Tuesday, May 31, 2022

Legend of Queen Opala: Origin - Week 22 / 2022

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To truly understand a joke, perhaps you need to become a joke...

I hope you're sitting down when you're reading this, because here comes a shocker.
I've actually been working on new storymode cutscene content these past few days! OMFG!!!
There was also a new beta released over the weekend, with Layla sneaked in during last minute as an opponent in Strippin o' Die and unlockable for the photoshoot mechanic.

But I'm afraid that's all there is to it, so I'll be seeing you next Tuesday instead!

Tuesday, May 24, 2022

Legend of Queen Opala: Origin - Week 21 / 2022

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If they are called latinos and latinas...why don't they speak native latin!?

Everything is done and ready to go for the next beta being launched this weekend.
Only thing left is updating the Art Gallery to reflect the new additions, and possibly giving the two added Bad Endings some additional trigger conditions if I have enough time.

So the main features for the upcoming version will be the following -
1) One new CG Scene featuring Cecily in form of a Dream Key scenario
2) Pilgrimage Altar locations tweaked and its lore remade from the ground up
3) A few previously missing illustrations in various art styles has been updated
4) A fix to the Orb of Restoration which had glitched for some
5) Beastman variation to Goddess Celestia's scene
6) Two new Bad Endings

There might be some extra content I haven't mentioned yet, time will tell!
So with that, next Tuesday will bring along the next update!

Tuesday, May 17, 2022

Legend of Queen Opala: Origin - Week 20 / 2022

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With great titties comes great paizuri slams.

The latest Dream Key is almost done, with the CG Scene itself and all the dialogue completed, so only the opening cutscene to the scenario is left to be arranged when it comes to characters movements and such.
Some missing CG illustrations in various art styles has also been updated, such as Goddess Celestia's scene now having the missing beastman variation and Lady Farah getting her photoshoot pose & Strippin' o' Die set finished in the International Edition style.
That's not all that has been updated though, just a sample!

Thus, I believe a new beta can be released towards the end of this month with all of that included, along with the two new Bad Endings I mentioned the previous weeks and a fix to the Orb of Restoration bug that has affected some players.

See you again next week with a new update!

Tuesday, May 10, 2022

Legend of Queen Opala: Origin - Week 19 / 2022

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Let's get started, shall we!?

The two new Bad Ends from last week has been properly included by now.
One is triggered whenever teen Farah is unavailable, and the second is triggered when no one else besides the main character is available, such as right at the start of the game, etc.
These will be the default triggers that'll allow for a suitable Bad Ending to trigger in every circumstance, no matter where in the story you are or who has joined your party.
But I'll also be tinkering a bit later to let you trigger specific character's Bad Ending by losing against the enemy most prominent in their end, and in turn, make it easier to unlock those.

I'm also working on the next Dream Key sequence, which will feature...Cecily!
While the CG Scene itself will play out mostly the same, the context will vary depending on the relationship between her and the main protagonist, and what choices you make when the sequence begin.

So with that, have a nice one and I'll see you again next week!

Tuesday, May 3, 2022

Legend of Queen Opala: Origin - Week 18 / 2022

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Sometimes I say something funny here, today ain't it.

Although, I do have some goodies to share this week as it's been a decent one!
The prison/monster variation to the Tavern Wench Challenge has gotten the update, more previously missing CG Scene illustrations has been added and the pilgrimage altar content has been remade from scratch to make some big changes and have a new introductional cutscene.
Since most people have already found at least one of them, I'll make it so the next new pilgrimage location I add plays the cutscene again.

Two brand new Bad Ends has also been finished, but not quite properly added yet.
And...I think that is all the work I got done this week!

See you guys again next Tuesday!