Tuesday, September 17, 2024

Legend of Queen Opala: Origin - Week 38 / 2024

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Insert random quote or pointless sentance here.

The final number of fishing spots landed on 12, and I think that'll be all of them for now.
A lot of minor tweaks have been made, although the biggest ones worth mentioning are probably the East Lighthouse location being slightly expanded and several maps where land/rock/buildings are touching water have been updated to make the shift between the two surfaces less "floaty".
This is mostly noticed in locations with large bridges, and in Odidania.

There are also some NPC dialogue updates, most found in Port Ronod.
Next step will be to give all the various fishes a base value, accordingly to their difficulty and add a bunch of tracking stats before I can close the book on that mini-game until the new character associated with its upgrading system can be included.

Only one more Tuesday to go before the next beta!

Tuesday, September 10, 2024

Legend of Queen Opala: Origin - Week 37 / 2024

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'Tis is one more Tuesday, for sure!

The number of fishing spots now currently rest at 11, with maybe just one more to be added or so.
But a lot of time was spent on updating maps and correcting some assets, such as the exterior of the Divine Palace in Luminessa sporting a slightly different look, along with the streets there too.
The map where the tower can be found in Odidania has been partially enlarged, while some small graphical glitches located near the tower's base by the trees were found and corrected.
(Two specific tiles would clip through the main character's head)

Additional fishes has also been added to increase the variation pool.
There are some other, lesser tweaks, like the lighthouses having an updated look, although those are so minor most gamers probably won't notice anyway.

That about does it, come back next week for another update!

Tuesday, September 3, 2024

Legend of Queen Opala: Origin - Week 36 / 2024

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Fishing and assets...fishes in asses!?

Spreading out the various fishing points across the world turned out to be slower than anticipated, mostly because they can't be strictly copy/pasted when each location has different fishes.
I think there might be around 10 spots once I'm done, and I currently have 7 finished with each one having a "Mystery Bottle" you have random chance of hooking to earn yourself an illustration.
I've also decided to hold off on introducting the difficulty variation based on fishing pole, as there is currently only one available with the others planned to be introduced alongside a new character related to the mini-game...who was initially meant to be some old boat captain, before I went with something a little more sexy and a race both Bal'Rana/Gabrielle's catgirl outfits are based on.

But this week wasn't only spent on all that, I've also made minor detail adjustments to some maps and created more assets to broaden NPC variation, specifically sailors/fishermen.
Oh, and the latest beta will be out this month!

I think that's it for today, I'll be seeing you again next Tuesday!