Tuesday, April 25, 2017

Legend of Queen Opala: Origin - Update

Support production of the LoQO games at - Patreon
And/Or follow me on - Twitter

Thanks for all the support you guys gave me after the previous update, I appreciate it! :D

So, since last week I've been patching up a few minor issues in the game, added a little hard-to-miss secret, but spent most of the time with working on the gallery unlock mechanic I've been mentioning in the past and which the "Boss Gem" will be used for.
A preview of how it'll look is added below, but remember it's a work in progress and not final, so it may change in some ways with how it looks and what'll cost x amounts of Boss Gems.

Now, let me take a moment to explain how it'll all work!
Considering how some scenes have different outcomes and all variations might not be possible to unlock in a single playthrough, then add all the different CG styles you can choose, that would make for a LOT of playthroughs if you wish to unlock everything the game has to offer.
However, with this gallery mechanic, every scene you have come across in any version will become available for purchase in all the styles, Boss Gems will also be renamed and become more easier to obtain so you can get more of them in a single playthrough.
This way, it'll be up to you as a player if you want to play through the game multiple times because you enjoy the experience, or you can speed up you process by saving up Boss Gems and unlock already seen sequences in the gallery!

And no, Boss Gem's will not be available seperately as microtransactions... ;)

So yeah, see you guys again next week as always!


Tuesday, April 18, 2017

Legend of Queen Opala: Origin - Defense Mode Engaged!

Support production of the LoQO games at - Patreon
And/Or follow me on - Twitter

It's kinda sad when I have to bring something like this up.
Usually I can shrug off negative feedback and false statements since I don't have to prove anything, my work does it for me, but it's when it gets under my skin and I start to doubt myself that things get a bit more complicated.
I'm referring to the accusations that I've become slower since I started up my Patreon, and hearing whispers for months have made me wondering if there was actually any truth to that...and in a twist that should surprise no one, there isn't!

So, let's deal with the subject like adults and bring out the facts, shall we? ;)
_______________________________________

LoQOII

Officially Announced - Sometime in 2011
Officially Released - Friday, February 7, 2014

Production time - Approximately 3 years
This game was made without funding and I worked full time on it since I at the time was unemployed and had nothing else to do with my life. ;P 

LoQO:O Episode I

Officially Announced - Tuesday, February 11, 2014
Officially Released - Sunday, August 30, 2015

Production Time - 1 year, 6 months
This part was made with Offbeatr crowdfunding and I worked full time as I considered it my job, the end product had nearly the same amount of locations as LoQOII, less story but more CG scenes.

LoQO:O Episode II

Officially Announced - Tuesday, September 15, 2015
Officially Released - Saturday, April 8, 2017

Production Time - 1 year, 7 months
This part was made with Patreon funding and I worked full time as I considered it my job, the end product about equal in size with LoQOII but with more locations and far more CG scenes.
_______________________________________

Seeing this list of my past work...where exactly do people find I've gotten slower?
This surely won't end the discussion, but seeing this for myself is enough for me to not feel bad about it anymore and allows me to ignore people talking behind my back about it with good conscious.

And with that, the topic has been dropped and won't never need to be brought up again.
So in other news, I'm sure you might've noticed the new layout of the blog! I'm also getting back to working on episode III now after my short "vacation" and is currently laying out the remaining worldmap for the Beldorian Empire. :3

So with that, I'll see you again next week!

Tuesday, April 11, 2017

Legend of Queen Opala: Origin - Update

Support production of the LoQO games at - Patreon
And/Or follow me on - Twitter

Here we are again, after the release of Legend of Queen Opala: Origin - Episode II v2.01!
Obviously, this update will be very short and basically contain no information besides the download link to episode 2 of LoQOO, in case you didn't realize the text above was a URL. ;)
So, yeah...! Since last Tuesday, not much else has been done besides launching the public release and spending the following days pointing folks in the right direction.

Although, I suppose I could mention that if you haven't noticed the recent update to my Patreon, I'm now also rewarding access to LoQO based comics/doujins for $5 pledges and the tiers above.
But let's be honest, nobody will be reading this in the first place since you should be too busy exploring the Beldorian Empire to listen to me in the first place for this week. ;D

And with that, I'll see you again for the next update!

Tuesday, April 4, 2017

Legend of Queen Opala: Origin - Episode II Release Date

Support production of the LoQO games at - Patreon
And/Or follow me on - Twitter

Aaaand I ran out of quotes...honestly, I'm pretty sure I repeated a bunch of them too. xD
But more importantly, the public release date for LoQO: Origin - Episode II is still scheduled for April the 8th while the Patreon release date is April the 5th.
I've spent this extra time on adding a few more side-quests and polishing the current content to make sure the release will hopefully be without bugs, and not Mass Effect: Andromeda, hey-oooh!

Oh, but would you like to see some more animations be promoted?
Here is another voiced one with Osira and a very loyal and restrained minion, so click here if you want to see why monsters happily follows their Dark Empress around! (No paywall! Promises!)

And as we see each other again during the next update, episode II would be out!

Tuesday, March 28, 2017

Legend of Queen Opala: Origin - Update

"Updates...why'd it have to be updates?"

Support production of the LoQO games at - Patreon
And/Or follow me on - Twitter

Good thing I made last week's update a bit earlier...because my health only went downhill after that as the flu got a really good grasp on me and only got worse, peaking on Friday!
It goes without saying, this unexpected illness slowed down things quite a lot and I had to literally force myself to finish off a few key points in the game so I could at least release the promised beta to my Patreons over the weekend, but sadly for everyone else, I have to delay the public release by one week as I regain my strength.
Still got the flu now too, one week later, but I feel I've been getting better the past two days so I should be a-okay and back in full health within a couple of more days.

So the new release date for LoQO: Origin - Episode II will be April the 8th.
The game is essentially finished which is why I could release it to my Patreons, but due to the sickness, I've been unable to fill in the missing side-quests and optional content I wish to add first.

In other news, here is another animation I can promote!
It's also voiced and comes with a much less dildo-like variation if you visit the original source, so click here if you want to enlighten your day!

See you again next Tuesday!

Tuesday, March 21, 2017

Legend of Queen Opala: Origin - Update

"How could this update to meeeee~"
Support production of the LoQO games at - Patreon
And/Or follow me on - Twitter

Your weekly tuesday update arriving a bit earlier than normal!
Sorry to say, I seem to have caught the flu since yesterday and figured I should get this out in time if I'm getting worse, rather than healthier, later this evening...better safe than sorry. :)

In case you aren't following my twitter, one of the things I've done this week is add a way for you to see how many trading cards each individual location has in the encyclopedia, along with seeing if you have obtained all cards there or if some are missing.
And I have also added a way for the boob flashing and tavern wench mini-games to be repeated indefinitely, although you won't be able to use it as a means of upscaling your fame or income. ;D
Lastly, I've been adding more optional illustrations and trading cards which now has the illustration count in LoQO: Origin reaching OVER 9000!!! Okay, that was a lie, but it IS over 100. x3

The only thing missing from this solid foundation are the side-quests, I can only hope I'll have time to add some fun and interesting ones in the little time I have left as the next tuesday update should be the last one before the official release of episode II!

For my Patreon supports, the last beta should be released this weekend.
See ya'll next week as always, everyone!

Tuesday, March 14, 2017

Legend of Queen Opala: Origin - Update

"Inhale my update!"
Support production of the LoQO games at - Patreon
And/Or follow me on - Twitter

Twerking, now let's get one thing straight on this heated debate...
Clearly the best LoQO girl for it would be Osira, on top of a table, surrounded by her minions!
Or perhaps I'm wrong? ;3

Either way, development is coming along nicely without any hiccups!
Latest additions to be featured is the Encyclopedia being corrected to include all the new titles and updating locations/monsters progression, but I've also been adding the first Ultra and seven more Legendary Monsters (which brings the total up to 20 for episode 2).
For those who remember what an "Ultra" is from LoQOII, it's essentially an even tougher Legendary Monster but also more unique and tied to a cutscene or side-story, rather than just being a fight.

I also think the final beta before the public release will be hitting next week, so we're almost there!
Onto the next tuesday and I'll see you then!