Tuesday, May 3, 2022

Legend of Queen Opala: Origin - Week 18 / 2022

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Sometimes I say something funny here, today ain't it.

Although, I do have some goodies to share this week as it's been a decent one!
The prison/monster variation to the Tavern Wench Challenge has gotten the update, more previously missing CG Scene illustrations has been added and the pilgrimage altar content has been remade from scratch to make some big changes and have a new introductional cutscene.
Since most people have already found at least one of them, I'll make it so the next new pilgrimage location I add plays the cutscene again.

Two brand new Bad Ends has also been finished, but not quite properly added yet.
And...I think that is all the work I got done this week!

See you guys again next Tuesday!

Tuesday, April 26, 2022

Legend of Queen Opala: Origin - Week 17 / 2022

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TUESDAY!!

I'm in the process of a few things, like changing sleeping pattern to something more healthy...
Oh, but there is stuff being worked on with the game too, naturally! Such as Opala currently being added to the tent mechanic and the Tavern Wench Challenge at Castle Warrengard getting some extra visual details for all characters/art styles to make the "Prison Wench" option stand out more.

And with that, I'll probably get some sleep now and see you guys again next week!

Tuesday, April 19, 2022

Legend of Queen Opala: Origin - Week 16 / 2022

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Slowly but surely, I'm heading back into work with more accomplished this week than the last.
(Not that it was hard since I set the bar at the very bottom, hurr hurr...)

A few bugs has been fixed, like one preventing the Orb of Restoration from being activated for some players, and missing CG illustrations for certain characters in different art styles for the photoshoot mechanic has been included as well.
I've also been fiddling around with the map setting up the mini-game mentioned in the last few updates, although nothing of satisfaction has come out of that yet.

So we'll see if next week bring better tiding, peace out!

Tuesday, April 12, 2022

Legend of Queen Opala: Origin - Week 15 / 2022

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In a stunning revelation that'll surprise no one who read last Tuesday's update, I regret to say I haven't been able to get any work done over this past week between my withdrawals and the stuttering, one-hour-at-the-time sleep pattern...Tobacco, or not to-be-co...

Anyway...

So the best I can do for now is add some filler to buy myself more time!
And I'll do just that by going into a little more detail of the mini-game presented last week.
For those unfamiliar with LoQOII, it's a mechanic that lets you train your collection of candidates to be better...uhh, at handling adult stuff, yes.
For those characters that can do it in private with the protagonist will benifit from those sessions too, with statistics between the two sharing the experience and contributing to the skills/rank.
The idea is to have gift giving being a way to "refuel" stamina as it'll drain for each individual character after every action and an exhausted participant won't be gaining any experience.
There will also be an item that'll add a form of EXP multiplier boost to skill raising so you won't have to repeat certain things too if you're just in it to max out everything.

Aaaand I think that'll be all for today, I'll see you again next week!

Tuesday, April 5, 2022

Legend of Queen Opala: Origin - Week 14 / 2022

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Another week, another Tuesday, another update!

Some real life stuff has come up that'll keep me somewhat distracted between 2-4 weeks.
It's nothing bad...although, not really anything good either, or maybe you could say it's bad for work in short term but good for my health in the long run?

Either way, when that isn't leeching on my time, I'm currently working on the last mini-game to be included, which is a returning one from LoQOII. (At least until the main story is done)
Below you can see a preview and probably tell right away which one it is!
While Elin is simply used as a placeholder and all the stats you see aren't final, with the listed Mascara Pack not even an item in-game, it will be a feature you can make most characters participate in...all for the greater good, of course!
It'll also be the natural evolution of what was on offer in LoQOII and hopefully be an improved version that'll tie together a few different mechanics.

Thus, onward to the next week we go!


Tuesday, March 29, 2022

Legend of Queen Opala: Origin - Week 13 / 2022

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Geez, I was so caught up in asset creating I almost forgot it was Tuesday!

I mentioned last week I honestly thought there was no way I'd be able to finish editing all the events in the game to make way for the Quick-Menu and sprinting...but I proved myself wrong!
It was done just in time for the beta that was released over last weekend.

As you can imagine, most of the work done over this past week was to prepare for that launch and finish up adding the new features, so I don't really have anything else to report today I'm afraid.
Per tradition, I don't recall ever having had a juicy update right after a beta was released.

Let's see what next Tuesday will bring instead!

Tuesday, March 22, 2022

Legend of Queen Opala: Origin - Week 12 / 2022

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Life would be so much easier if we just got rid of daylight savings...

As mentioned last week, some massive overhauls have been done on the game!
Not only about the Feather of Awakening being functional in every encounter apart from storyline bosses, but you can now also toggle sprint ON/OFF and access the Quick-Menu from anywhere.
Quick-Menu being a fast way to access all the essentials with one button, such as the Art Gallery, Encyclopedia, Journal, checking if an expedition is still in progress, etc.

The new beta will be hitting this weekend will all of that included, altough there won't be enough time to polish these features within the timeframe, they will still be in the beta as I just mentioned, but I have to manually go over every cutscene in the game and appoint them with a "tag" so the game know they are cutscenes and not just a short conversation or like a door opening.
This is to prevent the Quick-Menu and sprint toggle to interfere or possible overwrite some commands if you were to intentionally, or unintentionally, trying to access these two mechanics while a cutscene is playing out.

And with that technical conclusion, I'll see you again next week!