Tuesday, February 25, 2020

Legend of Queen Opala: Origin - Week 9 / 2020

Support production of the LoQO games at - Patreon
Purchase LoQO figurines - WebShop
And/Or follow me on - Twitter

You guessed it, another Tuesday update!

This week I've imported several locations from LoQOII to LoQO Origin, such as Shipwreck Beach, Cockalot Isle, League of Perverts HQ, Hermit's Beach and the port town of Tel Ravida.
Most were an easy copy-paste affair, but Tel Ravida required a bit more work and some re-designs with both exterior and interior maps to better fit how I make those now compared to back then.
Like Festival Island, all of these locations will become available once you unlock the ability to explore the worldmap by sea.

And that's about it, see you next Tuesday for more updates!

Tuesday, February 18, 2020

Legend of Queen Opala: Origin - Updated Worldmap

Support production of the LoQO games at - Patreon
Purchase LoQO figurines - WebShop
And/Or follow me on - Twitter

I did promised an updated look on the worldmap, so here you go!
This is probably the last preview regarding it though as it would ruin a sense of exploration if you knew where everything is located, it's also not done so what you see is still subject to change, additions and alteration!

This week the vast majority of the time went into creating the capital of the Frozen Continent, name pending, and I believe all the outdoor maps for it are done...also did a few trading cards!
It doesn't make for a very long or interesting news update, but hey, it's progress! :D

So with that, we'll see what is on the table next week!


Tuesday, February 11, 2020

Legend of Queen Opala: Origin - Week 7 / 2020

Support production of the LoQO games at - Patreon
Purchase LoQO figurines - WebShop
And/Or follow me on - Twitter

It was thiiiiis close the yearly streaks of Tuesday updates was broken today as it's currently one hour away from my bedtime, and I've been without internet since I literally woke up, 13 HOURS AGO. (Yes, I sleep 8 hours a day, I know I'm a sissy)

Anyhoo, I'll post an updated worldmap next week since I didn't had time to prepare for today.
Work has been proceeding nevertheless with plenty more done on the overworld and some early fiddling with the capital of the Frozen Continent, and I've also been doing some bug fixing related to the "naked" costumes that was affecting Mhu'Tiki, Bal'Rana, Kythie and Beatrix.
Not done with that though as it was a pretty significant one related to every bed you can sleep in not putting those girls back into the...uhh, nudeness correctly, and I found some minor misc. glitches to fix in the process.

And I've also corrected the most game breaking bug of them all...
BAL'RANA'S BLADE BEING CURVED THE WRONG WAY!!

So with all those capitalized words, see you again next week as always!

Tuesday, February 4, 2020

Legend of Queen Opala: Origin - Worldmap

Support production of the LoQO games at - Patreon
Purchase LoQO figurines - WebShop
And/Or follow me on - Twitter

A whoooooole new world! A fantastic yadda yadda...

Alright, so plenty more work has been done on the worldmap over the week.
I also tried out frame-rate and loading times by adding the entire LoQOII map to it, and I couldn't see any issues at all so it'll be added as an expansive bonus!
You can see an early preview of the worldmap below, but its far from finished as I still need to add a big chunk of the Frozen Continent above the Beldorian Empire and add some coastal stuff along with some additional islands.

It might seem odd to have it stretched out like that, although if you imagine the eastern part of Namaria and the western part of the Beldorian Empire connected to the Land of Savages we can't see and then vision the world as round (which make sense), it might seem more logical.
It's also possible I'll tweak Namaria a bit to add in more detail, it'll mostly be parts you can see.

And that's another update rounded up!