Tuesday, December 3, 2024

Legend of Queen Opala: Origin - Week 49 / 2024

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One beta release later!
And somehow I managed to finish the cinema completely with the full-screen viewing.
As always, most of the time before the launch was polishing up a few loose ends and the time after was spent on fixing a couple of bugs.

But I also have something important to announce this week.
Something I've been both dreading and looking forward to at the same time, because it means I no longer have to keep it a secret, taking all the blame and being stressed out about it.
The International Edition artist, aka SethxZoe has been fired from the project due to being extremely unprofessional and disrespectful to both the project and you as fans.
And you'll quickly see why when I state a few facts.
Last time he finished something, anything, for the game, was back in January this year.
Last time he answered to one of my messages was August the 8th, and it's not from lack of trying to reach out to him, as I've sent eight unanswered messages since October.
This isn't the first time, or even the second, he has gone for very long periods of time without answering, which obviously isn't acceptable when you're working with or for someone online.
Nevertheless, a suitable replacement has already been found, although it's going to be expensive and take time to have another artist come in and redo everything SethxZoe was supposed to do.
What this mean is the International Edition CG's will probably be locked when the full game launches, and be patched in later for a "Golden Edition" when the new artist is done.

But hey, you can't have growth without some rain, right?
Next week will be more upbeat, I promise!

Tuesday, November 26, 2024

Legend of Queen Opala: Origin - Week 48 / 2024

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And thus, the next beta will be coming out this weekend!
The winners of the poll regarding which four characters should be appearing in the cinemas found in Colussia and Odidania ended up being Farah (Adult), Laquadia, Beatrix and Queen Opala!
I don't think there will be enough time to add the feature of letting you have a seat and watch the animation in full-screen...but who knows, maybe I'll manage to pull it off.

Besides the cinemas within the new areas added to those two cities, you'll also find the fishing mini-game updated with an in-depth "fishipedia" to help track everything, the Quill of Choice being functional in the Hall of Memories, being able to finish Osira's sidequest while triggering a new CG Scene at the end of it and lastly some additional misc content.

Hope you'll look forward to the weekend, see ya next Tuesday!

Tuesday, November 19, 2024

Legend of Queen Opala: Origin - Week 47 / 2024

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While the idea of adding a cinema to Luminessa was scrapped, as it wouldn't fit the overall aesthetics with the current assets in place, I did add a part to Odidania where one can be found.
I decided to run a poll on my Patreon to let my supporters vote on which characters should be appearing in the cinema animations as placeholders until the Sin Swallows ones are done, and while that was meant to be the top three candidates with Luminessa in mind, it'll instead be the four top candidates as I've flipped it around and will have the Colussia/Odidania cinemas run different films, depending on the time of day.

I've also finished the current Osira questline, along with the CG Scene you'll get at the end of it.
While it requires more polish and some tweaking, it'll be in next beta hitting later this month!

That's it for today, see ya next time!

Tuesday, November 12, 2024

Legend of Queen Opala: Origin - Week 46 / 2024

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Work on the whole idea I presented last week has resumed!

Besides creating even more NPC assets, an additional district has been added to Colussia, north of the park, where you'll now find the relocated gift shop, along with the new Colussia Cinema.
My intention is to add cinemas to Odidania and Luminessa too, with each one showing off a different movie and perhaps even expanding the available selection over time.
A certain adult actress in the motion-picture showbiz, called "Sin Swallows" and who's true identity might be someone you already know in the game, will be getting fresh animations done and replace some of the current placeholders to emphasize she used to be a big name.
(And to avoid confusion, this is all in-game related content to add world building)

Most of you will probably guess it's totally Gabrielle...and perhaps it is, or maybe not!?
Either way, the idea is to have you being able to take a seat and watch the animation on display in full-screen, although I can't say if that specific feature will already be in the next beta.

So that makes this Tuesday short but information rich, me thinks! See you next time!

Tuesday, November 5, 2024

Legend of Queen Opala: Origin - Week 45 / 2024

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Today's update is so different than last week it might give you whiplash...in the DICK!

It started out with an innocent enough idea; "Is it possible to create a working cinema in-game?"
And sure enough, not only did I make it work, it gave me plenty of ideas on how animations could be presented and rewarded than just collecting ten trading cards for a given character.
Besides lifting the restriction of only having one animation per character, it also gives me plenty of ways to reward film reels to the player for viewing at Castle Warrengard's new theater.
At the bottom, you'll see a comparison preview of the first theater layout on the left, and the finalized version on the right after I created bunch of additional assets for a better look.
Also, the "movie" on display is fully functional and animated in-game.

I'll probably go into more detail next week as not every idea I currently have is implemented at this point, and I don't want to give away too much if there is some unseen complication that forces me to scale back on my mental degeneracy.

So that'll do it for today, see ya next week!

Tuesday, October 29, 2024

Legend of Queen Opala: Origin - Week 44 / 2024

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Ran into a little problem or two...but nothing I couldn't solve, Quill of Choice is now fully functional!

It's tied directly to the sealed gate you can find right by the entrance within the Hall of Memories, which now looks different to empathize the connection. (And a hint if you don't have the item)
Changes made to how your character will appear in unlocked scenes within the Hall of Memories will always remained saved, even if you leave and come back later.

Osira's questline has also been progressed, with the visit to Bergville in order to recruite some lizardmen originally only having you make a quick stop, evolving into a more in-depth background history lesson about Crayden and Laquadia's time in Vhazar's camp and how things played out.
I still need to add Osira's CG scene for when you return to Colussia, though.

T-T-That's all folks'! See you next Tuesday!

Tuesday, October 22, 2024

Legend of Queen Opala: Origin - Week 43 / 2024

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Aye, the Fishipedia is 100% done by now.
While Divine Palace in Luminessa took a few tries to get right, that too is finished along with Colussia, which has a screenshot attached here like promised!

Another thing I've been working on is implementing the "Quill of Choice" that has been an unlockable reward from a scholar quiz for quite some time now, although not working yet as the mechanic turned out to be way more complicated than predicted.
But that was then, and since I've figured out a much smoother way of letting everything click together.
As a reminder, that item lets you change art style/main protagonist on the fly in the Hall of Memories so you can see/unlock all the CG Scenes you've encountered at least once before, without the need to restart the story to get the other variations.
Of course, this only apply to the Hall of Memories.

I think that covers everything for today, so I'll be back as always next week!