Tuesday, September 25, 2018

Legend of Queen Opala: Origin - Paellicia Battlepose

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Ah, it's been a slow week...
I unfortunately don't have much to report this time as most of the work have been background tweeking related to having the party members show up in the towns, but I've also been testing a few different styles for the "Beldorian Chain" where the Rail Titans are placed, and think I've nailed the look I want to go with.

That means I need a good distraction...two big distractions, in fact!
So without futher Apu, here is a preview of the battlepose for Paellicia, Matriarch of the Harpies!
Sorry for the lack of news in this update, but hopefully her...aerodynamic...ballistics...will help you forget all about it!

Y-Yeah, so I'll see you next week again!

Tuesday, September 18, 2018

Legend of Queen Opala: Origin - Protagonist Battlepose

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I-It's still Tuesday in 'MURECA!

Alright, so here is a preview of the battlepose for the main character in the new art style, I picked the wolfman this time because...well, look at him, he gets even me going! 8D
I'll give you a look on the human version next week, as the beastman and human battleposes are slightly different.

In terms of game development, I've been working on adding Naz'Raala (Steel Demoness) as the next character for the tent mechanic, although you'll be having your fun with her down in the Castle Warrengard prison...unless you already let her go, then tough love.
I've also taken the tent mechanic, literally to the streets, as your party members will now always show up in towns and may be convinced for a rumble outside...although the time of day and you relationship status will play a part in their answer, with Mhu'Tiki clearly always up for some fun while, say, Ra'Tiki would be harder to convince.
Some girls would probably never agree, even if you have high relationship standing, that's where the "Ambrosia" item comes into play you've been able to purchase from the Reward Store.
Pop the lid on that thing and even Beatrix might not be able to resist her urges!
It also helps by-pass relationship standing so you can get to the good stuff sooner!

And with that, I'll see you guys again next week on totally a Tuesday too!

Tuesday, September 11, 2018

Legend of Queen Opala: Origin - Update

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Gaaah, I need to stop being late with these updates...one might think I'm pregnant, hey-ooo!

But this has been a pretty productive week, like the overhauled journal being finished.
It looks pretty much like the preview screenshot from last week, but the color palette to show weaknesses have been replaced with letters instead, going from A to F.

I also spent several days trying to figure out the limitations of the RPG Maker XP engine in terms of what it'll allow as animations in battle, having to repeat a really time consuming and boring method I'll spare you all...but in the end, I've found out Final Fantasy styled summons are a go, and the first one has been included in the game! What this means is that you'll be able to call for a powerful ally that'll trigger an (naughty) animation with the featured character before dealing heavy damage/states to all enemies, and the first one out is Roseus! (As hinted a while back)
And lastly, I've also finished adding Ra'Tiki as a tent candidate and just need to tweak her dialogue for the various options before she is a go!

So with that, I'll hopefully not be as late next Tuesday!

Tuesday, September 4, 2018

Legend of Queen Opala: Origin - Update

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Another Tuesday! Another update!

This week has mostly been spent on upgrading past graphics and layouts.
For one, the various main characters and their alternative outfits have been replaced with the new art style all the female party members have already been switched out with since earlier.
A sample of how they look will surely be shown at a later date, but for now...

I've been tweeking the journal and making it more useful, as you can see in the screenshot below, enemies will now list all of their elemental/state resistances so you can easily look up their weaknesses and don't have to remember what seemed to work against them.
Before this is finalized, I might change the color palette range to letters instead to easier point out what is most efficient against the enemy, and what they are most resistant against.
The journal entries for characters has also been slightly tweaked with their profiles updated, but that change is not as large and mostly just make it look a little better.

And with that, I'll see you yet again next Tuesday as always!