Tuesday, February 19, 2019

Legend of Queen Opala: Origin - Update

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Alright, I hope this will be the last, boring week for a while now!

The new layout for the gallery is almost done, I only have Internation Edition left but that should be done within two more days or so, then it's back to more fun things than tweaking thousand of numbers for hours upon hours, days after days, weeks in a row! 8D
But yeah, the next beta should be out later this month too!

So with that puny update, I'm off to tweak...more...numbers.

Tuesday, February 12, 2019

Legend of Queen Opala: Origin - Update

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Sorry for the slightly later than usual update, or if I come across as a bumbling fool!
They both share the same fault, I just woke up! Dx

This week has been a bit of a chore, all I can say is I'm happy I decided to give the gallery the update now instead of later when even more CG Scenes are available.
I'm a little bit over half-way done with the overhaul, but the remaining work should go faster since the International Edition version of the gallery has less illustrations done.
So while I keep hammering away at that, let's make this update seem a little bit more significant than it is by having me answer/clarify a few common questions that's usually thrown around.

1) I will have another look at some point into having the sprint function work indoors.
2) You will eventually be able to replay CG Scenes with text/choices available. (Like in LoQOII)
3) Collectables will never be missable, you'll be able to go back to all locations at some point.
4) A pregnancy system is considered, but would likely be an end-game feature.
5) Episode 3 will be released this year for certain, hopefully before summer too.
6) Emerald Gems will allow you to purchase CG Scenes from all the different CG styles and/or unlock their variations through a special shop that'll be included later on.

And with that, I'll see you again next week!

Tuesday, February 5, 2019

Legend of Queen Opala: Origin - Update

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Peek-a-boo, someone can surely see you!

I regret to say I'm still stuck on one particular cutscene in the game that has me kneading my noggin, I have gone back to tweak a few previous cutscenes to help set it up better...but I'm at a loss at how to proceed properly, as it's something rather important, and one I don't wish to rush.
So while I'm pondering on solutions, I decided to give the gallery some much needed improvement to make each page be far more efficient with space handling, although it's unfortunately a slow and tedious process that'll likely take me a week to fully finish in all the various CG styles.

The section of the gallery that handles the optional illustrations will have to wait until later before being updated, as that might just take even longer, and you can see a sample below of the current layout, going from only displaying nine squares, to sixteen instead.
Sorry about that lack of new content, but I suspect after the Colussia arc is all wrapped up, there is just another part left before all storymode content for episode 3 is done!

And with that, I'll see you guys again next week!

Tuesday, January 29, 2019

Legend of Queen Opala: Origin - Update

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The day you all feared is finally here...TUESDAY!

Sadly, I don't have too much to report this week as I've been in a bit of a pickle trying to figure out how I should work together all the story elements for the Colussia arc, with the first script needing some adjustments to make it less confusing and not attempt to pack everything into one basket.
But I'm getting closer to getting around those knots, and I have been making additional maps in the meantime to expand upon Darkthorn Keep and create a few more map assets.

That's it really for this week...hopefully next update will have a bit more of an impact!

Tuesday, January 22, 2019

Legend of Queen Opala: Origin - Deleena

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What is this, yet another character!?
Well that depends on how you look at it, Deleena is a dragon/lizard character I've had even before Opala was a thing, but one I think would fit the LoQO universe nicely as a princess over one of the regions in the Land of Savages.

I was even playing with the idea she might be the main protagonist in LoQOIII, or at the very least be one of the more important characters for that game.
Still, that is only speculations as that project is far away and I'm focused on finishing LoQO Origins before anything.
And while Deleena might be important in LoQOIII, I am thinking of ways to have her make a little cameo in LoQO Origins...
We'll see how that goes!

Meanwhile, game production is moving along and I'm chipping away at the Colussia arc, slow but steady.

And with that little update, I'll see you again next week!

Tuesday, January 15, 2019

Legend of Queen Opala: Origin - Update

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Alright, I mentioned last week I'd be addressing the International Edition artist this update.
So let's get that out of the way and go through both the good and the bad news.

- Bad News -
I'll have to disable the International Edition for the public release of episode 3 as there is no way the artist will be able to catch up in time and would delay the launch for several months otherwise.
- Good News -
The International Edition artist won't be dropped, it will take much longer than estimated for him to finish all CG Scenes, both current and future ones, but he will eventually finish everything in time.

For people with beta access, this won't really mean much except the updates for this specific CG style will continue to remain at a slower pace than the other CG styles.
As for the public release date of episode 3, it's sadly nothing I can announce just yet as I'm not sure exactly how much more content I want to add before I can call it full enough to earn a release.
In other game related news, progression has gone just as smooth this week as I've continued on the Colussia arc, finished the latest CG Scene that will include the protagonist and done a few minor changes.

And that is another update knocked out of the park! See you next week!

Tuesday, January 8, 2019

Legend of Queen Opala: Origin - Emoticon 25

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Wow, it has actually been a really long time since we had one of these emoticons! Certainly don't feel like over a year, time flies too fast. D:

But here you have Naacia in her default expression, the Dream Haunter from past LoQO games who now has made her presence known in the Illusian Forest where you rescue Opala.
And on the subject of the illustrator behind these emoticons and the International Edition of the CG Scenes, that is something I'll be discussing in more detail next week.

As for game production, things have been going really smoothly this past week! Not only have I finished setting up Colussia for the next arc with event/NPC placements, I also got several cutscenes down and have nearly completely a new CG Scene with the protagonist partially involved. (Depending on your choices)

So with that, I'm signing out and will see you again next Tuesday!