Tuesday, March 23, 2021

Legend of Queen Opala: Origin - Week 12 / 2021

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Boops-Beeps-Boobs!

Everything is set and ready for the upcoming beta that'll be released this weekend to my Patreons!
Unlike the previous one, I'm way less stressed out and rushed to meet the deadline for this as I gave myself a more reasonable timetable, and that has allowed me to polish up all the new content that'll be included to what is hopefully the best of my abilities.
Although, I can't guarantee it'll be absolutely flawless since there is a lot of behind-the-scene tweaks to mechanics I may think I've pulled off perfectly, yet overlooked changing a mere number 4 to 5 or something, which is literally all it takes to create a bug/glitch.

Sadly, I have to confess Gabrielle's CG scene won't make it into this version.
But hopefully everyone can agree it would be a shame to rush it in with disappointing results when you have already waited so long for it...and I'm not even making a Cyberpunk 2077 jab, I swear!
Everything else up to that point will be in it, though!

And with that, I'll see you next week, one release later!

Tuesday, March 16, 2021

Legend of Queen Opala: Origin - Week 11 / 2021

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Bling that chin, Tuesday update y'all!

The Gabrielle "heist" to the Drowning Castle is done, twice even!
Yeah, the reason for that confusing statement is that I had finished the ending cutscene to the location but weren't happy with how it turned out, so I remade the entire thing...with way better results, that is the blessing of taking your time and not having to make every first attempt your final take. xD

I also made a few maps and created a bunch of new assets for the Divine Palace of Luminessa to make it stand out while feeling a bit more unique than any other interior you've seen so far.
It feels like I did more, but I don't recall at this very moment what it was.

So with that short update, that'll be all for today!

Tuesday, March 9, 2021

Legend of Queen Opala: Origin - Week 10 / 2021

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Holy shiitake, it's Tuesday again!

Unfortunately, I ran into a bit of a block on how to handle the ending to Gabrielle's side-story during the middle of the week, and while that has been solved by now, it still took up a few days.
During that period, I've instead dedicated my time to polishing the current content for the upcoming beta later this month, making small improvements and play-testing certain parts to ensure they work as intended with the photostudio mechanic being one of the things I'm most proud of.

So let's use this week to summon up what will be new in the next beta!
- Big Encyclopedia update with additional rewards and previously missing titles added
- Story content, filling the gap between leaving The Magna Gerulus to arriving at the Divine Palace
- Four new locations, one currently exclusive to Gabrielle's side-story and one fairly well hidden
- Photostudio mechanic with around eight characters to unlock/already have unlocked
- Three new costumes, one for Gabrielle, Bal'Rana and Kythie each
- Aaaaand two new side-quests

If it can be done in time, it'll also have a CG Scene between the protagonist and Gabrielle.

I think those are the main points, but there are a bunch of minor stuff too.
But with that, it'll be the end of this week's update!

Tuesday, March 2, 2021

Legend of Queen Opala: Origin - Week 9 / 2021

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Guess there is no point in mincing words...this week has been helluva good!

And it's been in areas that make for a good Tuesday post too, so let's get started!
First of all, I'm currently in the process of updating the titles in the Encyclopedia to list a few missing ones and correct some that wasn't 100% accurate.
The entire Gabrielle sub-plot about going to the Drowning Castle for a score is nearly done too, I only have the closing cutscene left before I move over to the "reward" part everyone has been looking forward to...wink...wink...smirk...smirk...

Two additional side-quests has also been added, with one of them being the previously missing feature of getting Laquadia a nice little outfit for her to wear during the Strippin' o' Die mini-game, which will be mandatory to do once, but if you've already played against her before, that doesn't matter as everything will pick up exactly how things were left off once you finish that side-quest.
Finally, I reduced the requirements for triggering Elin's CG Scene.

And that'll be the weekly round-up for now, see you again next Tuesday!

Tuesday, February 23, 2021

Legend of Queen Opala: Origin - Week 8 / 2021

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Time for another decent update!

While it might not make for much of an update, I got a lot of work done this week.
The Art Gallery is now fully updated and makes better use of space on each page like the CG Gallery while also reducing the amount of pages you'll have to scroll through.
I've also managed to finish three seperate cutscenes, from being aboard the Magna Gerulus to arriving at Luminessa, which should make the next story-related part being the Divine Palace with the introduction of Ice Queen Celestia and Fire King Azastral.

So the next beta will be definitely be out next month!
We'll see if I can get the Gabrielle section done before then, as I'm still unsure if I should focus on that side-story or more of the main plot first...heck, with a good run, maybe I'll be able to do both!

Thus, today is over and I'll be back again next Tuesday!

Tuesday, February 16, 2021

Legend of Queen Opala: Origin - Week 7 / 2021

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Early Tuesday update!

And we're back to our regular schedule of more easy-going news stream.
I've spent this week tweaking the graphics for Lewd Box opening, fiddling with some older locations, along with adding trading cards and additional illustrations to the more recent ones.
I also noticed I never added any clothing pieces for Kythie in the past, so I've added enough of those to at least let you get a new costume to unlock.

But the vast majority of the time has been on overhauling the galley, since the optional illustrations portion of it has been long overdue for one since I did the same with the CG Scene Gallery.
I'm about half-way done, and when I'm done it'll be reduced from 22 pages (I think it is right now) to 14 instead, making each page more packed and reduce the amount of scrolling needed.
I may also make other small improvement like speeding up the "loading" times.

Thus, today's update is already donzo and I'll be back again next week!

Tuesday, February 9, 2021

Legend of Queen Opala: Origin - Week 6 / 2021

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Bring the popcorn, today's update will be another good one!

I quite literally just started this post after finishing the photostudio mechanic.
Some aspects of how the camera works has been tweaked to feel a bit better to use and I've introduced two new items in the Rewards section of the Encyclopedia in relation to the camera.
The Leather Leash mechanic has also been added and can be used with the "slaves" you hook up to your throne/wall in your private quarter of Castle Warrengard, with the first time per character triggering a small cutscene while subsequential uses let you play it out again without dialogue.

On top of that, I've gone over interactables that had "hidden" options until you got the right item.
Now it'll instead list the hidden option as locked and tell you the specific unlock condition if you click them, such as teleportation from crystals describing the feature is gained by winning the Scholar Quiz in Port Ronod, hopefully this will be helpful to new players!

And with that, I'll be back again with another update next Tuesday!