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Work on the Tavern Wench Challenge continues!
Almost broke my brain trying to get some of the mechanics to work, but I'm getting there.
So here comes an overview of the statistics that'll be affecting different parts of the mini-game!
[Speed] affects the cooldown timer after each sip, allowing you to progressively get faster.
[Popularity] affects how quickly each emptied mug is refilled by the helpful, male participants.
[Efficiency] was the hardest one to implement, it both affects how much you chug down with each interraction, but also how severe the negative impact of "defiled" drinks have.
Apart from Gabrielle who has the personal skill that gives her 3x EXP from normal drinks, "defiled" ones give you 5x EXP if you are able to down them, but it's a gamble if your [Efficiency] is too low that could end up wasting valuable time as each round is scored on the amount of drinks finished, and not the difficulty/quality of the content.