Tuesday, June 25, 2019

Legend of Queen Opala: Origin - Week 26 / 2019

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Boom! Tuesday shot!
I'll probably have to fill out next week with some previews or something,
as it's beginning to look a little barren here on the graphical side of things!

So, what's new!? I've been coloring a bunch of additional trading cards again, at least one per day with the growing amount being x2 Paellicia, x3 Zweibelle, x2 Kristallia, x2 Kythie and x2 Mhu'Tiki done that I can recall straight away.
I know the trading cards aren't everyone's taste, and those same people are probably thinking I'm wasting valuable time...buuuuut...what if I said I'm introducing a special reward for each trading card set you complete? One that takes the form of a semi-interractive animation? ;D
Right now, only the animation for Beatrix's set is done, as it's a lot of hard work and costly, but my intention is to have every girl with trading cards get an animation.
Some will be more interractive than others, but don't go expecting too much like being allowed to select actions or such, I mean more in the way of advancing sequences in your pace, or switching between angles/loops.

Oh, and the International Edition version has another full CG Scene finished too!
With that, I'll see you again next week as always!

Tuesday, June 18, 2019

Legend of Queen Opala: Origin - Week 25 / 2019

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Tuesday time, sonny on a beach! :D

Originally my intention was to take this week off as I felt it would be a good time to catch some rest with results of two betas released over the last few weeks to back me up.
But mainly, I needed a little time to get rid of a tobacco addiction I had, and anyone who has been there and done that, know focus is the one thing you don't get to keep when going through it.
So working on story related material proved to be too difficult, however, it turned out I only needed a couple of days to plow through the hardest parts before I could get some more work done.

And more work, I have done! A bunch of additional trading cards has been finished!
As I keep getting better with each day, it's only a matter of time before I can really get back into the swing of things and finish off episode 3 before the summer is done!

Hopefully, next update will be a bit more enjoyable for you guys!

Tuesday, June 11, 2019

Legend of Queen Opala: Origin - Week 24 / 2019

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It's Tuesday! And you know what that means, yep, it's Tuesday! :D

With the latest beta being out this weekend, most of my time was spent on preparing for that and rounding off a few things, like currency balancing for CG Scenes in the Hall of Memories, deciding how much each individual scene should cost and so forth.
It ended up being between 1-4 Emerald Gems per scene, depending on the number of illustrations/variations shown and the layer of choises available to the player.
I also got some more trading cards colored, but that is pretty much this week in a nutshell.

Thus, onward to next update and whatever it may reveal!

Tuesday, June 4, 2019

Legend of Queen Opala: Origin - Week 23 / 2019

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Time for another round of Tuesday goodies!

Hall of Memories is done, the cutscene in Homestead is done, and I'm currently working on the Darkthorn Keep Arc, which is the very last story related sequence for episode 3!
While it'll be impossible for me to get it done by the upcoming weekend, I'm still intending on already releasing a new beta on Saturday, or Sunday, which will include those two features!
(Fixing the Homestead bug in the process, since it was related to the cutscene being unfinished)

Just keep in mind the whole episode is still scheduled for a late summer release, as there is currently a lack of optional content I'll need to add first, like side-quests and such.
But the cogs are turning and we are indeed getting closer!

So with that short, but hopefully sweet update, I'll see you again next week!

Tuesday, May 28, 2019

Legend of Queen Opala: Origin - Week 22 / 2019

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Alright! This will be a tricky one to explain without confusion, so bear with me!

I decided to scrap the idea of Bal'Rana's shop where you could use Emerald Gems to buy scenes in different art styles you've at least experienced once before, this was a feature never implemented but previewed nonetheless in a previous Tuesday update.

However, I'd like to think something far better has replaced that, and even adds upon it!
Introducing the Hall of Memories, an area you'll be able to access through a mirror from your private quarters in Castle Warrengard which will take you to a Crystal Sanctum looking place where all your memories of past CG Scenes are stored.
Still using Emerald Gems, you will be able to unlock CG Scenes you have seen at least once before and replay them just as many times as you want, and even unlock alternative paths and art styles with them without the need to witness them again "in the field".
Towards the end of the complete game, you will likely unlock an item that'll let you switch art style on the go, like how you could in LoQO2, but before that, you still need to restart the game in the art style you wish to unlock scenes in and play up until you get access to your private quarters.

So in short - Hall of Memories let you replay CG Scenes with all text, choices and voice clips.
You need to use Emerald Gems to unlock scenes you have seen at least once before to view them infinitely, but doing so let you unlock alternative paths and art style from the memory itself.
Different memories will have different costs, but no one will cost more than maximum 5 gems.
Oh, and I've also added a way to replay Strippin' o' Die as many times in a row you want without having to visit the opponent again after each match!

And with that, I'll see you again next Tuesday!

Tuesday, May 21, 2019

Legend of Queen Opala: Origin - Week 21 / 2019

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This has been a rather work-packed week, if I may say so myself!
And say so, I shall! It has been a rather work-parked week!

First of all, the Art Gallery has been updated to now properly list all the scenes from the different art styles you could previously see in the actual CG Scenes, but hadn't yet appeared in the gallery.
I've also added a few more maps to previous locations, added the third/top floor of Castle Warrengard, refreshed the Encylopedia to be up to date with the newly added content, made several places able to be "completed" for their respective titles AND made Praeceps Isle available for exploring again, once you finish the Blackgard Stronghold arc.

But I've also added two new side-quests related to Grandmaster Pai'Zuri who'll be teaching you the Grope Fu Style, which in turn rewards you with new battle commands, such as manually surrendering in any battle and another for manually putting your companions into Distress status.
Last, but not least, all of this and previously mentioned content will be available for my Patreons with the appropriate tier pledge when the next beta hits this weekend! :D

And with that, I'm heading back to work, because there is always more!

Tuesday, May 14, 2019

Legend of Queen Opala: Origin - Laquadia Battlepose

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I could've sworn I uploaded this before...
Although since I can't seem to find it anywhere, here you are, Laquadia's battlepose and her holy mammaries in the new art style!

As for game production, I'm happy to report all three locations mentioned in the previous update has been completed (except NPC conversations), meaning more loot, illustrations and monsters has been added while the encyclopedia have also been updated to take these into account.
Thus, I can confirm the next beta will be released later this month with these locations available, a new full CG Scene with the protagonist I reported on before, five additional opponents in the strip dice mini-game, and whatever else I can get done before then. :3

So, I'll see you guys again next week!