Tuesday, July 28, 2026

Legend of Queen Opala: Origin - Week 30 / 2026

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While I knew Colussia was big and would take a long time to finish, I had no idea the difference was going to end up being as vast as it turned out to be...

Because while Colussia took a month to update with all the new layouts, this week alone I've already finished Port Ronod, Rivulet Hills, Caimridge and Fellhorn Ruins.
And that is despite doing a lot of rewriting, since apparently the first cutscene in Caimridge was so old it didn't reflect you could be a beastman...or that beastmen lived outside of the Land of Savages in general, but also some Laquadia/Osira interractions needed to be changed to better reflect how the story has evolved over the decade.

But that'll be all for now, see you next week!

Tuesday, July 21, 2026

Legend of Queen Opala: Origin - Week 29 / 2026

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Colussia is finally done being updated, every page in each event on all individual maps!
The next juggernaut to handle will surely be Castle Warrengard, but I'm going in order following a list, and the citadel is among the last locations I'll get around to doing. 
(Although, I may do that one sooner for other reasons) 
 
Next up is Port Ronod, and I'm already halfway done with that place.
My goal is to finish up the areas in the first region and then launch the next beta as a bit of a v3.1.34 launch with so much changed, improved and reworked it deserves to be replayed from scratch to experience everything new. 

That's my plan ahead, I'll see you again next Tuesday!

Tuesday, July 14, 2026

Legend of Queen Opala: Origin - Week 28 / 2026

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The work-train is chugging along, choo-choo!

Now all outdoor and indoor maps in main Colussia is updated, with only a few in the Imperial Castle left and the underground/sewer sections remaining.
While the capital would've been a slow place to update nevertheless, it's going even slower due to me finding issues with the cutscene writing and changing/editing or outright replacing big chunks of the 10 year old dialogue.

Nearly every scene with Laquadia, Crayden, Beatrix and Masquerade has been tweaked, some noticeably different than others...like your first encounter with the jester now making her leave, crying over your meeting being love at first squeeze. 

And that leaves me with another screenshot of the updated UI, see you next week!


Tuesday, July 7, 2026

Legend of Queen Opala: Origin - Week 27 / 2026

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Slowly but surely, the massive update is proceeding.

All outdoor locations in Colussia and a good chunk of indoor maps are done updating.
Apart to the graphics of so much changing, so too is how certain events are processed, like shops and blacksmiths having some filler conversation cut to make the purchase/upgrade process much faster without using any excessive menus.
Several dialogues with NPC's and during cutscenes have been altered too.

Another change with the new UI is how relationship points are displayed when earned or lost, with a preview below of the protagonist smooth-talking Elin.
...Along with another random screenshot!

Hopefully I'll have all of Colussia done by next week, see you then!



Tuesday, June 30, 2026

Legend of Queen Opala: Origin - Week 26 / 2026

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An update to surpass all updates is in effect...

The amount of work required for the UI update was much more than I originally thought, but carefully going over each event multiple times while doing specific changes/tasks each time seem to work without being too overwhelming.
I've almost finished updating all outside maps in Colussia, which apart from Castle Warrengard, is probably the most time consuming location to finish by far as it covers several time periods, have a lot of cutscenes and is also early enough in the game to have mirrored cutscenes. (Evil/Good protagonist alignment)

But its not only the UI being updated, a lot of small things too like including visual indicators when you are about to make a decision that affect evil/good alignment, removing the ME playing each time you obtain a new illustration, replacing the placeholder jingle for the earned titles, etc.
Menus in battle is being updated too, with the ally/enemy arrow icon changed and placed higher up where it will no longer be obscured by your party.

Work today isn't done for me, so I'm heading back into it!


Tuesday, June 23, 2026

Legend of Queen Opala: Origin - Week 25 / 2026

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Y'all with beta access are now one release richer!

Didn't even announce it, but the latest beta got a sneak release this weekend.
And with that done, I can finally move on to the juggernaut of an undertaking with updating one of the most basic, core features of the game, textboxes.
This update is going to take a long time to process and I will surely slip up in some places as it requires a lot of effort and concentration, but it'll be very much worth the pain in the end, considering how much better it looks already.
I'm also not saying this will be all I'm doing for the upcoming weeks, if my brain is struck with a big spark of imagination, I'll definitely switch focus to storytelling while it lasts.

Below is a work-in-progress of how the new textbox/layout will appear in the game.
I'll see you next week!



Tuesday, June 16, 2026

Legend of Queen Opala: Origin - Week 24 / 2026

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The cinema at the Gentlemen's Club basement is fully finished!
Filling out the "Connoisseur's Catalog" and finding the various treasures for the hermit on Gooner Island now also hands out rewards properly, with six more films available.
If you've already reached the required milestones, all you have to do is interact with the drop-off points to automatically unlock your rewards and be notified about it.

But that is all I have to report for now, I'll be back again next week!