Support production of the LoQO games at - Patreon
And/Or follow me on - X (aka Twitter)
The only compromise I had to make was increasing the amount of monsters you need to have captured for your prison before you can start the chain of sidequests, from 10 to 14.
I think it'll still be a few weeks before the finalized version of the characters involved have their pixel sprites done, so the next beta will unfortunately have placeholders instead to not hold it off further.
I believe the update will drop the coming week, although I'll have a more precise date next Tuesday.
I've also included a new area to Brightstone, mostly to add a shop that deals with jewelry and to move the wagon service from another section of the town to the new location.
I believe that covers everything for today, so I'll see you next week!