Tuesday, October 7, 2025

Legend of Queen Opala: Origin - Week 40 / 2025

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Honestly...I'm not even sure what the heck I did this week!
That usually comes from me working on trying new things out and/or fixing graphical stuff which is then later imported to the game, but I do know the Encyclopedia and the Art Gallery is involved.
The sidequest at "Crash Site" has also been finished, although I am considering tinkering with it some more to make it less time-consuming and requiring less exploration to complete.

That's about it really, no grand update for this week so I'll see you during the next one instead!

Tuesday, September 30, 2025

Legend of Queen Opala: Origin - Week 39 / 2025

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More tweaking and asset creating has been done for Azastral's Forge.
It took a little longer than expected to get all the effects done for the maps and I did run into a graphical issue, but that was resolved without having to make any compromises.
The sidequest related to the location "Crash Site" is also 50% done, I just need to add the second half to it and what happens after it's all wrapped up.

That content was planned all the way back when the location was first introduced, hinted at during some cutscenes in the story that changed depending on if you had seen the meteor or not.
Nevertheless, it would've been very easy to overlook it at the time since it was missing context.
I gotta keep it all very hush-hush though, since it might be a bit spoilery!

That'll be it for now, see you next week!

Tuesday, September 23, 2025

Legend of Queen Opala: Origin - Week 38 / 2025

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Yeah, I think it'll be best if I hold off the beta to next month instead.
All the maps for the new location is finished and explorable at this point, although there are still missing enemies, along with the usual suspects, such as treasure chests, goodies, etc.
The place has also changed so much from the initial concept it can no longer be called a temple, with the current name that might end up the finalized version being "Azastral's Forge".
Then we have a sidequest related to the meteor you can encounter outside of Odidania I've prepared enough to start implementing, so it'd be nice to have that included in the next beta too.

And to end this week, do you remember several months ago I mentioned I was thinking about changing how portraits/emoticons are displayed in the future before the full game is done?
It would be a lot of work, but I did create two samples to showcase how it'd look.
The update would also give me a lot more freedom on what I can do with it.

Anyhoo, I'll be back again next Tuesday!



Tuesday, September 16, 2025

Legend of Queen Opala: Origin - Week 37 / 2025

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Okay, I might've gotten a bit ahead of myself when mentioning a new beta this month.
While it still could happen, I forgot I don't actually have control over everything that goes on.
The location I've been working on over the past two weeks will probably be done in time, but the same can't be said about the planned enemy you'll encounter there since I still need the battlepose/sprite and it feels a bit off releasing a new hostile area with no enemy threat.
We'll see how it all plays out, it's possible I can make some placeholder sprite.

The location also blew up in scope and became much more than "just another temple".
I won't give away too much more information though to avoid spoiling the surprise!

I'll be back next Tuesday with another update!

Tuesday, September 9, 2025

Legend of Queen Opala: Origin - Week 36 / 2025

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Another notch on the roadmap to anything!

I heard reports that picking some unlocked outfits forced you out of the selection screen.
So I took a closer look, did indeed found the problem and fixed it right up. (Just letting you know!)

Besides that, I've mostly been working on another location I intend to add between Everice Lake and Outlook Hotel, which needed a bunch of new assets for both the indoor and outdoor maps.
It's a temple, since there will be at least three of them in the world. (Not counting the one in Kahr)
This one will also have a strong connection with Fire God Azastral, which has been sorely missing from the overall look of the Frozen Continent since everything else so far has been very...cold!
If I don't run into complications, there might even be yet another beta coming out this month!

But that's all I got for now, see you next Tuesday!

Tuesday, September 2, 2025

Legend of Queen Opala: Origin - Week 35 / 2025

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Obligatory "did a little of this and that" post-beta comment.

And yes, most of the time spent leading up to the latest beta release over the weekend was tweaking, adding/changing content and doing some quality control.
Even then, a thing or two slipped through the cracks, probably most noticeably a ropeladder you can't interract with in Everice Lake - but be assured that has already been fixed on my end!
The only thing in the area ahead you can't reach is a treasure chest with some non-unique loot.

Apart from that, I've also added Darkthorn Keep as a place you can visit in the past.
This is something I've been meaning to do for a very long time, since there are parts of the prison you can no longer access after a certain point in the story that would make the location uncompletable and a trading card permanently missable...which is now no longer the case!
Although, you'll still need to finish a certain sidequest or have finished the Duchess Mansion Arc in order to fully gain access to Darkthorn Keep in the past.

That's about it, see you again next week with another update!

Tuesday, August 26, 2025

Legend of Queen Opala: Origin - Week 34 / 2025

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Alright, next beta will be out this weekend!

Most of this week and the coming days leading up to the launch will be all tweaking.
So instead, I'll list some of the content that'll be included with the beta.

Two new locations will be available on the Frozen Continent, one will include a couple of new monsters while the other will feature a sidequest involving a cameo character from LoQOII.
Adult shops have been introduced to several towns, these being Colussia, Kahr and Odidania, allowing you to purchase four additional outfits for various characters. (As of right now)
You'll also be able to buy motion pictures (animations) from these places later on, but I don't think I have time to fully implement a functional cinema at Castle Warrengard before the weekend.

With that, I hope you'll enjoy the next version when it hits!