Tuesday, September 8, 2026

Legend of Queen Opala: Origin - Week 36 / 2025

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And the beta was indeed released around the middle of last week!
It had one major bug that made progressing through the story in Caimridge impossible, but I fixed that and re-released the beta, which only had a few graphical glitches.
(Everything reported already corrected on my end for the next release!)

Besides bug fixing, I've also finished updating Grassland Road and the explorable parts of Hollow Gorge before the story takes you there later, along with half of Brightstone.
The next beta might even come out this month too, or in October at latest, since the next story progression block will probably be River Checkpoint, meaning it'll cover and let you finish the High Lord Gathering arc.

But that'll be it for today, see you next week!

Tuesday, September 1, 2026

Legend of Queen Opala: Origin - Week 35 / 2026

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The original plan was to surprise everyone with a beta release last Sunday!

Obviously...that didn't happened, solely because I worked out an even better way to show portraits without an invisible barrier cutting off parts, which made certain characters look like the box they were restrained to.
However, just removing the barrier is much easier said than done, especially since some of these portraits weren't made for widescreen and doesn't even have finished line-work.
Some characters could easily be fixed by simply mirroring the image, yet that in turn causes additional problems with some characters, like Gabrielle, since her beauty mark is meant to be on a specific side.

In those cases, I had to manually edit them, and in others without the finished line-work, I had to do that myself while adapting the art and coloring style to the rest of the portrait.
Long story short, the beta will still be out as intended during this week, just slightly later!

But I'll see you next Tuesday, one beta release richer!

Tuesday, August 25, 2026

Legend of Queen Opala: Origin - Week 34 / 2026

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The new v3.1.34 beta will be out next week!

I believe the only thing I have left is to update the trading card mini-game.
While that shouldn't take too long, I'm likely going to have to playtest some parts of the new build myself to see if everything is coming together as planned.
As for the past seven days, I finished Highland Inn, Nillia Woods and Painter's Abode.
Only now realizing that last one included a pretty big spoiler for new gamers, unless they thought it was just a typo, but that won't remain an issue since "Costume Fabrics" no longer have character names in them.
 
I've also changed how Legendary Monsters are presented on the field, gone is the the oddly inverted hue and instead they'll be highlighted with a warning sign above them to indicate they're strong foes. (Like you can see in the screenshot below)
And buying trading cards/outfits will now show a preview before the purchase. 

See you next week, maybe on the same day as the beta release!


Tuesday, August 18, 2026

Legend of Queen Opala: Origin - Week 33 / 2026

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Gotta have to backtrack on a statement I made last week!
Originally Windy Canyon would be the last location I'd update, which means that would also be where the re-launched beta ends...but progression wise, that is a bit of an awkward place to end it and also meant you could potentially miss out on getting Gabrielle for the party if you went through Windy Canyon at night.

So instead, I've decided Nillia Woods will be the last location, post Highland Inn events.
That gives you one more teleportation crystal and another party member, speaking of which, I totally forgot Crystal Sanctum had to be included in the list of locations too.
And while going through that place, I also updated Illumi to the latest story progression, along with including her as one of those "Concubine Maker" candidates.
With that, I should be able to announce the beta release date next week!

Thus, I'll see you in 7 days...

Tuesday, August 11, 2026

Legend of Queen Opala: Origin - Week 32 / 2026

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Three more locations have been updated and checkmarked off the list!
Homestead, Imperial Manor and The Judicator are those I went over this week, with the first two taking their sweet time due to all the cutscenes involved needing some tweaking with the writing, especially Imperial Manor to clarify some details that were glossed over.
Such as Mhu'Tiki's role in the mansion, from the perspective of Crayden.

Currently working on camp sequences, which are the last maps needed to be updated before I can re-launch the beta with all the changes and improvements included.

So as always, I'll be back again for another post next week!

Tuesday, August 4, 2026

Legend of Queen Opala: Origin - Week 31 / 2026

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Just like last week, I'm making good progress for this one too!
Darkthorn Keep, Lake Fairlight, Western Lighthouse, Grand Bridge and Windy Canyon are all locations I finished updating this week for the new layout, so only a couple of more before I can release the first beta with all the new features and details!

Below I've also attached two screenshots of the exact same moment during a cutscene.
The top is the old version of LoQOO, while the bottom is of the newly updated version.
The relationship meter (the hearts) now works a bit more like how health is displayed in Zelda games, with each individual heart going through a couple of changes before being filled and moving on to the next slot, helping you understand the progress much better than just having that one single heart.

Anyhoo, see you again next Tuesday!



Tuesday, July 28, 2026

Legend of Queen Opala: Origin - Week 30 / 2026

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While I knew Colussia was big and would take a long time to finish, I had no idea the difference was going to end up being as vast as it turned out to be...

Because while Colussia took a month to update with all the new layouts, this week alone I've already finished Port Ronod, Rivulet Hills, Caimridge and Fellhorn Ruins.
And that is despite doing a lot of rewriting, since apparently the first cutscene in Caimridge was so old it didn't reflect you could be a beastman...or that beastmen lived outside of the Land of Savages in general, but also some Laquadia/Osira interractions needed to be changed to better reflect how the story has evolved over the decade.

But that'll be all for now, see you next week!