Tuesday, May 23, 2017

Legend of Queen Opala: Origin - Update

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Another week, another Tuesday and another update! :D

It looks like all the cogs fitted in place and my vision for Odidania went through without a hitch, my original idea to have it be a city based on a mountain cliff surrounded by waterfalls worked and I'm still adding more areas to it as we speak! So far Odidania has four maps which makes it just one map smaller than Kahr, but I expect it to end up being nearly the same size as Colussia.
On Twitter I released a screenshot of an "outlook" at Odidania's western edge overlooking the region, and below you can see an early draft of how one of the city maps look like.

I also forgot I was supposed to mention and promote one of the VA's last week.
But since that obviously didn't happened and I should be spanked for it...I'll do it now!
Ever wondered who was voicing the psychotic mercenary, Masquerade, in all of her glory?
That would be ZeroDiamonds! It shouldn't come as an surprise that she does a lot of Harley Quinn voicework too, so be sure to check her out if you like her work!

I'll see you guys again next week!


Tuesday, May 16, 2017

Legend of Queen Opala: Origin - Update

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Things are coming along smoothly, that is always nice. :3
The VA casting audition is right on track and the most successfull one I've had since I began making games, as so far there has been nearly as many entries as there are female characters in LoQO:O!

As for the game production itself, I'm currently working on the fourth new location for episode III, although it has slowed down a bit since I need to make a custom tileset and create some new resources for the city of Odidania which was briefly mentioned during the High Lord Gathering.
It's also the next available town you visit after Kahr.

While it's way too early to state any specifics as I have a few different ideas on how I should make Odidania, I hope it will have this waterfall, exotic cliffside city theme going on.
Or if that turns out to be too ambitious, I always have the castle city idea to fall back on, like how Castle Resteed was made back in LoQOII. x3

And with that, see you in the next update!

Tuesday, May 9, 2017

Legend of Queen Opala: Origin - Update

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And/Or follow me on - Twitter

This has been a full week for sure, with plenty of things going on!

For one, I'm currently holding a casting audition lasting until next month to give pretty much all of the female characters voices, and it's going very good so far with a lot of really promising talents!
This has been a constant problem in the past with several VA's just up and vanishing, leaving me no other choise but to re-cast them...but that is also one of the gambles with adding voices early on in a project when several years still remain, you have no guarentees.

Meanwhile, another location for episode III is almost done!
And teen Farah is finished for repeatable "romance" moments in the tent, eh eeeeh!?
With the "Demo Fap Reel's" I've had arranged, it's possible I might focus on Laquadia next, Masquerade, Naz'Raala, or perhaps even Osira!
Although it will most likely end up being Laquadia or Naz'Raala, the repeatable romances makes more sense if they are done after having a CG Scene moment with them.
Like, say the CG Scene between the protagonist and a woman is their "introduction" and following scenes, may it be CG or pixel sprite animation, are simply follow-ups to them. :3

And let's end this week on a high note with promoting some more animations!
Below is a screenshot preview of a voiced one with Osira and a minion, so click here if you want to support the artist, although be warned it may be behind a paywall since adult content on Patreon isn't allowed to be displayed unrestricted.

See you again next Tuesday!


Tuesday, May 2, 2017

Legend of Queen Opala: Origin - Bal'Rana

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Ta-daaam, there be booty on the horizon!
Bal'Rana the Pirate Captain who've been around since the first LoQO game has now returned with an updated look, but still surrounded by terrible and stupid crewmen!
Not shown in the preview are her two guardian Saberwolves, Skulls and Bones.
I don't want to spoil learning more about her in-game, but let's just say things looked a little brighter between the events of LoQOII and LoQO:O before she met her match and crashed her second...or is it third? Anyway, crashed her newest ship on the coast of the Beldorian Empire where she set up shop. (The Boss Gem Shop!)

The location she appears in has been completed since last update as well, and I'm currently working on something I believe everyone will enjoy quite a lot...think the voiced only "scenes" in the first LoQO game, but now with sound effects and sprite animations to go along with it for some repeatable action. ;)
It's a lot of work fine tuning those sound effects so they are played in just the right frame and volume, but I think you may be able to experience at least teen Farah in this new feature being added to the next beta hitting my Patreon later this month.

And with d'aaargh, I'll see you next Tuesday!

Tuesday, April 25, 2017

Legend of Queen Opala: Origin - Update

Support production of the LoQO games at - Patreon
And/Or follow me on - Twitter

Thanks for all the support you guys gave me after the previous update, I appreciate it! :D

So, since last week I've been patching up a few minor issues in the game, added a little hard-to-miss secret, but spent most of the time with working on the gallery unlock mechanic I've been mentioning in the past and which the "Boss Gem" will be used for.
A preview of how it'll look is added below, but remember it's a work in progress and not final, so it may change in some ways with how it looks and what'll cost x amounts of Boss Gems.

Now, let me take a moment to explain how it'll all work!
Considering how some scenes have different outcomes and all variations might not be possible to unlock in a single playthrough, then add all the different CG styles you can choose, that would make for a LOT of playthroughs if you wish to unlock everything the game has to offer.
However, with this gallery mechanic, every scene you have come across in any version will become available for purchase in all the styles, Boss Gems will also be renamed and become more easier to obtain so you can get more of them in a single playthrough.
This way, it'll be up to you as a player if you want to play through the game multiple times because you enjoy the experience, or you can speed up you process by saving up Boss Gems and unlock already seen sequences in the gallery!

And no, Boss Gem's will not be available seperately as microtransactions... ;)

So yeah, see you guys again next week as always!


Tuesday, April 18, 2017

Legend of Queen Opala: Origin - Defense Mode Engaged!

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It's kinda sad when I have to bring something like this up.
Usually I can shrug off negative feedback and false statements since I don't have to prove anything, my work does it for me, but it's when it gets under my skin and I start to doubt myself that things get a bit more complicated.
I'm referring to the accusations that I've become slower since I started up my Patreon, and hearing whispers for months have made me wondering if there was actually any truth to that...and in a twist that should surprise no one, there isn't!

So, let's deal with the subject like adults and bring out the facts, shall we? ;)
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LoQOII

Officially Announced - Sometime in 2011
Officially Released - Friday, February 7, 2014

Production time - Approximately 3 years
This game was made without funding and I worked full time on it since I at the time was unemployed and had nothing else to do with my life. ;P 

LoQO:O Episode I

Officially Announced - Tuesday, February 11, 2014
Officially Released - Sunday, August 30, 2015

Production Time - 1 year, 6 months
This part was made with Offbeatr crowdfunding and I worked full time as I considered it my job, the end product had nearly the same amount of locations as LoQOII, less story but more CG scenes.

LoQO:O Episode II

Officially Announced - Tuesday, September 15, 2015
Officially Released - Saturday, April 8, 2017

Production Time - 1 year, 7 months
This part was made with Patreon funding and I worked full time as I considered it my job, the end product about equal in size with LoQOII but with more locations and far more CG scenes.
_______________________________________

Seeing this list of my past work...where exactly do people find I've gotten slower?
This surely won't end the discussion, but seeing this for myself is enough for me to not feel bad about it anymore and allows me to ignore people talking behind my back about it with good conscious.

And with that, the topic has been dropped and won't never need to be brought up again.
So in other news, I'm sure you might've noticed the new layout of the blog! I'm also getting back to working on episode III now after my short "vacation" and is currently laying out the remaining worldmap for the Beldorian Empire. :3

So with that, I'll see you again next week!

Tuesday, April 11, 2017

Legend of Queen Opala: Origin - Update

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And/Or follow me on - Twitter

Here we are again, after the release of Legend of Queen Opala: Origin - Episode II v2.01!
Obviously, this update will be very short and basically contain no information besides the download link to episode 2 of LoQOO, in case you didn't realize the text above was a URL. ;)
So, yeah...! Since last Tuesday, not much else has been done besides launching the public release and spending the following days pointing folks in the right direction.

Although, I suppose I could mention that if you haven't noticed the recent update to my Patreon, I'm now also rewarding access to LoQO based comics/doujins for $5 pledges and the tiers above.
But let's be honest, nobody will be reading this in the first place since you should be too busy exploring the Beldorian Empire to listen to me in the first place for this week. ;D

And with that, I'll see you again for the next update!