Tuesday, March 17, 2026

Legend of Queen Opala: Origin - Week 11 / 2026

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I don't really have a name for it, so let's just call the NPC romancing I mentioned briefly last week for "Concubine Maker" for the time being, and I ended up adding six candidates across the world you can promote into your nightly stress relievers.
I wanted to add more, but while looking over the maps, these six came the most natural with each being a unique encounter and not something copy/pasted for everyone.
I'd like to add more in the future, although that might require some extra effort so I'll wait.

I'm also in the process of updating the Quick-Menu button, mostly to make it way easier and faster for myself to edit it in the future, but also to move some graphics around to make more frequently used buttons quicker to access and to fix some issues I found.

That should be all for this Tuesday, me thinks...see you next week!

Tuesday, March 10, 2026

Legend of Queen Opala: Origin - Week 10 / 2026

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After having an epiphany, Pandora's Box has been opened...

While I've finished all the beds with over 70 new collectables to find in what is probably considered late/post-game content busywork that some might find entertaining due to some in-game lore implications, I did start experimenting with the sex sequences you can have with your party members to see if I could expand upon it...and indeed, I stumbled upon a solution to a previous issue.

One that could open up the potential of engaging random NPC's with the same mechanic, with minimal effort apart from the initial asset creating...although, I only discovered it the other day, so I'm still in the asset creating process and don't want to promise too much yet in case there are some unforeseen consequences.
I'll hold my tongue until next week when I should know more!

Speaking of which, see you then!

Tuesday, March 3, 2026

Legend of Queen Opala: Origin - Week 09 / 2026

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Aaaaand I'm done with the beds, all 326 of them, which is not counting those you can sleep in for in-game reasons or those that can only be seen but not accessed.
Also found some things I had to fix while going through all that, like Crystal Hall looking really bad (unintentionally) when you visit it in another timeline and Isolated Shack requiring a post Duchess Arc update.

I'm going to continue working on the optional islands before the beta launch this month, but the required assets needed to continue the main story was finished this week too!

See you next Tuesday, per tradition!