Tuesday, May 19, 2026

Legend of Queen Opala: Origin - Week 20 / 2026

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The withdrawal brain-fog is still doing its dark magic, cleared up enough to let me focus, yet not enough to let me concentrate at the same time...if that makes any sense? 
But according to medical results on other people who went through the same thing, it's perfectly normal as it takes at least two weeks of withdrawals before your body and mind finally starts to heal, and tomorrow marks having gone through two weeks for me.

I have been dabbling a little bit in the game production, although nothing worth mentioning so it's probably just better to say I took this week off as well, even if it isn't entirely true.

Please bear with me riding out this storm, and I'll see you again next week!

Tuesday, May 12, 2026

Legend of Queen Opala: Origin - Week 19 / 2026

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This is going to be one of those word salad posts.
Because in all honesty, I was forced to take this week off to deal with some real life stuff.
I'm not quite over it yet, but I do believe it should be sorted out sometime this week.
And due to how important the next step in development is with updating all the textboxes, changing the emoticons and keeping track of all that, probably not wise doing that when you're distracted. 

So here is the battle-plan, men!
When I get my head out of the clouds, I'll first focus on polishing up some stuff with the animations etc. and release a new beta with that included, before I deep dive into the layout reconstruction.

And to not keep anyone worried, no one has died or is dying, so it's not that!
Let's, uhh...say I have quit horsedicks and the withdrawal is intense!
Oh, but I did manage to get this view of the worldmap done!

See you next week, hopefully with better results!


 

Tuesday, May 5, 2026

Legend of Queen Opala: Origin - Week 18 / 2026

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Momentarily pause from the grindstone!

The 360+ emoticons have been adjusted for the new framework and replaced the old.
This was something that had to be manually processed, one by one, since they'll need to replace the previous ones with the exact same individual names, otherwise they won't overwrite the old set, much like how replacing pictures/movies in a folder works.

Now begins the real effort, going through every textbox in the game and adjusting them for the new look while tweaking the emoticon coding to reflect the new style and layout.
At least the way it'll be done, it will allow me to smoothly change emoticons and textboxes in the future without having to edit anything in-game again, even if I change the size/style of the emoticons.

See you on the road next week!