Tuesday, August 18, 2026

Legend of Queen Opala: Origin - Week 33 / 2026

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Gotta have to backtrack on a statement I made last week!
Originally Windy Canyon would be the last location I'd update, which means that would also be where the re-launched beta ends...but progression wise, that is a bit of an awkward place to end it and also meant you could potentially miss out on getting Gabrielle for the party if you went through Windy Canyon at night.

So instead, I've decided Nillia Woods will be the last location, post Highland Inn events.
That gives you one more teleportation crystal and another party member, speaking of which, I totally forgot Crystal Sanctum had to be included in the list of locations too.
And while going through that place, I also updated Illumi to the latest story progression, along with including her as one of those "Concubine Maker" candidates.
With that, I should be able to announce the beta release date next week!

Thus, I'll see you in 7 days...

Tuesday, August 11, 2026

Legend of Queen Opala: Origin - Week 32 / 2026

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Three more locations have been updated and checkmarked off the list!
Homestead, Imperial Manor and The Judicator are those I went over this week, with the first two taking their sweet time due to all the cutscenes involved needing some tweaking with the writing, especially Imperial Manor to clarify some details that were glossed over.
Such as Mhu'Tiki's role in the mansion, from the perspective of Crayden.

Currently working on camp sequences, which are the last maps needed to be updated before I can re-launch the beta with all the changes and improvements included.

So as always, I'll be back again for another post next week!

Tuesday, August 4, 2026

Legend of Queen Opala: Origin - Week 31 / 2026

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Just like last week, I'm making good progress for this one too!
Darkthorn Keep, Lake Fairlight, Western Lighthouse, Grand Bridge and Windy Canyon are all locations I finished updating this week for the new layout, so only a couple of more before I can release the first beta with all the new features and details!

Below I've also attached two screenshots of the exact same moment during a cutscene.
The top is the old version of LoQOO, while the bottom is of the newly updated version.
The relationship meter (the hearts) now works a bit more like how health is displayed in Zelda games, with each individual heart going through a couple of changes before being filled and moving on to the next slot, helping you understand the progress much better than just having that one single heart.

Anyhoo, see you again next Tuesday!



Tuesday, July 28, 2026

Legend of Queen Opala: Origin - Week 30 / 2026

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While I knew Colussia was big and would take a long time to finish, I had no idea the difference was going to end up being as vast as it turned out to be...

Because while Colussia took a month to update with all the new layouts, this week alone I've already finished Port Ronod, Rivulet Hills, Caimridge and Fellhorn Ruins.
And that is despite doing a lot of rewriting, since apparently the first cutscene in Caimridge was so old it didn't reflect you could be a beastman...or that beastmen lived outside of the Land of Savages in general, but also some Laquadia/Osira interractions needed to be changed to better reflect how the story has evolved over the decade.

But that'll be all for now, see you next week!

Tuesday, July 21, 2026

Legend of Queen Opala: Origin - Week 29 / 2026

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Colussia is finally done being updated, every page in each event on all individual maps!
The next juggernaut to handle will surely be Castle Warrengard, but I'm going in order following a list, and the citadel is among the last locations I'll get around to doing. 
(Although, I may do that one sooner for other reasons) 
 
Next up is Port Ronod, and I'm already halfway done with that place.
My goal is to finish up the areas in the first region and then launch the next beta as a bit of a v3.1.34 launch with so much changed, improved and reworked it deserves to be replayed from scratch to experience everything new. 

That's my plan ahead, I'll see you again next Tuesday!

Tuesday, July 14, 2026

Legend of Queen Opala: Origin - Week 28 / 2026

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The work-train is chugging along, choo-choo!

Now all outdoor and indoor maps in main Colussia is updated, with only a few in the Imperial Castle left and the underground/sewer sections remaining.
While the capital would've been a slow place to update nevertheless, it's going even slower due to me finding issues with the cutscene writing and changing/editing or outright replacing big chunks of the 10 year old dialogue.

Nearly every scene with Laquadia, Crayden, Beatrix and Masquerade has been tweaked, some noticeably different than others...like your first encounter with the jester now making her leave, crying over your meeting being love at first squeeze. 

And that leaves me with another screenshot of the updated UI, see you next week!


Tuesday, July 7, 2026

Legend of Queen Opala: Origin - Week 27 / 2026

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Slowly but surely, the massive update is proceeding.

All outdoor locations in Colussia and a good chunk of indoor maps are done updating.
Apart to the graphics of so much changing, so too is how certain events are processed, like shops and blacksmiths having some filler conversation cut to make the purchase/upgrade process much faster without using any excessive menus.
Several dialogues with NPC's and during cutscenes have been altered too.

Another change with the new UI is how relationship points are displayed when earned or lost, with a preview below of the protagonist smooth-talking Elin.
...Along with another random screenshot!

Hopefully I'll have all of Colussia done by next week, see you then!