Tuesday, April 11, 2023

Legend of Queen Opala: Origin - Week 15 / 2023

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The first pass over every interior location in the game is done!

And while I'll need to give them all a second look, it'll overall be much quicker with the heavy stuff already done and hopefully not taking longer than a week as I ensure nothing got wonky from updating the tilesets with the new assets while also making some small touches if needed.
The Painter's Abode location is finished too, along with the initial cutscene with Mayor Richter when you first arrive to his house in Kahr being a tiny bit longer to account for the interior update.

So let's finish off this week with a screenshot of a familiar hall getting the overhaul treatment!


 

Tuesday, April 4, 2023

Legend of Queen Opala: Origin - Week 14 / 2023

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Finally got past the Grand Cathedral in Colussia, phew!

Sometimes you almost give a place "too" much detail and need to scale back a bit, but I'm satisfied enough now with how that turned out and has proceeded across several other locations, such as more assets added to the Imperial Castle, even the Drowning Castle got an upgrade.
The initial cutscene when you arrive at your Homestead and talk to your mother Cecily for the first time has been slightly extended to reflect some of the additional changes too.
Last but not least, I'm almost done adding another hidden location currently called Painter's Abode, with this one appearing in the first region since it didn't had one before.

That'll have to do for this week, so here is a preview of the new Divine Palace interior!


 

Tuesday, March 28, 2023

Legend of Queen Opala: Origin - Week 13 / 2023

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Ah yes, the interior train chu-chu'ing!
Considering the process of creating new assets isn't something that is even noticeable until added to the actual game, I've been working more hours than usual this week to get over the slow hurdle.
While I'll be going over all interior locations to see if they need any tweeks, the biggest changes so far are the Imperial Manor, the Divine Palace in Luminessa, and the cathedral along with the Imperial Castle in Colussia. (Duchess Mansion too, but you haven't been able to visit inside it yet)
I didn't prepare any post/pre comparisons, but I will be adding screenshots of these new looks in the coming weeks so you can compare them yourself to the old versions.

And to conclude this week, here is another little trivia for you!
- Did you know it's possible to find Masquerade in Colussia?

So here is the new Grand Cathedral interior, I'll see you next week!


Tuesday, March 21, 2023

Legend of Queen Opala: Origin - Week 12 / 2023

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The process of going through every interior has been proceeding!
One of the things that has always been bothering me is the very limited amount of decorative paintings that was available before, I think it was basically three different ones across all maps.
But that has changed during my asset creation phase as I've instead replaced those with 50+ unique ones that shows various locations from within the game world, rather than just being something generic like a flower or a face.

Re-visiting these interiors has also allowed me to catch a few overlooked issues, such as Beatrix's emoticon never changing during the last cutscene with her aboard the Magna Gerulus.
Although, that wasn't an issue if you had her wearing the costume with the mask covering her face, or if you rejected Lynevere's offer which made the cutscene technically missable.
Instructor Stella, Gin and the Skyhorn Maidens has also been updated with their finalized sprites!

To conclude this week, here is another little trivia for you!
- Did you know it's possible to be present during the sequence in Brightstone when Beatrix arrest Mayor Willheed to see for yourself how it plays out?

And with that, I'll see you again next Tuesday!

Tuesday, March 14, 2023

Legend of Queen Opala: Origin - Week 11 / 2023

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The nerve-wrecking Castle Warrengard overhaul is done, phew!
I still need to put it through some extensive testing and double-checking to ensure the removed maps, along with the newly added ones, work as intended with all the variations and transitions.
Now you can directly access the tavern from the main hall instead of having to run to the west/east wings of the citadel, just to swing back around and then do it all again on your way out.
I've also created a bunch of new assets and basically touched up every indoor location in Colussia, some changes subtle while others are much more noticeable.

With the size of the game and how easy it can be to miss smaller details, here is a little trivia!
- Did you know there is a chance to find Bal'Rana sunbathing outside the Ravaged Booty if you keep visiting the location before she joins your party?

That'll be it for now, nice and early in the day!

Tuesday, March 7, 2023

Legend of Queen Opala: Origin - Week 10 / 2023

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To start off, anyone who engaged with Laquadia's new CG Scene will unfortunately come across a bug that prevents access to the menu button and disallows you to toggle sprinting.
Thankfully there is a simple fix, all you need to do is find one of those spots that lets you jump across a gap, and interract with it. (One is in Windy Canyon for example)
This was one of the first things I fixed on my end, I've also implemented a randomizer system for the outdoor pool section of Castle Warrengard so each party member has a set change to appear there, while also making sure they aren't duplicated and only spawn in one location at the time.

Currently I'm in a delicate process of changing some fundimental layouts of Castle Warrengard to make it easier to reach certain parts, such as moving the stairs to the second floor (tavern) from the corners of each wing to the main hall instead.

But that about covers it for this week, so I'll be back again next Tuesday!

Tuesday, February 28, 2023

Legend of Queen Opala: Origin - Week 09 / 2023

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Sorry for the slight delay on this one, it always catches me by surprise how long it takes to compile the files and upload a new beta...almost three hours all-in-all! But 'tis done, the latest beta has been released with the goodies I've been mentioning over the past weeks, such as Laquadia's new scene, Queen Opala being added to the tent mechanic, the cutscene in Beatrix's house etc.
I also managed to throw in another Castle Warrengard upgrade to construct where most of the girls will hang out and relax during the daytime. (With newly made sprite assets)

The downside to that and this month only being 28 days is I wasn't able to completely polish it up in time, so you may find the same characters spawning in multiple locations within the citadel at the same period during the day, but that will be fixed shortly on my end and they don't appear twice on the same screen at least.

So to those of you with access, hope you'll enjoy the beta and Laquadia's...trial!