Tuesday, September 28, 2021

Legend of Queen Opala: Origin - Week 39 / 2021

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Guess what, it's been a whole week since last Tuesday! MADNESS!!!

This probably won't be a too entertaining update as most of this past week was spent on prepping up the latest beta for release over the weekend...and released it was!
I worried expeditions would've had a bunch of bugs I missed, although so far it seems like the only accounted issue is with the countdown timer being delayed when moving between maps.
It'll be fixed for the next beta so it won't be an issue, along with some additional balancing.

Other than that, I've been working on adjusting menus with character interractions.
Renaming some things and also including a statistics list so you can check how many times you've won against each individual person in Strippin' o' Die, along with seeing how often you've snu-snu'ed them in the tent or your private chambers.

So that'll have to be all for now, I'll see you guys again next week!

Tuesday, September 21, 2021

Legend of Queen Opala: Origin - Week 38 / 2021

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I have good news and some more good news, but I'll start with the good news!

I believe the expedition mechanic has reached a point where I finally got everything figured out.
And while it doesn't look or seem that impressive at first glance, I'm pretty sure it's the most complex mechanic I've done so far with all the different calculations running in the background.
One of the things that was holding it back was deciding how to deal with the different scouting spots you can send your troops to gather material from, something I wasn't sure how to balance or restrict until I found the best solution was to make it an infinite resource where each location has its own set of various material that is randomly rolled each time.
This way I can also re-shuffle the loot pool later or add in new rewards without having to take into consideration if the place has already been explored before or not.

I also solved how to let the players manually check exactly how many minutes are left before an expedition is over to let you send out the troops out again, along with claiming any reward.
So it looks like the next beta will be out this upcoming weekend, y'all!

Thus, I'm out for today and back again next week!

Tuesday, September 14, 2021

Legend of Queen Opala: Origin - Week 37 / 2021

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Seven days...and we're still all here!

Most of this week has slowly but steadily been spent on the expedition mechanic.
I've also updated some CG Scenes with the previously missing International Edition version, along with adding a clocktower to Castle Warrengard where Paellicia will be moved to.

I'm certain there was more, although I can't for the life of me remember what at this moment.
So unfortunately that means it's going to be a short Tuesday update this time. Dx
However, the expedition mechanic should hopefully be done by next week!

I'll be back again next Tuesday as always!

Tuesday, September 7, 2021

Legend of Queen Opala: Origin - Week 36 / 2021

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Better take a look at that calendar, it's freakin' Tuesday!

It took a couple of scrapped cutscenes in multiple locations to get the tone right, but I'm finally satisfied and thus Instructor Stella has now been formally introduced in the game!
She and Behelda the Blacksmith becomes available for recruitment at the same time and will both be mentioned by Black Dame once you've escaped Blackgard Stronghold, the difference is Behelda will already be in Castle Warrengard setting up shop while Stella is someone you need to personally meet up with first at Whitehaven.
Recruiting a person will list what unlocks, so that has also been retroactively added to Behelda.
(Although, she is pretty self-explanatory for those who already have her)

I also did some minor adjustments, such as letting the Castle Warrengard workers give you a bit more specified description on what they'll do and what you'll unlock, before you commit.
My next step will be focusing on getting the expedition mechanic done within this month, and once I do, I'll immediately release another beta.

Have a good one, and see you in the next update!