Tuesday, October 28, 2025

Legend of Queen Opala: Origin - Week 43 / 2025

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One beta release later...DUM DUM DUUUUUUM.
Which mean, by tradition, I shouldn't really have much to say this time.
And that is somewhat true as I spent most of the time leading up to that release on finishing content, tweaking and playtesting to cover as much ground as I could manage.
Other than that, I've also been working on progressing the main story!

Short and sweet, just like Halloween treats! See you next week!

Tuesday, October 21, 2025

Legend of Queen Opala: Origin - Week 42 / 2025

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The Night of 99 Knights...Sorry, was just reading last week's post and thinking out loud!
Most of my workload since the previous Tuesday was polishing up the latest sidequest, tweak some dialogues in it and adding the helpful "thing" I was talking about before when it came to making the sidequest at Crash Site easier to finish/navigate.

And with the new beta probably coming out this weekend, let's list what's new!

- The sidequest "Make Us Whole", started by interracting with a new object at the Crash Site.
- Darkthorn Keep as an area where a time travel crystal will appear to allow exploration in the past.
- Azastral's Forge, an additional location found on the Frozen Continent.

There are some minor things apart from that, but I'd say those are the three main bulletpoints.
So by the time you check back for the next weekly update, the latest beta should be out!

Tuesday, October 14, 2025

Legend of Queen Opala: Origin - Week 41 / 2025

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This week, I know exactly what I've been doing...working as usual!
The last thing holding me back from announcing a new beta has been done, now you can indeed expect one to arrive later this month! And that was the battlepose/sprite for a new enemy I wanted to include at Azastral's Forge, it's all been set up so only the loot part is missing at this point.

The Encyclopedia has been updated as well to include the new location and enemies, while the Art Gallery has been given its last two pages to cover all 297 possible illustrations you can unlock.
That might seem like an odd number, but it makes more sense when you consider the maximum inventory storage for an item is 99, which mean when you get 99 illustrations, I made sure it makes another slot for 99 more...and then a third for the final 99, resulting in the total of 297.
For next week, I'll be listing what'll be new in the upcoming beta!

Until then, stay safe and healthy!

Tuesday, October 7, 2025

Legend of Queen Opala: Origin - Week 40 / 2025

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Honestly...I'm not even sure what the heck I did this week!
That usually comes from me working on trying new things out and/or fixing graphical stuff which is then later imported to the game, but I do know the Encyclopedia and the Art Gallery is involved.
The sidequest at "Crash Site" has also been finished, although I am considering tinkering with it some more to make it less time-consuming and requiring less exploration to complete.

That's about it really, no grand update for this week so I'll see you during the next one instead!

Tuesday, September 30, 2025

Legend of Queen Opala: Origin - Week 39 / 2025

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More tweaking and asset creating has been done for Azastral's Forge.
It took a little longer than expected to get all the effects done for the maps and I did run into a graphical issue, but that was resolved without having to make any compromises.
The sidequest related to the location "Crash Site" is also 50% done, I just need to add the second half to it and what happens after it's all wrapped up.

That content was planned all the way back when the location was first introduced, hinted at during some cutscenes in the story that changed depending on if you had seen the meteor or not.
Nevertheless, it would've been very easy to overlook it at the time since it was missing context.
I gotta keep it all very hush-hush though, since it might be a bit spoilery!

That'll be it for now, see you next week!

Tuesday, September 23, 2025

Legend of Queen Opala: Origin - Week 38 / 2025

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Yeah, I think it'll be best if I hold off the beta to next month instead.
All the maps for the new location is finished and explorable at this point, although there are still missing enemies, along with the usual suspects, such as treasure chests, goodies, etc.
The place has also changed so much from the initial concept it can no longer be called a temple, with the current name that might end up the finalized version being "Azastral's Forge".
Then we have a sidequest related to the meteor you can encounter outside of Odidania I've prepared enough to start implementing, so it'd be nice to have that included in the next beta too.

And to end this week, do you remember several months ago I mentioned I was thinking about changing how portraits/emoticons are displayed in the future before the full game is done?
It would be a lot of work, but I did create two samples to showcase how it'd look.
The update would also give me a lot more freedom on what I can do with it.

Anyhoo, I'll be back again next Tuesday!



Tuesday, September 16, 2025

Legend of Queen Opala: Origin - Week 37 / 2025

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Okay, I might've gotten a bit ahead of myself when mentioning a new beta this month.
While it still could happen, I forgot I don't actually have control over everything that goes on.
The location I've been working on over the past two weeks will probably be done in time, but the same can't be said about the planned enemy you'll encounter there since I still need the battlepose/sprite and it feels a bit off releasing a new hostile area with no enemy threat.
We'll see how it all plays out, it's possible I can make some placeholder sprite.

The location also blew up in scope and became much more than "just another temple".
I won't give away too much more information though to avoid spoiling the surprise!

I'll be back next Tuesday with another update!