Tuesday, July 7, 2026

Legend of Queen Opala: Origin - Week 27 / 2026

Support production of the LoQO games at - Patreon
And/Or follow me on - X (aka Twitter)

Slowly but surely, the massive update is proceeding.

All outdoor locations in Colussia and a good chunk of indoor maps are done updating.
Apart to the graphics of so much changing, so too is how certain events are processed, like shops and blacksmiths having some filler conversation cut to make the purchase/upgrade process much faster without using any excessive menus.
Several dialogues with NPC's and during cutscenes have been altered too.

Another change with the new UI is how relationship points are displayed when earned or lost, with a preview below of the protagonist smooth-talking Elin.
...Along with another random screenshot!

Hopefully I'll have all of Colussia done by next week, see you then!



Tuesday, June 30, 2026

Legend of Queen Opala: Origin - Week 26 / 2026

Support production of the LoQO games at - Patreon
And/Or follow me on - X (aka Twitter)

An update to surpass all updates is in effect...

The amount of work required for the UI update was much more than I originally thought, but carefully going over each event multiple times while doing specific changes/tasks each time seem to work without being too overwhelming.
I've almost finished updating all outside maps in Colussia, which apart from Castle Warrengard, is probably the most time consuming location to finish by far as it covers several time periods, have a lot of cutscenes and is also early enough in the game to have mirrored cutscenes. (Evil/Good protagonist alignment)

But its not only the UI being updated, a lot of small things too like including visual indicators when you are about to make a decision that affect evil/good alignment, removing the ME playing each time you obtain a new illustration, replacing the placeholder jingle for the earned titles, etc.
Menus in battle is being updated too, with the ally/enemy arrow icon changed and placed higher up where it will no longer be obscured by your party.

Work today isn't done for me, so I'm heading back into it!


Tuesday, June 23, 2026

Legend of Queen Opala: Origin - Week 25 / 2026

Support production of the LoQO games at - Patreon
And/Or follow me on - X (aka Twitter)

Y'all with beta access are now one release richer!

Didn't even announce it, but the latest beta got a sneak release this weekend.
And with that done, I can finally move on to the juggernaut of an undertaking with updating one of the most basic, core features of the game, textboxes.
This update is going to take a long time to process and I will surely slip up in some places as it requires a lot of effort and concentration, but it'll be very much worth the pain in the end, considering how much better it looks already.
I'm also not saying this will be all I'm doing for the upcoming weeks, if my brain is struck with a big spark of imagination, I'll definitely switch focus to storytelling while it lasts.

Below is a work-in-progress of how the new textbox/layout will appear in the game.
I'll see you next week!



Tuesday, June 16, 2026

Legend of Queen Opala: Origin - Week 24 / 2026

Support production of the LoQO games at - Patreon
And/Or follow me on - X (aka Twitter)

The cinema at the Gentlemen's Club basement is fully finished!
Filling out the "Connoisseur's Catalog" and finding the various treasures for the hermit on Gooner Island now also hands out rewards properly, with six more films available.
If you've already reached the required milestones, all you have to do is interact with the drop-off points to automatically unlock your rewards and be notified about it.

But that is all I have to report for now, I'll be back again next week! 

Tuesday, June 9, 2026

Legend of Queen Opala: Origin - Week 23 / 2025

Support production of the LoQO games at - Patreon
And/Or follow me on - X (aka Twitter)

Wouldn't you know, it's already Tuesday again!

I was exploring some additional ways of unlocking animations, and while some methods were better than others, the results of the scrapped ideas can still be seen as a few locations went through a transformation and were kept that way.
Such as the home of the hardcore Laquadia stalke...err, "fan", in Colussia.
But something that I am working on that'll be kept is a new cinema found in the basement of Gentlemen's Club, and I've also added three more treasure maps.

Aaaand that's it for today, see ya next week! 

Tuesday, June 2, 2026

Legend of Queen Opala: Origin - Week 22 / 2026

Support production of the LoQO games at - Patreon
And/Or follow me on - X (aka Twitter)

There are still moments each day I want to claw my face off from the withdrawals.
While the brainfog is still an issue and pretty bad, there are hours I can break through it.

But that's not why you're here, and I can happily inform you I've successfully been steadily working more and more on the game every day this week! 
And that in itself is clearly evidence I'm getting better, even if I don't feel it directly!
Most attention was given to the cinema, as I introduced a way to let players manually trigger the "climax" for the handful of animations that do offer such an ending, along with letting you stay within the cinema menu after finishing a movie, rather than exiting.

I also fixed a number of bugs and missing features, like the latest party member not showing up in the training ground or certain unlockable characters in the photoshoot atelier becoming available again too soon in NG+.

That's about it for this week though, so I'll see you again next Tuesday!

Tuesday, May 26, 2026

Legend of Queen Opala: Origin - Week 21 / 2026

Support production of the LoQO games at - Patreon
And/Or follow me on - X (aka Twitter)

Slowly but surely, I'm crawling back to it...!

I would start by asking myself what I were thinking while working last week as I find myself now correcting a few minor issues with graphical updates I did...but that's just it, I wasn't thinking! At least not straight, and that isn't even a gay joke!

A few more animations got some attention to them with new sound effects added, in-game maps showing the world has been updated to reflect how everything looks now compared to when they were originally created, not much in all, but certainly more than what I had to say last Tuesday.

Should only get better from now on, I hope! See you next week!