Tuesday, December 27, 2022

Legend of Queen Opala: Origin - Week 52 / 2022

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While it's still a few days away...Happy New Year, everyone!

Hope you all have been taking it easy over the weekend and able to enjoy the christmas season.
I've been in the same shoes, maybe calling it a light vacation with your traditional family arrangements and not much work being done besides coloring Osira's last trading card here and there to relax while getting her set done.

I'll likely stay the same for the next few days, then I'll be back full-time by the start of the new year.

So have a good one and see I'll see you in the futuristic age of 2023!

Tuesday, December 20, 2022

Legend of Queen Opala: Origin - Week 51 / 2022

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Merry Christmas and Happy Holidays, everyone!

The latest beta was just uploaded to my Patreon and the delay was indeed worth it as the assets I was waiting for were finished and added to the game, along with as much optional fluff I had time to squeeze in over the weekend!

Illustrations to find, trading cards to win, a mini-boss like Slender Slut and a new animation!
So for those who can, I hope you'll enjoy playing this update over the holidays!

I'll see you again next week to conclude 2022!

Tuesday, December 13, 2022

Legend of Queen Opala: Origin - Week 50 / 2022

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Winter is certainly here in the north, and next week Christmas will be as well!

I'd say everything about the recent region is now done and ready for launch, although I'm going to hold it back for one more week to wait and see if some additional assets outside my control is able to be finished in time before the planned beta release on Tuesday the 20th.
If the assets unfortunately won't be finished in time, I'll still be including the concept which is kind of like how Slender Slut worked, but making use of a placeholder instead in the meantime.

So besides finishing all that, I've also included a new side-quest in the region.
The continuation of Osira's questline won't progress beyond unlocking the three new locations, as I'm still deciding if I want to do something more with the sequence than makeing it a simple stop.

And when you hear from me again next week, the new beta will be released!

Tuesday, December 6, 2022

Legend of Queen Opala: Origin - Week 49 / 2022

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Start placing out your beartraps for Santa, Christmas is getting closer.

Alright, so the main feature of this week has to be including the new enemies and adding them to their map patrol placements, along with populating Bergville with NPC's, adding several treasure chests/ore deposits and of course a bunch of optional illustrations.
I also finished the next portion of Osira's questline that'll unlock the new region naturally.
So everything that needs to be done to get access to the new content is talking to Vhazar at any point after a certain "destructive event" and you get to decide if you want to help out or not.
This is the questline that'll end with a CG Scene, but I haven't gotten to that yet.

I think that covers most of it, so I'll be back to see you guys again next week!

Tuesday, November 29, 2022

Legend of Queen Opala: Origin - Week 48 / 2022

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There was a HOLE here. It's gone now.

Starting off with the bad news, I wasn't able to get the beta ready despite putting in some extra hours these past couple of days due to some things taking longer to finish than expected.
I feared this could've been the case which is why I didn't guarantee a new release for this month, instead the wait will be just slightly longer as I'll be having it done in time for christmas and launch it before December the 20th.

So what I did managed to get done along this week was all the graphical "layers" for each map, they're all properly linked together with past and new areas, the encylopedia has been updated and the new monsters you can encounter has been added to the journal.

With that, I'm taking a breather before heading back to work!

Tuesday, November 22, 2022

Legend of Queen Opala: Origin - Week 47 / 2022

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I swear, wasn't it just Tuesday...!?

The third, being the final, planned location in the tiny new mountain region is almost done as well and is currently going by the name Unearthed Temple.
It'll be somewhat similar to the one found in Kahr, it's an idea I've had ever since I made the first temple that there would be a handful of them found in the world with various layouts and gimmicks so you kinda know what to expect, but at the same time never know what you'll experience!
The first temple was a maze, while this one is going to be more like a crypt.

I'm still unsure if I'll be able to have the new beta ready for this month, if I do, I'll probably release and announce it at the same time during the next update.

Peace out, y'all!

Tuesday, November 15, 2022

Legend of Queen Opala: Origin - Week 46 / 2022

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'Tis the 46th Tuesday of the year.

I believe the final names for the two new locations has been settled with Twisting Chasm ending up renamed Slithering Chasm and Lizardman Colony now called Bergville, both areas having their maps finished and is explorable within their own little unique region.
I've also updated the worldmap with how one specific tile of the mountain set has been irking me for a long time, if you look at the mountains as a grid, the part that links west and south grids by the very corner always looked wrong to me so I hade that corrected.

I may release a new beta at the end of this month with these areas available, althought the sidequest taking you through them might not be finished in time and needs to be locked away for that release without impacting the exploration aspect.

That's it for today, see you again next week!

Tuesday, November 8, 2022

Legend of Queen Opala: Origin - Week 45 / 2022

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Chuggin' along!

The Lizardman Colony has been the main focus of my work for this week too.
A few more maps have been completed but the real time sinker this time was creating a whole plethora of additional assets to be used for the location, perhaps in other places too, and only when I was done did I realized how much I had made, over 700+ individual animation frames.
One very specific room will be showcasing a little over 30 animation frames across 10+ sets.
So it'll only be a small sample of what I've readily made available for myself.

Some new backgrounds has been added as well, such as a unique one at the Tiki Tribe Temple for Gin's battle and another for Zweibelle's testing grounds I believe I remade with a fresh coat of paint, without mentioning it before the previous beta. (The location where you saved Lady Farah)

Thus, that'll round up today's update and I'll be back next Tuesday!

Tuesday, November 1, 2022

Legend of Queen Opala: Origin - Week 44 / 2022

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Happy Halloween, everyone!

This will be another short one as the amount of work I've done doesn't translate very well to a meaty post, but all the maps for "Twisting Chasm" has been completed and ended up about the same size as Grassland Road location for reference, only the interractive elements remains to be added, such as treasure chests, enemies, etc.
I've also nearly finished the main map for the next area, an old gnome quarry now inhabited by monsters and currently going under the pretty straight-forward name of "Lizardman Colony".

I hope you're all having a good spooky season, see you next week!

Tuesday, October 25, 2022

Legend of Queen Opala: Origin - Week 43 / 2022

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Knock, knock, knockers!

Alright, so this week I think I've been working exclusively on a new area currently called the "Twisting Chasm" that'll chain a previous location to a small, isolated part of the worldmap.
This is where you'll be passing through when you pick up on the Osira's side-content after certain events leave her unavailable, which is probably what I'll be focusing on next after I've created the required maps to progress that storyline.
Not everything is done yet in Twisting Chasm, and it'll likely lead to two smaller areas accessable through the worldmap after that, one optional and one needed to proceed with the side-content.
It'll all end up with an upcoming Osira mini-scene, but it's too early to go into those details.

So with that little update, tune in again next Tuesday if you feel like it!

Tuesday, October 18, 2022

Legend of Queen Opala: Origin - Gin Battlepose

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Halloween is getting closer, get ready in case Mummy Farah comes knocking on your door and begs for a treat!

And here we have the battlepose for Gin, Cheiftain of the Howling Moon Clan.
No matter how you resolved the situation at the temple with the Tiki Tribe, you can look forward to having Gin as an partymember at a later date, making her the second optional recruit!

As for game development,
I've finished updating all the illustrations and even found out one was currently missing before correcting that.
It was obtainable earlier, but I think I accidently removed it when I changed the interior at the Queen's Landing inn.
If you've missed it before, it'll just magically show back up again in the next release and with no additional input required by the player.
I've also created more assets to improve how cliffsides blend together with water.

That should cover everything for today, I'll see you again next week!

Tuesday, October 11, 2022

Legend of Queen Opala: Origin - Week 41 / 2022

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Sorry in advance, this week's update is probably gonna bore you!

While being back to work, I don't have much to report yet as I'm currently in the process of going over every individual illustration you can find to correct an issue I discovered on my own.
If you wonder what that might be, it's possible you haven't even noticed your first stack of illustrations in your inventory isn't capping at 99 before giving you the second stack like it should, if you picked up a painting before hitting that total tally.
This is because paintings are counted towards the total number of illustrations, but are their seperate thing (paintings, duh) and not given to you as an illustration item.
It will be easily corrected for players, though!

I've also created some additional assets to improve dungeon/sewer based maps, but it might be hard to spot unless you know what to look for, you'll just get a sense Castle Warrengard's aqueduct suddenly feels a little bit better.

And thus, I'll be back next week with Gin's battlepose!

Tuesday, October 4, 2022

Legend of Queen Opala: Origin - Emoticon 32

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We've entered the time of Spoopy October and No Nut November...

As promised earlier, here comes the next emoticon and the reveal of Gin, Cheiftain of the Howling Moon Clan.
Despite giving a pretty laid-back and mellow impression, it's a position she earned through combat prowess rather than sleeping her way to the top.
That's not to say she isn't a demon in the sack too, naturally!

When it comes to game development, I've fixed a few small issues that was brought up after the latest beta.
Other than that I've mostly been taking some time off for some needed rest.
I'll likely already be back into the game shortly, though.

So with that, Tuesday will come next week as usual!

Tuesday, September 27, 2022

Legend of Queen Opala: Origin - Week 39 / 2022

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And we're back to the regular format of silliness!

With the latest beta out as of yesterday, or Sunday depending on where you live, the week leading up to that point has mostly just been tweaking things for the release and doing playtesting.
Since that would normally make for a very short update, I did mentioned last Tuesday I would be filling you in on an alternative take of the Howling Moon Clan Arc I decided to scrap.
So if you haven't experienced that part yet, you may want to bail out at this point.

The alternative sequence played out much the same until you defeated Cheiftain Gin.
But the protagonist felt she was holding back, being confronted with that, Gin explains she lost on purpose in hope it would set up for a peaceful pact between the Vargonians and Neifus.
At that point you would've had three choices, the two available in the current version and one more where you let Gin challenge you for letting the Howling Moon Clan stay with the Tiki Tribe.
Here is where you could pull an evil card and only accept the challenge if Gin stripped down in front of her pack and fought you naked for the rematch.
If you won again, the Vargonians would be kicked out, and if you lost they'd stay with the Neifu.

That's about it, some new emoticon/battleposes will be showing up as of next Tuesday too!

Tuesday, September 20, 2022

Legend of Queen Opala: Origin - Week 38 / 2022

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Quick note regarding the LoQO figurines from the WebShop, I'll just quote a mail I got.
"Due to the rise of market cost on Sandstone 3D printing material, Shapeways will need to adapt and increase prices by 25%, effective September 28, 2022."

I feel like I've been all over the place this week when it comes to work, doing a little bit of everything from finalizing equipment/skillsets for the two new party members arriving later at some point, to adding some optional dialogues with Lady Farah that'll unlock a little something.
Unfortunately I also wasted a lot of time on an alternative take on how the Howling Moon scenario plays out, but I stopped halfway through, realizing the original idea probably was better all along.
I'll reveal what was scrapped after the new beta is out early next week so I don't spoil anything.

That's it for today, see you next Tuesday!

Tuesday, September 13, 2022

Legend of Queen Opala: Origin - Week 37 / 2022

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Quick note regarding the LoQO figurines from the WebShop, I'll just quote a mail I got.
"Due to the rise of market cost on Sandstone 3D printing material, Shapeways will need to adapt and increase prices by 25%, effective September 28, 2022."

With that out of the way, I believe everything around the Howling Moon arc has been finished.
It took way longer than expected, but it has two branching choices to take into account with each one of those also having two additional tiny variations to them.
I still have to playtest the content myself and make adjustments to the cutscenes if needed.
On the bright side, the emoticon set for the new character is already done and added!

Besides mostly focusing on that, I've also been making more maptile and graphical assets on top of implementing additional details to the second area of Tseneria Isle.

That's all there is to it, folks! See you next week!

Tuesday, September 6, 2022

Legend of Queen Opala: Origin - Week 36 / 2022

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This is now an official expression; "I'll leave you gaping for more."

And the Howling Moon side-arc is done, or at least the main dialogues as it turned out a bit longer than expected with additional tweaking needed to different branching outcomes.
It'll include a new character who is the leader for the clan, but the emoticon set won't be finished in time for the next beta being released later this month, so you may want to play through it once for the content and then reload an older save so you can replay that part again later.
It's also setting up a new optional character you can recruit to your party.

Thus, today's broadcast is donzo and I'll be back next week!

Tuesday, August 30, 2022

Legend of Queen Opala: Origin - Week 35 / 2022

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Have a seat, 'cause it's gonna be a wild ride!

With the story currently in a good place for a small break, I've spent this entire week on filling out some missing content that has been on the back-burner and ignored for far too long.
The unresolved Howling Moon Clan situation in Crimson Forest is now all of the sudden nearly finished and will be accessable anytime after both Ra'Tiki and Mhu'Tiki has joined the party while having at least one camp/castle conversations with Ra'Tiki.

All the additional shops meant to be in Castle Warrengard has also been added.
Originally the plan was you'd have them recruited individually in the world like how you can open up the tavern once you get Layla, but at least for now, they will automatically unlock for every 15th property you have purchased with all of them being available at 45 owned properties out of the 50+.
They will all be unique characters with their own emoticons, just like the blacksmith, although for the time being they're just using placeholder sprites.

And that oughta do it for this update, see you next Tuesday!

Tuesday, August 23, 2022

Legend of Queen Opala: Origin - Week 34 / 2022

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Life is like a bag of nuts, you never know which one will end up in your mouth!

Most of this week has been spent on creating new maps for the next main location.
But I've also continued on the story with a pretty big revelation that'll answer a bunch of questions. (Unfinished as of right now though) Finally, I've gone back to a few previous cutscenes to tweak certain things like giving some extra attention to an important one in Tseneria Isle while also having Van reveal what he was actually doing in the Kingdom of Namaria when you first meet him.

Spoiler warning below if you haven't seen that cutscenes yet or intend to replay it -
He was ordered to find and retrieve an "old helmet" from some ruins at the outskirt of Namaria.

Thus, we're aiming for next Tuesday!

Tuesday, August 16, 2022

Legend of Queen Opala: Origin - Week 33 / 2022

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Get to da choppa!

I believe everything related to Tseneria Isle in terms of polish has met my standards by now,
and I also got a couple of more cutscenes outside of that location done this week as well!
In terms of story, I'd say there is about 2-3 arcs left before the main story is finished.
While this may sound like little, keep in mind they aren't restricted to one location as I consider the full Tseneria Isle arc to basically be everything from returning to Castle Warrengard after Laquadia-something to giving a certain artifact to a specific character. (Trying to avoid spoilers)

And I suppose by that definition the Tseneria Isle arc isn't quite 100% done yet, but the Mermaid Triangle part certainly is and there might only be 4-5 cutscenes left of it.

So with that, I'll back again next week as always!

Tuesday, August 9, 2022

Legend of Queen Opala: Origin - Week 32 / 2022

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The truth about Santa would shake you to your core...

This week I got a bag o' goodies, starting with your traditional storymode progression, naturally!
The Tseneria Isle arc has been completed and mostly just need some polish on a few cutscenes.
What has become known as the "International Edition" art style has also been updated with some previously missing illustrations, covering Gabrielle's CG Scene and her photoshoot pose.
And lastly, I corrected a bug related to the Lewd Boxes that made the latest sets not display correctly during the unlock process and instead showed the Emerald Gem card as a default.

That'll round up this short and sweet Tuesday update, I'll see you next week!

Tuesday, August 2, 2022

Legend of Queen Opala: Origin - Week 31 / 2022

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Aaaand we're right back on time, just like the aliens wanted!

Progress is coming along smoothly and additional storymode content has been made in form of a couple more cutscenes, with the last one currently in production before you've concluded your business on Tseneria Isle and is making your return to the good ol' Beldorian Empire mainland.
Like usual when it's just story bringing us closer to the finishing line, there isn't much else to say.

So with that, we'll keep moving forward until next Tuesday!

Tuesday, July 26, 2022

Legend of Queen Opala: Origin - Week 30 / 2022

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I-It's still Tuesday in some countries! 

But like always after a recent beta, I haven't much to report.
Most of the week was prepping for that release and the remaining time has basically just been spent on working at the next cutscene in the story and some minor bug fixes...that's about it!

Instead, let's look forward to what next Tuesday will bring us!

Tuesday, July 19, 2022

Legend of Queen Opala: Origin - Week 29 / 2022

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Summer can't be over soon enough, am I right!?

The next beta with mostly storymode content being the focus will be out this weekend!
As suspected, the Tseneria Arc couldn't be finished in time, but you will be able to explore every part of it, with the final "room" including a teleportation crystal you can use to reset story progress to the point before you set out for the island, this will only reset the story up to that point, but you'll still be able to keep all the other progress such as everything you explored and did on the island.
Naturally, you keep all your levels, gold etc. too.

It'd probably be a good idea to use that crystal either way (no item required), as especially the second half of Tseneria Isle will probably be changed with more cutscenes and detail, I also want to add one more extra dialogue onboard the ship.

And with that, I'll see you next week and hope you'll enjoy the new content!

Tuesday, July 12, 2022

Legend of Queen Opala: Origin - Week 28 / 2022

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Sorry for the late Tuesday update, was too busy working to take a break!

The heatwave didn't leave any lingering problems behind, so this week I've headed back and crafted more storymode content to the point the second portion of Tseneria Isle I earlier was afraid might've been needed to be locked out for the next beta, will now be included as well!
I could be wrong, but I'm fairly certain the entire Tseneria Arc won't be finished in time though, as I need to reserve some time to finish up adding all the finer details to the maps, such as search spots, mineral ores, etc.

That's...pretty much it for today, have a good one and I'll see you next Tuesday!

Tuesday, July 5, 2022

Legend of Queen Opala: Origin - Week 27 / 2022

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The heatwave is finally dying down now, yeah...?

Unfortunately the warmth did end up messing with my work and put a dent to story related content as the temperature made it quite difficult to get into the various characters, but there is always more to do so I've instead focused on finishing the majority of Tseneria Isle so you can at least get to that point in the story and freely explore it once the next beta hit towards the end of this month!

It has been getting cooler and more comfortable in the last two days though, if that keeps up I might be able to complete additional cutscenes and open up the last half of Tseneria Isle I'd otherwise have to lock away for the beta...yet, I really hope I am able to include it, because that's where all the new assets are and with a unique location I'm rather proud with!
Although, it might be a bit optimistic to think I'll be able to finish the entire Tseneria Isle arc before the end of the month, but who knows!

And with that, today's Tuesday update is over and I wish you all a wonderful week!

Tuesday, June 28, 2022

Legend of Queen Opala: Origin - Week 26 / 2022

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Phew, anyone else melting in this incredible heatwave?

Thankfully the warmth has only been around for 2-3 days in a row so far and not disrupting the workflow yet, but that might change if it keeps going as my brain is already starting to get fried...
Bitching aside, a lot of graphical assets has been made for a new location, offering a unique layout never seen before in the franchise and with this entire place completed across several maps.
Events and cutscenes still need to be added, though!

A long requested feature has also been included, as you can now talk to Paellicia once she has moved into Castle Warrengard to have her daughters respawn in Skalhalm for any Encyclopedia titles/entries you might've missed earlier.

And with that, drink plenty of water and stay frosty until next week everyone!

Tuesday, June 21, 2022

Legend of Queen Opala: Origin - Week 25 / 2022

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A new Gabrielle comic has been uploaded to my Patreon!

It's been another good week with pure storymode content progress being made.
The parts aboard the ship to the Mermaid Triangle has been completed, and with previous cutscene work already done in the following sequence, you're now suddenly able to reach as far as being able to explore Tseneria Isle! There are still some graphical elements and polish that needs to be applied to previous sections, but the main string of events are indeed done.

With nothing else to use as today's Tuesday filler, I'm heading back to work!

Tuesday, June 14, 2022

Legend of Queen Opala: Origin - Week 24 / 2022

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Ara ara~ Omae wa mou katai...
Translation: That is Farah in japanese saying "Milfy SFX~ You are already hard..."

Once again, it will be an update on the lighter side as I've spent this week on storymode too.
While the team is still aboard the ship to the Mermaid Triangle as far as in-game progress can be made, I have jumped around to other dialogues taking place on both Tseneria Isle and outside of it.
I've also gone back and tweaked several older cutscenes, mostly everything involving Zweibelle and changed the dynamic between her and Crayden, as the outcome for the story and each individual's personal goal has been finalized.

Thus, we're off for next Tuesday again!

Tuesday, June 7, 2022

Legend of Queen Opala: Origin - Week 23 / 2022

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There is no time to explain!!

This week won't have much of a report, as I've been working pretty much exclusively on storymode content with the protagonist and his party currently being on the ship sailing for Tseneria Isle.
But that means it's only good news, as progress is steadily being made!

And with that tiny sliver, we're already aiming for the next Tuesday!

Tuesday, May 31, 2022

Legend of Queen Opala: Origin - Week 22 / 2022

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To truly understand a joke, perhaps you need to become a joke...

I hope you're sitting down when you're reading this, because here comes a shocker.
I've actually been working on new storymode cutscene content these past few days! OMFG!!!
There was also a new beta released over the weekend, with Layla sneaked in during last minute as an opponent in Strippin o' Die and unlockable for the photoshoot mechanic.

But I'm afraid that's all there is to it, so I'll be seeing you next Tuesday instead!

Tuesday, May 24, 2022

Legend of Queen Opala: Origin - Week 21 / 2022

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If they are called latinos and latinas...why don't they speak native latin!?

Everything is done and ready to go for the next beta being launched this weekend.
Only thing left is updating the Art Gallery to reflect the new additions, and possibly giving the two added Bad Endings some additional trigger conditions if I have enough time.

So the main features for the upcoming version will be the following -
1) One new CG Scene featuring Cecily in form of a Dream Key scenario
2) Pilgrimage Altar locations tweaked and its lore remade from the ground up
3) A few previously missing illustrations in various art styles has been updated
4) A fix to the Orb of Restoration which had glitched for some
5) Beastman variation to Goddess Celestia's scene
6) Two new Bad Endings

There might be some extra content I haven't mentioned yet, time will tell!
So with that, next Tuesday will bring along the next update!

Tuesday, May 17, 2022

Legend of Queen Opala: Origin - Week 20 / 2022

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With great titties comes great paizuri slams.

The latest Dream Key is almost done, with the CG Scene itself and all the dialogue completed, so only the opening cutscene to the scenario is left to be arranged when it comes to characters movements and such.
Some missing CG illustrations in various art styles has also been updated, such as Goddess Celestia's scene now having the missing beastman variation and Lady Farah getting her photoshoot pose & Strippin' o' Die set finished in the International Edition style.
That's not all that has been updated though, just a sample!

Thus, I believe a new beta can be released towards the end of this month with all of that included, along with the two new Bad Endings I mentioned the previous weeks and a fix to the Orb of Restoration bug that has affected some players.

See you again next week with a new update!

Tuesday, May 10, 2022

Legend of Queen Opala: Origin - Week 19 / 2022

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Let's get started, shall we!?

The two new Bad Ends from last week has been properly included by now.
One is triggered whenever teen Farah is unavailable, and the second is triggered when no one else besides the main character is available, such as right at the start of the game, etc.
These will be the default triggers that'll allow for a suitable Bad Ending to trigger in every circumstance, no matter where in the story you are or who has joined your party.
But I'll also be tinkering a bit later to let you trigger specific character's Bad Ending by losing against the enemy most prominent in their end, and in turn, make it easier to unlock those.

I'm also working on the next Dream Key sequence, which will feature...Cecily!
While the CG Scene itself will play out mostly the same, the context will vary depending on the relationship between her and the main protagonist, and what choices you make when the sequence begin.

So with that, have a nice one and I'll see you again next week!

Tuesday, May 3, 2022

Legend of Queen Opala: Origin - Week 18 / 2022

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Sometimes I say something funny here, today ain't it.

Although, I do have some goodies to share this week as it's been a decent one!
The prison/monster variation to the Tavern Wench Challenge has gotten the update, more previously missing CG Scene illustrations has been added and the pilgrimage altar content has been remade from scratch to make some big changes and have a new introductional cutscene.
Since most people have already found at least one of them, I'll make it so the next new pilgrimage location I add plays the cutscene again.

Two brand new Bad Ends has also been finished, but not quite properly added yet.
And...I think that is all the work I got done this week!

See you guys again next Tuesday!

Tuesday, April 26, 2022

Legend of Queen Opala: Origin - Week 17 / 2022

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TUESDAY!!

I'm in the process of a few things, like changing sleeping pattern to something more healthy...
Oh, but there is stuff being worked on with the game too, naturally! Such as Opala currently being added to the tent mechanic and the Tavern Wench Challenge at Castle Warrengard getting some extra visual details for all characters/art styles to make the "Prison Wench" option stand out more.

And with that, I'll probably get some sleep now and see you guys again next week!

Tuesday, April 19, 2022

Legend of Queen Opala: Origin - Week 16 / 2022

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Slowly but surely, I'm heading back into work with more accomplished this week than the last.
(Not that it was hard since I set the bar at the very bottom, hurr hurr...)

A few bugs has been fixed, like one preventing the Orb of Restoration from being activated for some players, and missing CG illustrations for certain characters in different art styles for the photoshoot mechanic has been included as well.
I've also been fiddling around with the map setting up the mini-game mentioned in the last few updates, although nothing of satisfaction has come out of that yet.

So we'll see if next week bring better tiding, peace out!

Tuesday, April 12, 2022

Legend of Queen Opala: Origin - Week 15 / 2022

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In a stunning revelation that'll surprise no one who read last Tuesday's update, I regret to say I haven't been able to get any work done over this past week between my withdrawals and the stuttering, one-hour-at-the-time sleep pattern...Tobacco, or not to-be-co...

Anyway...

So the best I can do for now is add some filler to buy myself more time!
And I'll do just that by going into a little more detail of the mini-game presented last week.
For those unfamiliar with LoQOII, it's a mechanic that lets you train your collection of candidates to be better...uhh, at handling adult stuff, yes.
For those characters that can do it in private with the protagonist will benifit from those sessions too, with statistics between the two sharing the experience and contributing to the skills/rank.
The idea is to have gift giving being a way to "refuel" stamina as it'll drain for each individual character after every action and an exhausted participant won't be gaining any experience.
There will also be an item that'll add a form of EXP multiplier boost to skill raising so you won't have to repeat certain things too if you're just in it to max out everything.

Aaaand I think that'll be all for today, I'll see you again next week!

Tuesday, April 5, 2022

Legend of Queen Opala: Origin - Week 14 / 2022

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Another week, another Tuesday, another update!

Some real life stuff has come up that'll keep me somewhat distracted between 2-4 weeks.
It's nothing bad...although, not really anything good either, or maybe you could say it's bad for work in short term but good for my health in the long run?

Either way, when that isn't leeching on my time, I'm currently working on the last mini-game to be included, which is a returning one from LoQOII. (At least until the main story is done)
Below you can see a preview and probably tell right away which one it is!
While Elin is simply used as a placeholder and all the stats you see aren't final, with the listed Mascara Pack not even an item in-game, it will be a feature you can make most characters participate in...all for the greater good, of course!
It'll also be the natural evolution of what was on offer in LoQOII and hopefully be an improved version that'll tie together a few different mechanics.

Thus, onward to the next week we go!


Tuesday, March 29, 2022

Legend of Queen Opala: Origin - Week 13 / 2022

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Geez, I was so caught up in asset creating I almost forgot it was Tuesday!

I mentioned last week I honestly thought there was no way I'd be able to finish editing all the events in the game to make way for the Quick-Menu and sprinting...but I proved myself wrong!
It was done just in time for the beta that was released over last weekend.

As you can imagine, most of the work done over this past week was to prepare for that launch and finish up adding the new features, so I don't really have anything else to report today I'm afraid.
Per tradition, I don't recall ever having had a juicy update right after a beta was released.

Let's see what next Tuesday will bring instead!

Tuesday, March 22, 2022

Legend of Queen Opala: Origin - Week 12 / 2022

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Life would be so much easier if we just got rid of daylight savings...

As mentioned last week, some massive overhauls have been done on the game!
Not only about the Feather of Awakening being functional in every encounter apart from storyline bosses, but you can now also toggle sprint ON/OFF and access the Quick-Menu from anywhere.
Quick-Menu being a fast way to access all the essentials with one button, such as the Art Gallery, Encyclopedia, Journal, checking if an expedition is still in progress, etc.

The new beta will be hitting this weekend will all of that included, altough there won't be enough time to polish these features within the timeframe, they will still be in the beta as I just mentioned, but I have to manually go over every cutscene in the game and appoint them with a "tag" so the game know they are cutscenes and not just a short conversation or like a door opening.
This is to prevent the Quick-Menu and sprint toggle to interfere or possible overwrite some commands if you were to intentionally, or unintentionally, trying to access these two mechanics while a cutscene is playing out.

And with that technical conclusion, I'll see you again next week!

Tuesday, March 15, 2022

Legend of Queen Opala: Origin - Week 11 / 2022

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Praise the dodge-rolling sheep!

The "Feather of Awakening" mechanic is fully done at long last and modified to easily be able to include any upcoming Bad Ends or allow for already existing ones to have slight variations depending on where they are triggered, such as the one previously only available during the sneaking part at the Imperial Manor now being able to be triggered/unlocked by losing against any Beldorian Forces encountered.
I also allowed for the feather to be used when going up against legendary monsters, so the only time it won't work is against story-related bosses.

I've also been thinking about this a lot recently, and I've decided to replace the Boots of Rushing reward in Colussia with something else you'll automatically have if you've already done the quiz.
Instead, being able to toggle sprinting will be a default function you can now do from the beginning, and something you'll be able to do both indoor and outdoor.
This might sound simple, but be aware a lot of indoor cutscenes where made around the premise of the player not being able to sprint when starting them, so additional balancing will be needed.

That'll be it for today, but another Tuesday will be arriving next week as well!

 

Tuesday, March 8, 2022

Legend of Queen Opala: Origin - Week 10 / 2022

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Surprise, it's Tuesday!

The "Feather of Awakening" mechanic is almost done.
It's been applied to every normal encounter, apart from bosses and story related fights, with the previously mentioned feature from last week of the game remembering which direction you entered a location if you use a feather to continue after a loss, no matter on purpose or accident.

Unfortunately, the way Bad Ends were initially implemented way back when meant you had to have Farah in your party (either active or on stand-by) in order for the ending to trigger, this was made to prevent having her be in focus for a sequence she isn't even around for.
As this was a basis for all triggers, this means I need to go back to all individual encounters one last time and change how Bad Ends activate, making it far less work in the future whenever I add a new one with another character, and it would also let me easily tweak some context to certain Bad Ends depending on where/how they're triggered.

Also worth mentioning is that a new beta will be released later this month!

With another week knocked out, I'll see you next time!

Tuesday, March 1, 2022

Legend of Queen Opala: Origin - Week 9 / 2022

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It's Tuesday...yeah, how could I possibly top the previous intro!?

Over this past week I've worked on the herculean task of implementing the "Feather of Awakening" mechanic to every enemy encounter in the game, previously only available in Marshes of Despair and the Frozen Continent.
For those who don't know, it's a consumable item that lets you continue even after you lose, and it also opens up the possibility to trigger a "Bad End", depending on whom/what you lose against.
Currently there are two endings related to losing battles, which has already been in the game for quite some time, but I intend to add a few more to specific encounters so each recruitable party member can have a bad ending on their own.

And while it has been added to a working conditions for all the enemy encounters, I still need to go back and tweak nearly all of them to ensure they take story progression into account and from which location you entered the map for respawning and protecting accidental sequence breaking.

Y'all, that's all folks'! See you next week!

Tuesday, February 22, 2022

Legend of Queen Opala: Origin - Week 8 / 2022

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This post was made exactly 22.02.2022 - 22:22 in my timezone, since we don't use AM/PM in EU.

With the latest International Edition update now included in the Art Gallery, I also took the opportunity to update Layla's CG Scene in that style as it was missing one variation previously only available in the scene itself, through playing normally or replaying it in the Hall of Memories.
I've also fixed some bugs related to Naz'Raala and included a fix for people who got her bugged out through save importing across multiple releases and were unable to get her to join their party.

The original idea for unlockable backgrounds in the atelier (photo studio) has been implemented as well, adding three times more the previous amount with each individual being rewarded when you "complete" a specific location.
Or would it be better if they could instead be purchased from each locale like some trading cards, to give you another vendor to spend Krown on? Let me know what you think!

And that's all for today, see you again next Tuesday as always!

Tuesday, February 15, 2022

Legend of Queen Opala: Origin - Week 7 / 2022

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Praise the Tuesday!

The Lewd Box update is done and all photo sets have been added to the Art Gallery, phew...
Castle Warrengard Stables has also been greatly increased in size to better resemble an actual stable that can hold more than one horse, but good ol' Rancid Horace still has his own pen with nothing about that being changed!
And finally, another International Edition (SethxZoe) update that covers all your Lynevere cravings, such as her full CG Scene and photographic pose now included in that art style.

Thus, it's time for me to poof into a ninja cloud and be back next week!

Tuesday, February 8, 2022

Legend of Queen Opala: Origin - Week 6 / 2022

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And another week checked off the calender!

The massive Lewd Box update is almost done as I've included all the finished full sets, but there are a couple of more that are incomplete, which I still wanted to include for future add-ons.
The total number of additional photos to unlock ended up being somewhere between 120-140.
Not entirely sure what I'll be focusing on next as these last parts will only need another day or two, so I guess we'll all find out what I ended up doing by next Tuesday!

See ya again in a week!

Tuesday, February 1, 2022

Legend of Queen Opala: Origin - Week 5 / 2022

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Welcome to the weekly pickle day, starting with this sentance and finishing now!

Every scene that had finished CG Illustrations has now been updated to the Art Gallery, although the latest one with Gabrielle turned out to be trickier than expected with all the different variations.
Unfortunately, the only way I could solve it was adding a new trigger that'll make you have to replay the scene one more time in either Hall of Memories or during the original sequence in order to unlock the facial moneyshot again.
But if you never saw it before, you won't need to apply any fix.

This next part might have some people excited, and some not as much.
Recently I've also been working on a massive update to the Lewd Box rewards, with more than +100 new photos across several different models being added and should hopefully be done within a week.

And that's it for today, more to come as I'm pretty sure there is a Tuesday next week too!

Tuesday, January 25, 2022

Legend of Queen Opala: Origin - Week 4 / 2022

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Tick tock, time to give Laquadia some Horace cock!

Coming as no surprise to those who read last week's update, I've been working on the Art Gallery and think I've finished adding all the previously missing scenes that had illustrations, except the Gabrielle date as it's one of the larger and more complex ones with all the different variations.
Also fixed a few minor bugs, but that's about it!

So onto next week it is, y'all!

Tuesday, January 18, 2022

Legend of Queen Opala: Origin - Week 3 / 2022

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There is a Tuesday this week too, believe it or not!

The vacation is over and I'm slowly but surely digging back into game development.
Not a lot can be reported though as I've only fixed some minor bugs so far and is currently updating the Art Gallery to include some of the CG Scenes that were missing from it previously.
That...is pretty much it I'm afraid, but at least the cogs have begun turning again!

Thus, the weekly update is back next Tuesday!

 

Tuesday, January 11, 2022

Legend of Queen Opala: Origin - Week 2 / 2022

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The honeymoon is almost over!

I don't say this very often, but I have absolutely nothing to show for this week...
Indeed, I finally managed to distract myself to the point I could take a week off, although I know myself well enough to know I'm only going to get depressed if I don't accomplish anything.
I'll have something to report next Tuesday for sure, and sorry for the disappointing update!

So I'll see you guys again next week as always!

Tuesday, January 4, 2022

Legend of Queen Opala: Origin - Week 1 / 2022

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It's 2022, baby! Yeah!

While I said I'd be taking it easy last week, that didn't end up entirely true.
I have managed to stay low-key on the game itself, but I also used this time to get a bunch of more trading cards done, mostly with teen Farah to finish that set so her animation can be included.
I'll likely do a few more before going back into full production mode again at the start of next week.

Hope you had some nice holidays, see you next Tuesday!