Tuesday, May 28, 2019

Legend of Queen Opala: Origin - Week 22 / 2019

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Alright! This will be a tricky one to explain without confusion, so bear with me!

I decided to scrap the idea of Bal'Rana's shop where you could use Emerald Gems to buy scenes in different art styles you've at least experienced once before, this was a feature never implemented but previewed nonetheless in a previous Tuesday update.

However, I'd like to think something far better has replaced that, and even adds upon it!
Introducing the Hall of Memories, an area you'll be able to access through a mirror from your private quarters in Castle Warrengard which will take you to a Crystal Sanctum looking place where all your memories of past CG Scenes are stored.
Still using Emerald Gems, you will be able to unlock CG Scenes you have seen at least once before and replay them just as many times as you want, and even unlock alternative paths and art styles with them without the need to witness them again "in the field".
Towards the end of the complete game, you will likely unlock an item that'll let you switch art style on the go, like how you could in LoQO2, but before that, you still need to restart the game in the art style you wish to unlock scenes in and play up until you get access to your private quarters.

So in short - Hall of Memories let you replay CG Scenes with all text, choices and voice clips.
You need to use Emerald Gems to unlock scenes you have seen at least once before to view them infinitely, but doing so let you unlock alternative paths and art style from the memory itself.
Different memories will have different costs, but no one will cost more than maximum 5 gems.
Oh, and I've also added a way to replay Strippin' o' Die as many times in a row you want without having to visit the opponent again after each match!

And with that, I'll see you again next Tuesday!

Tuesday, May 21, 2019

Legend of Queen Opala: Origin - Week 21 / 2019

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This has been a rather work-packed week, if I may say so myself!
And say so, I shall! It has been a rather work-parked week!

First of all, the Art Gallery has been updated to now properly list all the scenes from the different art styles you could previously see in the actual CG Scenes, but hadn't yet appeared in the gallery.
I've also added a few more maps to previous locations, added the third/top floor of Castle Warrengard, refreshed the Encylopedia to be up to date with the newly added content, made several places able to be "completed" for their respective titles AND made Praeceps Isle available for exploring again, once you finish the Blackgard Stronghold arc.

But I've also added two new side-quests related to Grandmaster Pai'Zuri who'll be teaching you the Grope Fu Style, which in turn rewards you with new battle commands, such as manually surrendering in any battle and another for manually putting your companions into Distress status.
Last, but not least, all of this and previously mentioned content will be available for my Patreons with the appropriate tier pledge when the next beta hits this weekend! :D

And with that, I'm heading back to work, because there is always more!

Tuesday, May 14, 2019

Legend of Queen Opala: Origin - Laquadia Battlepose

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I could've sworn I uploaded this before...
Although since I can't seem to find it anywhere, here you are, Laquadia's battlepose and her holy mammaries in the new art style!

As for game production, I'm happy to report all three locations mentioned in the previous update has been completed (except NPC conversations), meaning more loot, illustrations and monsters has been added while the encyclopedia have also been updated to take these into account.
Thus, I can confirm the next beta will be released later this month with these locations available, a new full CG Scene with the protagonist I reported on before, five additional opponents in the strip dice mini-game, and whatever else I can get done before then. :3

So, I'll see you guys again next week!

Tuesday, May 7, 2019

Legend of Queen Opala: Origin - Summoning Preview II

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Alrighty then, let's begin with mentioning I overlooked a part about the new dice sets that significantly increases the time it takes to implement them in working order, but I try to focus on only finishing one set per day, so I don't have to spend too many hours on them in a row, but rather stretch it across the month.

While I've been picking away at those over the week, I've finished the maps for the three last locations of episode 3, which ended up being named Eastern Lighthouse, Marches of Despair and Grandmaster's Ground, all they need is loot, NPC and enemy placements before they're all dun'!

And as I teased before in an earlier update, down below you can sample a single frame out of Paellicia's summoning animation you'll have access to after defeating her in battle. :3
Oh, and the International Artist has finished one more CG Scene too!

So with jiggly harpy boobies out of the way, I'll see you again next Tuesday!