Tuesday, May 12, 2026

Legend of Queen Opala: Origin - Week 19 / 2026

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This is going to be one of those word salad posts.
Because in all honesty, I was forced to take this week off to deal with some real life stuff.
I'm not quite over it yet, but I do believe it should be sorted out sometime this week.
And due to how important the next step in development is with updating all the textboxes, changing the emoticons and keeping track of all that, probably not wise doing that when you're distracted. 

So here is the battle-plan, men!
When I get my head out of the clouds, I'll first focus on polishing up some stuff with the animations etc. and release a new beta with that included, before I deep dive into the layout reconstruction.

And to not keep anyone worried, no one has died or is dying, so it's not that!
Let's, uhh...say I have quit horsedicks and the withdrawal is intense!
Oh, but I did manage to get this view of the worldmap done!

See you next week, hopefully with better results!


 

Tuesday, May 5, 2026

Legend of Queen Opala: Origin - Week 18 / 2026

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Momentarily pause from the grindstone!

The 360+ emoticons have been adjusted for the new framework and replaced the old.
This was something that had to be manually processed, one by one, since they'll need to replace the previous ones with the exact same individual names, otherwise they won't overwrite the old set, much like how replacing pictures/movies in a folder works.

Now begins the real effort, going through every textbox in the game and adjusting them for the new look while tweaking the emoticon coding to reflect the new style and layout.
At least the way it'll be done, it will allow me to smoothly change emoticons and textboxes in the future without having to edit anything in-game again, even if I change the size/style of the emoticons.

See you on the road next week!

Tuesday, April 28, 2026

Legend of Queen Opala: Origin - Week 17 / 2026

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Late night Tuesday post! (In some parts of the worlds)

Don't have too much to report for this one I'm afraid, this entire week was prepping for the massive textbox overhaul I showcased a while back, which is looming ahead.
This meant I had to go through all the emoticon sets and edit them to fit the new style that'll show them in a much larger size, and since there are over 360 emoticons when counting all the different characters and various expressions they have, along with some required a lot more work than others, yeah, it took some time!   

So with that, I'll see you once more next week!

Tuesday, April 21, 2026

Legend of Queen Opala: Origin - Week 16 / 2026

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How about that, another Tuesday!

This was the final week I'll be spending on the animations since I feel I've done all I can for now, only the longer clips have voiced lines to avoid repetition during shorter loops, although they all have sound effects added to them and each film will have its own music playing in the background, instead of them all sharing the same one.

Other than that, I mostly did some work "behind-the-scenes" with the trading cards.
The only noticeable thing about that would probably be the Kythie Champion you were unable to challenge at the Eastern Lighthouse being replaced with a Mhu'Tiki Champion, which you can take on a finally complete her set.
Oh, and I also removed the "Bonus" section entirely from the Art Gallery and just made that tag into Cosplay Photos instead, since the bonus section itself only used to contain the photos, animations (which is pointless now with the cinema) and "special", that never had anything in it to begin with.

So onward until next week we go!

Tuesday, April 14, 2026

Legend of Queen Opala: Origin - Week 15 / 2026

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This week has been all about that cinema experience...

And by that, I of course mean the one you can build at Castle Warrengard!
A total of 22 movies are now added in total, along a quite lengthy "feature film".
It took three days to get that one done as it has well over 100 frames, nearly 2 minutes of runtime, all with added dialogue, sound effects, carefully selected frame pauses, etc.
It's the full-length version of Laquadia's...headbanging, yes.

I'm on the fence if I should add sound to all the movies, but that one was special.
There is another movie that have audio too, so we'll see!   

With that, I'll see you next Tuesday as always!

Tuesday, April 7, 2026

Legend of Queen Opala: Origin - Week 14 / 2026

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Almost forgot it was Tuesday again...been a busy week!

And no, it wasn't an April Fools' Joke, even if the beta was released on that day.
One could argue the joke was on me though, since I had to re-release it a few days later with some bug fixes, but also including the cinema mechanic for Castle Warrengard.
As tradition, I don't have much to yap about right after a new beta since all the time spent before, around, and sometimes a bit after, has been on fixing bugs.

But next week will always be there, and so will I!

Tuesday, March 31, 2026

Legend of Queen Opala: Origin - Week 13 / 2026

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The next beta will be out tomorrow!

I can't promise everything will be flawless, but this is the first instance in a very long while I feel like the release isn't rushed and I have to cut corners to be done on time.
Five new locations will be available, several optional cutscenes and one new side-quest.
Castle Victorum will also be open for exploration, but enemy encounters and story progression is disabled since it would be an awkward spot to leave you hanging without the story arc being finished.

There are a lot of fixes and improvements of various sizes too, although the most obvious one you will notice right away is how the ocean is now rendered compared to the previous beta...and Velvstedt having a teleportation crystal, of course!
Oh, and let's not forget the whole "Concubine Maker" thing!

Enjoy what tomorrow brings and I'll see you next week!