Tuesday, February 3, 2026

Legend of Queen Opala: Origin - Week 05 / 2026

Support production of the LoQO games at - Patreon
And/Or follow me on - X (aka Twitter)

The most exciting new part about the weekly update...font size prediction!

I will admit, that one door in Castle Victorum took way longer to implement than it should, due to it not being meant to work in the first place and only made possible with some RMXP experience wizardry.
Anyhoo, the details are done now with all that's left being story and enemy placement.
A final meeting with Grandmaster Pai'Zuri that'll set you out to find his elder brother meditating on Gooner Island is also being worked on, which will tie in to something I might've mentioned way back regarding using the Slide-Nip-Twirl Nuk Nuk outside of combat...although the core idea has changed a bit since.

That'll be it for today, see you again next Tuesday!

Tuesday, January 27, 2026

Legend of Queen Opala: Origin - Week 04 / 2026

Support production of the LoQO games at - Patreon
And/Or follow me on - X (aka Twitter)

I believe all the maps for Castle Victorum is now finished.
They might still need a little bit of extra details and polish, but the whole location is explorable with only interractables missing, such as looting spots etc.
You should be able to visit it in the next beta, although I highly doubt you'll be able to finish the arc already since the confrontation there and where that leads will probably take some time to arrange/set-up.
That's pretty much all I have to report for today, I'm afraid!

But there is always next Tuesday, so I'll see you then!

Tuesday, January 20, 2026

Legend of Queen Opala: Origin - Week 03 / 2026

Support production of the LoQO games at - Patreon
And/Or follow me on - X (aka Twitter)

Aaaand this should hopefully mark an end to the computer woes!

Everything I ordered arrived just the day after the last Tuesday update, while hooking everything up went smoothly with my old, faithful monitor now proudly on my desk once more and an appropriate keyboard connected.
So with my depth perception back to normal and a tiny screen no longer being an issue, work has resumed and I've been making good progress on creating several maps for Castle Victorum, along with new assets for the location. 

As always, I'll see you again next week!

Tuesday, January 13, 2026

Legend of Queen Opala: Origin - Week 02 / 2026

Support production of the LoQO games at - Patreon
And/Or follow me on - X (aka Twitter)

A moment of silence for acer, my old companion...may you rest in pieces.

Yeah, it's dead for sure now, the computer came back to life just long enough for me to get that last beta out before its occasional start-up issues became permanent.
Work on the new laptop I got last month has been going very slow since there is so much to get used to, but some parts are just straight-out flawed I need to immediately fix, such as the tiny screen and absurd keyboard having to be replaced.
Having only one CTRL on the left side while the + and - remain on the right, which in turn requires two hands to input, is a huge issue I'm sure everyone in the know understand.
But I've ordered all the tools I need to fix the issues and they should arrive this week, which is a normal keyboard, an adapter so I can use the same monitor I had before, and some USB slot expansion since the laptop only has two slots by default.

The main issue working with a tiny screen is that the depth perception, or whatever you should call it, is completely effed up, the pixels I work with are just too small and the sense I get for each map just feel off, naturally all of that will be fixed once the package arrive and I can get my old monitor hooked back up again and stop straining my eyes.
In the meantime, all I've really managed to do is getting the Art Gallery updated to include all the new scenes that has been missing from it awhile.

I'll hopefully have better news next week, I'll see you then! 

Tuesday, January 6, 2026

Legend of Queen Opala: Origin - Week 01 / 2026

Support production of the LoQO games at - Patreon
And/Or follow me on - X (aka Twitter)

Welcome to 2026, the year of the horse! Ho ho hoo!

And we're off to a good start, some minor bugs reported over the latest beta has been fixed while the cutscene taking place between Hangman's Cove and the Magna Gerulus has been extended.
(Which I'll make available for replay since most are probably already past that point)
I've also worked more on the story with the next cutscene taking place at Castle Victorum written, along with the ocean having new assets to make it appear more varied and easier to spot islands from a distant thanks to the sea now having different layers of depth.

That marks the first update for the year, and I'll be back next Tuesday as always!

Tuesday, December 30, 2025

Legend of Queen Opala: Origin - Week 52 / 2025

Support production of the LoQO games at - Patreon
And/Or follow me on - X (aka Twitter)

Unlike last week, this time I only bring you good news!

I thought it was only an expression, but I got to experience a real christmas miracle this year.
Because on the 25th after I woke up, I turned on my dead computer like normal due to just muscle memory since that's what I've been doing every day for the past decade...and it actually started up!
Needless to say, that entire day was spent on backing up every file I had, bookmarks, fonts, you name it, so everything I thought was lost could be restored, and somehow the computer has been booting up each time now since then, although I treat every session as if it is the last.
And I've been working overtime every day to try and catch up.

I've finished everything except placing treasure chests, illustrations and updating the art gallery.
Sadly the setback won't allow me to add new areas accessable by the sea since there isn't time, yet you will be still able to sail and revisit locations like the Illythium Trading Ship, The Drowned Castle, Tseneria Isle and of course the story based port.
I'll try my hardest to get the beta out tomorrow!

Happy New Year everyone, I'll see you next week in 2026!

Tuesday, December 23, 2025

Legend of Queen Opala: Origin - Week 51 / 2025

Support production of the LoQO games at - Patreon
And/Or follow me on - X (aka Twitter)

UPDATE 1 - Think I've narrowed down the "not responding" issue to being the license.
May have to purchase the program a second time to work around it since my old serial is probably gone and I can't find a way to input it anyhoo.

UPDATE 2 - Got the game files working again so I'll be able to continue work now!
It'll take some time to get used to the new keyboard though, and I'll need to find a way to get Photoshop installed again so I can edit/create assets once more.

Got some good news and some really bad ones...

Let's start with the bad, my computer died today and took so much with it.
Thankfully I always back up my work every time I finish, so not a second has been lost.
However, a ton of assets were not as lucky, along with stat tracking I was keeping.
My old computer was so ancient, in fact, it ran on Windows 7 and the one I'm using now is Windows 11 Home, which might as well be in alien language because barely any features are still there and/or doesn't work like it used to.
I'm also unable to access RPG Maker XP due to the program "not responding", so I'll have to try and figure that out before I can get back on track and continue working.
It's just been a bad day for me and I'm feeling pretty depressed.

I'll update this post once I've cracked whatever is preventing me from opening RMXP.
Run program as an Administrator? Firewall exceptions? Don't know how to do any of that on this OS!

But hey, still didn't miss out on the Tuesday update...always something! :3