Tuesday, October 19, 2021

Legend of Queen Opala: Origin - Week 42 / 2021

Support production of the LoQO games at - Patreon

Purchase LoQO figurines - WebShop
And/Or follow me on - Twitter

Halloween is getting closer, ya'll!

I'm afraid there is barely anything to report, which is usually the case when I'm on story duty.
Still working on that audience cutscene and it's coming along pretty smoothly, even though I had to change some things along the way like Celestia's personality ending up being quite different from what I originally had in mind.

Still unsure if it'll make the next beta since the audience need a shorter follow-up cutscene as well before I can let it be properly experienced, but hopefully I'll know more next week along with a narrower window for when the beta is getting released!

So with that short update, we're in for another week before next Tuesday!

Tuesday, October 12, 2021

Legend of Queen Opala: Origin - Week 41 / 2021

Support production of the LoQO games at - Patreon

Purchase LoQO figurines - WebShop
And/Or follow me on - Twitter

Don't forget to insert weekly comment here. Seriously, don't forget.

The statistics menu is done and a new cutscene progressing the story has been added.
The next one will probably take some time though, as it'll directly or indirectly shape which direction the rest of the game will take from that point on.
Yes, it is the long awaited audience with Queen Celestia and King Azastral!

I'm also going to drop another beta later this month since I feel it has enough bug fixes and extra content to warrant a release, although it's far too early to tell if the audience will make it in time.

But that has to be it for today, so I'll see you again next week!

Tuesday, October 5, 2021

Legend of Queen Opala: Origin - Week 40 / 2021

Support production of the LoQO games at - Patreon

Purchase LoQO figurines - WebShop
And/Or follow me on - Twitter

Spoopy October has arrived, bowoo~

A few smaller bugs have been squashed this week, but most noticeable is probably the one related to being downed as some people had issues with having the state cured.
While I couldn't see what exactly caused this in the coding, I decided to rewrite the entire script in a different take instead that'll hopefully have the problem solved.

Besides tracking down glitches, I'm still in the process of adding the statistics menu.
I've also added Stella to Strippin' o' Die, along with including Opala, Ra'Tiki and Stella to the photoshoot mechanic and updated the game with some more International Edition illustrations.

That'll be it for today, so head back here next Tuesday for another update!

Tuesday, September 28, 2021

Legend of Queen Opala: Origin - Week 39 / 2021

Support production of the LoQO games at - Patreon

Purchase LoQO figurines - WebShop
And/Or follow me on - Twitter

Guess what, it's been a whole week since last Tuesday! MADNESS!!!

This probably won't be a too entertaining update as most of this past week was spent on prepping up the latest beta for release over the weekend...and released it was!
I worried expeditions would've had a bunch of bugs I missed, although so far it seems like the only accounted issue is with the countdown timer being delayed when moving between maps.
It'll be fixed for the next beta so it won't be an issue, along with some additional balancing.

Other than that, I've been working on adjusting menus with character interractions.
Renaming some things and also including a statistics list so you can check how many times you've won against each individual person in Strippin' o' Die, along with seeing how often you've snu-snu'ed them in the tent or your private chambers.

So that'll have to be all for now, I'll see you guys again next week!

Tuesday, September 21, 2021

Legend of Queen Opala: Origin - Week 38 / 2021

Support production of the LoQO games at - Patreon

Purchase LoQO figurines - WebShop
And/Or follow me on - Twitter

I have good news and some more good news, but I'll start with the good news!

I believe the expedition mechanic has reached a point where I finally got everything figured out.
And while it doesn't look or seem that impressive at first glance, I'm pretty sure it's the most complex mechanic I've done so far with all the different calculations running in the background.
One of the things that was holding it back was deciding how to deal with the different scouting spots you can send your troops to gather material from, something I wasn't sure how to balance or restrict until I found the best solution was to make it an infinite resource where each location has its own set of various material that is randomly rolled each time.
This way I can also re-shuffle the loot pool later or add in new rewards without having to take into consideration if the place has already been explored before or not.

I also solved how to let the players manually check exactly how many minutes are left before an expedition is over to let you send out the troops out again, along with claiming any reward.
So it looks like the next beta will be out this upcoming weekend, y'all!

Thus, I'm out for today and back again next week!

Tuesday, September 14, 2021

Legend of Queen Opala: Origin - Week 37 / 2021

Support production of the LoQO games at - Patreon

Purchase LoQO figurines - WebShop
And/Or follow me on - Twitter

Seven days...and we're still all here!

Most of this week has slowly but steadily been spent on the expedition mechanic.
I've also updated some CG Scenes with the previously missing International Edition version, along with adding a clocktower to Castle Warrengard where Paellicia will be moved to.

I'm certain there was more, although I can't for the life of me remember what at this moment.
So unfortunately that means it's going to be a short Tuesday update this time. Dx
However, the expedition mechanic should hopefully be done by next week!

I'll be back again next Tuesday as always!

Tuesday, September 7, 2021

Legend of Queen Opala: Origin - Week 36 / 2021

Support production of the LoQO games at - Patreon

Purchase LoQO figurines - WebShop
And/Or follow me on - Twitter

Better take a look at that calendar, it's freakin' Tuesday!

It took a couple of scrapped cutscenes in multiple locations to get the tone right, but I'm finally satisfied and thus Instructor Stella has now been formally introduced in the game!
She and Behelda the Blacksmith becomes available for recruitment at the same time and will both be mentioned by Black Dame once you've escaped Blackgard Stronghold, the difference is Behelda will already be in Castle Warrengard setting up shop while Stella is someone you need to personally meet up with first at Whitehaven.
Recruiting a person will list what unlocks, so that has also been retroactively added to Behelda.
(Although, she is pretty self-explanatory for those who already have her)

I also did some minor adjustments, such as letting the Castle Warrengard workers give you a bit more specified description on what they'll do and what you'll unlock, before you commit.
My next step will be focusing on getting the expedition mechanic done within this month, and once I do, I'll immediately release another beta.

Have a good one, and see you in the next update!