Tuesday, February 17, 2026

Legend of Queen Opala: Origin - Week 07 / 2026

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Large or small, hold your cup, nobody knows how the text will end up!

Anyhoo, all those ship locations mentioned last week are now accessable and implemented, still need the usual looting spots and potential enemies, but all the base work and overall polish should be done.
I've also been working more on the Grope Fu saga, including some final touches to Grandmaster Pai'Zuri and setting up where it all leads to on Gooner Island, which in turn will make unusable beds at some places and empty dressing booths serve a purpose...

But that's about it, I'll be back once again next week!

Tuesday, February 10, 2026

Legend of Queen Opala: Origin - Week 06 / 2026

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Yahoo! Here we goooo! So long, gay Bowser!

Most of this week has been tweaking the various locations you'll be able to make port at with your ship, which were meant to launch with the previous beta before all those computer shenanigans set me back around Christmas.
I already mentioned the new Cave of Gooners, but among the areas also in LoQOII that I've been working on are Shipwreck Beach, Cockalot Isle, Hermit's Beach and The League of Perverts...last part renamed to the Kingdom of Hamsters, along with a few more, all with new assets and overall improved.
But those specifically named above are closest to being ready!

And that'll be it for today's update, see ya next week!

Tuesday, February 3, 2026

Legend of Queen Opala: Origin - Week 05 / 2026

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The most exciting new part about the weekly update...font size prediction!

I will admit, that one door in Castle Victorum took way longer to implement than it should, due to it not being meant to work in the first place and only made possible with some RMXP experience wizardry.
Anyhoo, the details are done now with all that's left being story and enemy placement.
A final meeting with Grandmaster Pai'Zuri that'll set you out to find his elder brother meditating on Gooner Island is also being worked on, which will tie in to something I might've mentioned way back regarding using the Slide-Nip-Twirl Nuk Nuk outside of combat...although the core idea has changed a bit since.

That'll be it for today, see you again next Tuesday!