' Die, which in turn can unlock her photoshoot and nude outfit.
Meanwhile, Layla has been given two dialogue conversations you can engage in once she arrives to Castle Warrengard, one which will allow her to participate in the Tavern Wench Challenge.

I think...that covers about everything this week, what probably won't be included in the beta that I've mentioned in the past is the full-sized version for Strippin' o' Die and Tavern Wench Challenge, along with the latter making an appearance at the Gentlemen's Club.
It depends on how much I'll be able to finish in time.

With that, look forward to the next beta this weekend!

Tuesday, September 17, 2024

Legend of Queen Opala: Origin - Week 38 / 2024

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Insert random quote or pointless sentance here.

The final number of fishing spots landed on 12, and I think that'll be all of them for now.
A lot of minor tweaks have been made, although the biggest ones worth mentioning are probably the East Lighthouse location being slightly expanded and several maps where land/rock/buildings are touching water have been updated to make the shift between the two surfaces less "floaty".
This is mostly noticed in locations with large bridges, and in Odidania.

There are also some NPC dialogue updates, most found in Port Ronod.
Next step will be to give all the various fishes a base value, accordingly to their difficulty and add a bunch of tracking stats before I can close the book on that mini-game until the new character associated with its upgrading system can be included.

Only one more Tuesday to go before the next beta!

Tuesday, September 10, 2024

Legend of Queen Opala: Origin - Week 37 / 2024

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'Tis is one more Tuesday, for sure!

The number of fishing spots now currently rest at 11, with maybe just one more to be added or so.
But a lot of time was spent on updating maps and correcting some assets, such as the exterior of the Divine Palace in Luminessa sporting a slightly different look, along with the streets there too.
The map where the tower can be found in Odidania has been partially enlarged, while some small graphical glitches located near the tower's base by the trees were found and corrected.
(Two specific tiles would clip through the main character's head)

Additional fishes has also been added to increase the variation pool.
There are some other, lesser tweaks, like the lighthouses having an updated look, although those are so minor most gamers probably won't notice anyway.

That about does it, come back next week for another update!

Tuesday, September 3, 2024

Legend of Queen Opala: Origin - Week 36 / 2024

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Fishing and assets...fishes in asses!?

Spreading out the various fishing points across the world turned out to be slower than anticipated, mostly because they can't be strictly copy/pasted when each location has different fishes.
I think there might be around 10 spots once I'm done, and I currently have 7 finished with each one having a "Mystery Bottle" you have random chance of hooking to earn yourself an illustration.
I've also decided to hold off on introducting the difficulty variation based on fishing pole, as there is currently only one available with the others planned to be introduced alongside a new character related to the mini-game...who was initially meant to be some old boat captain, before I went with something a little more sexy and a race both Bal'Rana/Gabrielle's catgirl outfits are based on.

But this week wasn't only spent on all that, I've also made minor detail adjustments to some maps and created more assets to broaden NPC variation, specifically sailors/fishermen.
Oh, and the latest beta will be out this month!

I think that's it for today, I'll be seeing you again next Tuesday!