Tuesday, December 15, 2020

Legend of Queen Opala: Origin - Week 51 / 2020

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One more Tuesday away from Christmas and two more before the end of the year!

Mhu'Tiki is the latest character to have been updated so any and all additional outfits are ready to go whenever they become available, beyond that I have mostly been working on creating more assets to make up for a new map tileset I've put together for Gabrielle's heist I've mentioned earlier.
Initially I was thinking of having it being done in Duchess Lynevere's mansion, but as this would be a side-quest you can do at any time, that would likely pose some problems later in the story if you've progressed too far...which would easily be done if you are up-to-date on the gameplay!

Instead, it's going to be more of a loot run to a place Gabrielle overheard would be "easy pickings".
Taking place in a haunted mansion that'll also introduce another ultima enemy to tackle, a lot of the estate has been completed during this week and has a neat design I'm pretty proud of so far!
Obviously this will lead to the long awaited CG Scene between the protagonist and Gabrielle, although I still can't say for sure when I'll get around to start writing the scenario.

And that'll be all for today, folks!

Tuesday, December 8, 2020

Legend of Queen Opala: Origin - Week 50 / 2020

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Just a little more time before this awful year is finally donzo...!

On that subject, I have both good and bad news.
The bad news is the International Edition artist caught COVID-19 like so many of us have, but the good news is he's doing well now and is back to work with another finished CG Scene.

On my part, I'm on the tedious duty of updating every spot a party member can show up in so their selected outfit is always present, Farah was done since before but you can also add Bal'Rana/Beatrix to that list now, and I'm doing it in a way so I'll never have to go back again.
There has also been various small fixes and corrections made along the way.

With that, I'll see you guys again next week as always! Stay safe!

Tuesday, December 1, 2020

Legend of Queen Opala: Origin - Week 49 / 2020

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One beta later...!

Most people don't know how darn close it was I didn't make it, but working overtime every day since last Tuesday managed to push me over the finish line and release the latest beta on the day I promised last week...although, I did had to streamline the experience onboard the Magna Gerulus and lock away one of the longer cutscenes to not halt the progress.

So that is basically what I have been doing this week, polishing what I could and add side-content.
That included over 30 optional illustrations, which might not sound impressive at first, until you think about them having to be added to the world, updated into the art gallery, included within the encyclopedia and then double-checked to make sure everything about those parts are working.

And thus, more shit needs to be done! Be back next Tuesday, y'all!

Tuesday, November 24, 2020

Legend of Queen Opala: Origin - Week 48 / 2020

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Tuesday is coming...

Since this is apparently the last weekly update for this month, I suppose I'll have to announce the beta will be out on Monday as I need every hour I can spare to make a sprint for the finish line. x3
Finalizing the Frozen Continent took a little longer than expected, and I still need to finish a few more, short cutscenes related to the boat right before I can relax a bit.

So mark the 30th of November as the day a giant boobshell will drop!
Until then, know "In the Shadow of Anubis III - Chapter I" is now available on my Patreon!

Thus, the work continues!

Tuesday, November 17, 2020

Legend of Queen Opala: Origin - Week 47 / 2020

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Yes, you're reading this correctly! It's a Tuesday!

While it's been a good week, my work was slowed down somewhat as I had to spend time on writing the dialogues for something a lot of you have surely been looking forward to, the elusive third and final part of the "In the Shadow of Anubis" comic trilogy by DevilHS! It's so big it had to be splitted into three chapters, with the first one being roughly the same size as the entire second comic, and it should be out before the end of the year!

But in more game related news, I've finished populating Luminessa with NPC's so all that's left now is addeding loot stuff like chests, search spots, unlockable illustrations, mining deposits etc.
I'm unsure if the few new enemy types related to the Frozen Continent will make it into this next beta though, as the backgrounds for those battles aren't quite ready yet.
On the flip-side, I might add another worldmap locations instead!

And with that, I'm punching out for today!

Tuesday, November 10, 2020

Legend of Queen Opala: Origin - Week 46 / 2020

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To balance out last week, have an early Tuesday update this time!

I'm currently in the lengthy process of finalizing the new areas on the Frozen Continent so they will be available for exploration when the beta hits later this month, with Queen's Landing done and Luminessa nearly having all NPC's added.
Since it's a slow progress with not much to be reported, how about I list some of the content that'll be available in the upcoming version on top of the minor adjustments and improvements I made?

- The Slave Collar can now be purchased
- Laquadia has been added to the tent mechanic
- Naz'Raala and Laquadia has been added as available opponents in Stripping o' Die
- The Frozen Continent has been included to the world
- Two additional castle upgrades has been added
- One arc worth of story content
- Four new worldmap locations
- Three new CG Scenes

And thus, I'll be heading back to work!

Tuesday, November 3, 2020

Legend of Queen Opala: Origin - Week 45 / 2020

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Sorry 'bout the late post, but there is still Tuesday in some parts of the world!

This has been another productive week, I've spent a lot of time on Naz'Raala (Steel Demoness) and given her a cutscene related to her face reveal, which is triggered by beating her in Strippin' o' Die.
I'm also in the process of adding NPC's to the Frozen Continent, and added a new Bad End scene that'll play out if you pretty much lose to any monster in the world.

Speaking of which, I'm remaking the traditional way Game Over occur by letting you buy fairly expensive "Feather of Awakening" that'll restore all HP/SP and respawn you at the entrance of the map if you lose a battle against a non-boss enemy, but if you don't have one on you when everyone is knocked out, it'll still be a Game Over like normal.
I currently don't have plans for more Bad Ends except one other, but implementing this mechanic will make it far smoother to add additional ones in the future and/or tweak the current ones.

Finally, I'm looking into ways to make upgrading your castle easier.
Down below you can see a rough template of what I may end up adding, to let you access all upgrades from one location, rather than having to find all the workers around the citadel.
On that point, I also added a feature that'll let you do everything Black Dame offered in terms of resource management and recruiting, from the comfort of you private chamber!

And with that, I'll see you again next Tuesday!