Tuesday, May 27, 2025

Legend of Queen Opala: Origin - Week 21 / 2025

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Did you know; Exactly one year ago, it was May the 27th!?

All five sidequests including the core "The Eminent Quartet" one is completed.
They just need some minor adjustments, along with the aftermath of finishing the whole set.
Everything regarding "Sin Swallows" is also now in the game, this being her pixel model, the two movies you can catch at the cinemas during daytime, and her outfit you'll automatically unlock after finishing the Duchess Mansion arc.
Of course, if you've already done that and reached the end of the previous beta, the outfit will be waiting for you in the costume selection screen for the appropriate character.

Speaking of betas, I'm still unsure when I'll be releasing the next one.
I don't know if there is enough time to get everything done with placeholders by the end of the week, so it's more likely this will be one of those rare early-in-the-month releases for June instead.

So with that, I'll be back again next Tuesday!

Tuesday, May 20, 2025

Legend of Queen Opala: Origin - Week 20 / 2025

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Day 20, Week 20 of Year 20...25? Coincidence? I think not!

While progress on the "The Eminent Quartet" has progressed, I decided to split it up into five different sidequests with the mentioned kinda being the one bringing them all together.
But mostly they are split up, giving each of the eminent four their own sidequest, so you can easier track which ones you've already approached and/or completed.
Out of the five, two are in progress, another two are finished, and the last one is still waiting.

I would like to say a new beta is being released this month, although even if I finished all five sidequests before the end of the month, there are too many placeholders currently waiting to be replaced with finished versions than I'd like...we'll see how it goes!

Until that time, I'll be around again next week as always!

Tuesday, May 13, 2025

Legend of Queen Opala: Origin - Week 19 / 2025

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Tuesday the 13th!? Oh no, that means it's...uhh, a perfectly normal day!

Unless I missed or forgot something, all the work required for the additional costumes should be done by now and I also fixed a handful of maps I somehow overlooked earlier.
But the main work has been on a new side-quest called "The Eminent Quartet" which ties together with all the new assets and pixel animations I reported on making last month or so.
I'm not sure how much I should detail without spoiling it, hmm...let's just say it only triggers after you've captured enough monsters during expeditions using your army.

While work on that continues, I'll see you next week!

Tuesday, May 6, 2025

Legend of Queen Opala: Origin - Week 18 / 2025

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The work on tweeking the maps concluded early last week.
Ever since, I've been doing a little bit of here, and a little bit of there.
Some bug fixes, preparing a new enemy, alongside a legendary, but mostly focusing on adding a couple of new costumes for a few characters and updating their wardrobe selection screen.
Which means the Sin Swallows outfit will be available in the next beta!

I don't think there was anything else to share, so I'll see you again next Tuesday!

Tuesday, April 29, 2025

Legend of Queen Opala: Origin - Week 17 / 2025

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And the work is proceeding, ever onward!

Nearly done with the 800+ maps with the last handful likely being done by tomorrow.
While it may not be the best comparison, I did add two screenshots at the bottom to show a location before and after some tweaking, making the bridge look more like a proper drawbridge than something you'd have to order an entire regiment to clumsily, manually pull back.
It's small details like that I've been adding, another example would be the towers in the desert now having hatches at the top to show there is a way of getting up there without being Ezio Auditore.
 
That'll be it for today, and I'll be back with another update next Tuesday!































Tuesday, April 22, 2025

Legend of Queen Opala: Origin - Week 16 / 2025

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Happy Easter! Not the exact day, but hey, close enough!

The number of edited maps have grown quite a lot, but I should be all done with that by next week unless I run into something unexpected that takes more time than I predicted.
When you make a lot of small changes, they add up and make the whole package better.
Take the screenshot below for an example, you might not realize it at first glance, but that table didn't had anything on it before I made some card assets to better indicate they're playing a tournament of MyGeek, and there is also a graphical issue with the table I fixed which has been present from the very original tileset pack that came with the purchased game engine.
If you're able to spot it, since its still present in previous builds using that specific type of table, you have a keen eye as it's only a single pixel in width, but a lot more vertically!
(The original tilesets actually had a lot of errors with them I've fixed over time)

The next location in the game will also introduce a new kind of "CG Scene".
It's the best way to word it as it's not something with descriptions, but rather dialogue over an illustration to show something that is better representated with art than pixels.
Closest example to this currently available would be very early in the game, when you could walk up to Laquadia taking a bath, a scene I will probably go back and edit to only involve dialogue.
Teen Farah's mini-game might be another good sample.

But that's all I have for you today, see you next week!


 

Tuesday, April 15, 2025

Legend of Queen Opala: Origin - Week 15 / 2025

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While most will probably go unnoticed, a shit-ton of stuff has been done this week!
Literal light adjustments, several map tweaking, additional assets, all going hand in hand.
But if you want to take a few screenshots of the current build and compare it to the next beta when it comes out, then here are a few samples of what to look for!

Odidania - The harbor where the water meet the edge of the pier.
Colussia - The ledge along the small river running along the eastern district.
Port Ronod - The small bridges to the anchored ships.
Grassland Road - The large, wide open area.
The Ravaged Booty - How you access and leave the ship.
Various Sewers - How the wooden bridges function.

The way yellow lanterns give off light is also slightly improved, although that might be tricky to capture with a screenshot since it's the "motion" itself of the sprite that makes it different.
The Ravaged Booty has the most obvious change, even without comparison.

And that does it for now, see you again next Tuesday!