Tuesday, March 24, 2026

Legend of Queen Opala: Origin - Week 12 / 2026

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This week has been all about polishing, for the most part.
The Quick-Menu has been finalized, although it did alert me of an issue with it that's been in the game since the feature was introduced, it's a bit of an annoyance if you know how to trigger it so I'll have to get that fixed sometime before the whole game is 100%.
Also added a short cutscene with Mhu'Tiki that'll take place in your private chambers at Castle Warrengard during any time post Blackgard Stronghold, which sets up the Concubine Maker mechanic and lets you engage with it.

There are still some additional things I want to include, but I think it's fairly safe to say the upcoming beta will be out around Tuesday next week or very close to it!

And with that being said, I'll see you then!

Tuesday, March 17, 2026

Legend of Queen Opala: Origin - Week 11 / 2026

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I don't really have a name for it, so let's just call the NPC romancing I mentioned briefly last week for "Concubine Maker" for the time being, and I ended up adding six candidates across the world you can promote into your nightly stress relievers.
I wanted to add more, but while looking over the maps, these six came the most natural with each being a unique encounter and not something copy/pasted for everyone.
I'd like to add more in the future, although that might require some extra effort so I'll wait.

I'm also in the process of updating the Quick-Menu button, mostly to make it way easier and faster for myself to edit it in the future, but also to move some graphics around to make more frequently used buttons quicker to access and to fix some issues I found.

That should be all for this Tuesday, me thinks...see you next week!

Tuesday, March 10, 2026

Legend of Queen Opala: Origin - Week 10 / 2026

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After having an epiphany, Pandora's Box has been opened...

While I've finished all the beds with over 70 new collectables to find in what is probably considered late/post-game content busywork that some might find entertaining due to some in-game lore implications, I did start experimenting with the sex sequences you can have with your party members to see if I could expand upon it...and indeed, I stumbled upon a solution to a previous issue.

One that could open up the potential of engaging random NPC's with the same mechanic, with minimal effort apart from the initial asset creating...although, I only discovered it the other day, so I'm still in the asset creating process and don't want to promise too much yet in case there are some unforeseen consequences.
I'll hold my tongue until next week when I should know more!

Speaking of which, see you then!

Tuesday, March 3, 2026

Legend of Queen Opala: Origin - Week 09 / 2026

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Aaaaand I'm done with the beds, all 326 of them, which is not counting those you can sleep in for in-game reasons or those that can only be seen but not accessed.
Also found some things I had to fix while going through all that, like Crystal Hall looking really bad (unintentionally) when you visit it in another timeline and Isolated Shack requiring a post Duchess Arc update.

I'm going to continue working on the optional islands before the beta launch this month, but the required assets needed to continue the main story was finished this week too!

See you next Tuesday, per tradition!

Tuesday, February 24, 2026

Legend of Queen Opala: Origin - Week 08 / 2026

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Marking down one more for the road!

Most of this week has been polishing the oceanic worldmap and playtesting it to fix whatever issues I could find, like your occasional texture overlap and some corners that was incorrectly blocked off or allowed passage where it shouldn't be possible.
But also all the various islands and giving a bit more care to Kingdom of Hamsters, which is now named Hamster Park instead where you'll meet the savior of the little critters and learn what happened to the League of Perverts between LoQOII and Origin.
Oh, almost forgot, also in the process of updating every bed in the game, regarding what I mentioned last week.

That'll be it for today, see you next time!

Tuesday, February 17, 2026

Legend of Queen Opala: Origin - Week 07 / 2026

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Large or small, hold your cup, nobody knows how the text will end up!

Anyhoo, all those ship locations mentioned last week are now accessable and implemented, still need the usual looting spots and potential enemies, but all the base work and overall polish should be done.
I've also been working more on the Grope Fu saga, including some final touches to Grandmaster Pai'Zuri and setting up where it all leads to on Gooner Island, which in turn will make unusable beds at some places and empty dressing booths serve a purpose...

But that's about it, I'll be back once again next week!

Tuesday, February 10, 2026

Legend of Queen Opala: Origin - Week 06 / 2026

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Yahoo! Here we goooo! So long, gay Bowser!

Most of this week has been tweaking the various locations you'll be able to make port at with your ship, which were meant to launch with the previous beta before all those computer shenanigans set me back around Christmas.
I already mentioned the new Cave of Gooners, but among the areas also in LoQOII that I've been working on are Shipwreck Beach, Cockalot Isle, Hermit's Beach and The League of Perverts...last part renamed to the Kingdom of Hamsters, along with a few more, all with new assets and overall improved.
But those specifically named above are closest to being ready!

And that'll be it for today's update, see ya next week!