Tuesday, June 19, 2018

Legend of Queen Opala: Origin - Beatrix Figurine

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Praise be Yay, Kulu...Clay...uhh...what a happy day!

Alright, now when we'll never speak of that again, I can say it's been a really productive week! :3
While I've decided to go back and edit the cutscene I mentioned last time, an extended version probably no players will see on their first playthrough as it'll only play out under certain conditions/choices, I've also finished the outdoor map of the next village location you'll be visiting.

Originally I was going back to add the whole Illusian Forest portion of the game where you save Opala right after destroying the first Iron Spire, but it has to take a backseat for just a little longer as the current sequence of events is a bit of an requirement on my part since I decided to remake the cutscene where you catch up to Van and get Farah back.
Sadly, I can't say why you're visiting this village, you'll have to find out yourself when you get your hands on the next beta...although, I could say it involves a character appearing for the first time, one who was in turn revealed quite a while back during these updates!

And to finish this off, I'm finally adding Beatrix to the collection of figurines!
So head straight for that WebShop if you want to snag yourself a copy!
With that, I'll see you again next week!

Tuesday, June 12, 2018

Legend of Queen Opala: Origin - Miss Milkshake

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Geez, another one of these things!?
Fair enough, here we goooo!

Who is this Miss Milkshake...?
Well, it's no surprise for those who has been my Patreons for a while, but this is the hostess I have making v-logs at the end of each month where she summon up all the weekly updates made, with a nice flavor of humor added to it! And as an added bonus, she is also the voice actress for Mhu'Tiki and Sunny-Sue Ellen, once those characters have their voice clips added to the game!

And now when I've tried to bought enough time not talking about why you are all here, this week I can announce I've mostly been working on, and nearly finished, adding the next full CG Scene featuring the protagonist, one that was teased in the previous two betas by letting you see the first illustration, but nothing else...almost got that all fixed now, however!
The next cutscene taking place after Blackgard Stronghold has also been finished, although it's one of those cases where I had already spent a few days on it, then decided to scrap everything and begin from scratch as the updated version of the cutscene felt a lot better.
The old/new versions worked quite differently though, with the scrapped one giving Van and Farah a few dialogues to share with some back history in there before the main character shows up.
How the new cutscene plays out, well, you'll have to see that for yourself. ;3

Anyhoo, that'll be all for this week! See you next Tuesday!

Tuesday, June 5, 2018

Legend of Queen Opala: Origin - Update

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Tuesday update, dood!

As mentioned last time, the newest beta went live previous week on Wednesday.
Since then I've been focusing most of this time on crushing a few bugs and updating the CG Gallery with all the missing scenes and illustrations that has been part of the game so far, but not yet available for viewing in the gallery after being unlocked.

After keep hearing stories of Kythe reverting back to Kythie when starting a new game, I gave some of the mechanics a deeper look and noticed the Distress status has actually not been working properly this whole time, as it could only be cured by switching costumes for now, when it was intentionally meant to also go away when sleeping/resting.
But since the problem has been found, it has also been fixed, for the next beta that is!
And since Cecily has now been added, what did you guys think of her?

I fear that is all I have to share for this short, little Tuesday update.
So with that, see you next week as always!

Tuesday, May 29, 2018

Legend of Queen Opala: Origin - Update

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Phew! Finally got that last cutscene during the Blackgard Stronghold arc sorted out yesterday!
It ended up being longer than expected as there were some additional questions I wanted to address, such as two specific characters meeting for the first time and it feeling cheap to just brush it aside like it'd be nothing.

I'll be spending today and tomorrow on polishing up the new areas and hopefully finish the initial cutscene with Cecily in time before the release of the next beta...which will be late tomorrow!
So, sorry for the very light news update this week, but this bitch needs to get back to work!

As always, zone out and tune in next Tuesday!

Tuesday, May 22, 2018

Legend of Queen Opala: Origin - Bal'Rana Battlepose

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And so it's time to share some booty!
Y'arr! Ther' be treasure, matey! Raise me mast! Etc!

Or in short...
Here is a preview of Bal'Rana's battlepose.
The unfortunate Pirate Queen is getting a lot more focus and sceentime this time around after essentially just cameo in the previous two games, with most noticably running the shop you'll be able to use to unlock CG Scenes with those Emerald Gems you've hopefully been saving up, and not sold!
The shop has been previewed in the past, however, it hasn't been fully implemented in the game yet as I've been busy working on story content instead.

Speaking of which, I'm currently working on the last cutscene taking place in Blackgard Stronghold, which has been slightly expanded in the map count as I decided to make a small portion of the forest outside a visitable area, instead of one that only appears in a single cutscene.
Once that is done, I'll be able to release the next beta with that arc finished and your home available for exploration! That should be before the end of the month, unless something comes up!
And yes, that does include the introduction to Cecily. ;D

So, next Tuesday, new update!

Tuesday, May 15, 2018

Legend of Queen Opala: Origin - Update

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TACO TUESDAY!!!

No, wait, you're here for the weekly update, my bad!
Then what is new this time around? Well, I got into a bit of a slump about the ending portion of Blackgard Stronghold and have been pondering on how to best proceed, I know what and how, just not the best way to carry it out...but I almost got it sorted out by now!

Meanwhile, I went ahead and worked on some other areas of the game instead, in form of adding and finishing the protagonist's home, while also officially add Cecily (his mom) to the game.
I might make the first trip to your home manditory, and insert that early into the story between leaving the Imperial Castle for the first time, yet before getting the assignment to investigate Caimridge, to make sure the first time you return back home is made on purpose and not by accident from exploring the worldmap the first time you'd otherwise get access to it. 
So as of the next beta, expect to see a new location suddenly pop up on the worldmap, northwest of Colussia! And that's pretty much it for this week!

Next week, next Tuesday...we'll meet again!

Tuesday, May 8, 2018

Legend of Queen Opala: Origin - Osira Battlepose

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Time to finish of the new battleposes for the egyptian trio by showing off Osira, who'll apparently be in Beyond Good & Evil 2.
...Just with a different haircut and without the loveable, charming personality. ;3
If you don't know what I'm referring to, check out my Twitter for all those pointless express-without-thinking tweets we've come to love from the internet!

In more serious news, the story sequence taking you through Blackgard Stronghold has been all polished up by now and in a much more solid state than the rushed release. (Which had surprisingly few issues!)
A new set of weapons have been added to the inventory system and new skills have been tweaked to introduce the character who'll be teaming up and be playable in the next beta.

And while it might be too early to get hyped, I'm also currently experimenting to add animations during battle by the same artist who made the opening sequence with Kristallia and these new sets of battleposes.
If it works out well enough, I'll branch out and expand upon the mechanic, but for now the idea is to have summons you can call upon like in Final Fantasy games.
Mainly, I'm thinking of the powerful monster girls you can encounter, with the plant babe Roseus being first out as she is already in the game, but also the MILF harpy and the mermaid on the table for later as you encounter them...see it as a nice little bonus for defeating them!

And with that, I'll be back with you next Tuesday!