Tuesday, May 14, 2019

Legend of Queen Opala: Origin - Laquadia Battlepose

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I could've sworn I uploaded this before...
Although since I can't seem to find it anywhere, here you are, Laquadia's battlepose and her holy mammaries in the new art style!

As for game production, I'm happy to report all three locations mentioned in the previous update has been completed (except NPC conversations), meaning more loot, illustrations and monsters has been added while the encyclopedia have also been updated to take these into account.
Thus, I can confirm the next beta will be released later this month with these locations available, a new full CG Scene with the protagonist I reported on before, five additional opponents in the strip dice mini-game, and whatever else I can get done before then. :3

So, I'll see you guys again next week!

Tuesday, May 7, 2019

Legend of Queen Opala: Origin - Summoning Preview II

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Alrighty then, let's begin with mentioning I overlooked a part about the new dice sets that significantly increases the time it takes to implement them in working order, but I try to focus on only finishing one set per day, so I don't have to spend too many hours on them in a row, but rather stretch it across the month.

While I've been picking away at those over the week, I've finished the maps for the three last locations of episode 3, which ended up being named Eastern Lighthouse, Marches of Despair and Grandmaster's Ground, all they need is loot, NPC and enemy placements before they're all dun'!

And as I teased before in an earlier update, down below you can sample a single frame out of Paellicia's summoning animation you'll have access to after defeating her in battle. :3
Oh, and the International Artist has finished one more CG Scene too!

So with jiggly harpy boobies out of the way, I'll see you again next Tuesday!

Tuesday, April 30, 2019

Legend of Queen Opala: Origin - Week 18 / 2019

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Hi diddeli-ho, playerinos!

Let's kick things off by saying the next summon animation has been added to the game, and the boss battle with Paellicia is being set up to unlock said animation...I'll post a preview frame next week! I'm also in the process of updating the dice selection screen when playing for trading cards, money etc. as the old version didn't had room for 18 more dice sets I added to the customization, an increase from previously 6 to a dim dum drum, kongo bongo sum of 24 in total!

But other than that, not much else progress has been made besides finishing coloring a few more trading cards to make that 10-cards-per-character goal get a little bit closer.

And with that, yup...next week we'll have another update!

Tuesday, April 23, 2019

Legend of Queen Opala: Origin - Illumi Battlepose

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April has been a bit of a Illumi month, hasn't it...?
Well, then you can haz some more mystical titties with her "battlepose" in the new art style!

But what about game development?
I'm almost done with that pesky swamp/bog/march, as those things always take more time than most other map layouts due to how water works a bit differently in its tileset and in less automatic, which in turn mean you need to manually place each individual tile to make up the edges for each pool of water.
And it wouldn't be a swamp without murky water, yo!
Other than that though, I've also added Elin to the strip dice mini-game and worked on coloring some additional trading cards.

I think that rounds up this week, yeah!
So with that, I'll see you guys again next Tuesday!

Tuesday, April 16, 2019

Legend of Queen Opala: Origin - Week 16 / 2019

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Week 16...Tuesday the 16th...Illumi(nati) confirmed! O.O

But yeah, this has been a pretty good week as I've been working on a couple of new locations for the worldmap, two out of at least three more needed to cover all the spots of interest on the map.
The first is the Eastern Lighthouse, set on a cliff reaching out over the ocean towards Namaria while the other location is an ancient swamp with some ruins in the midst of it.
The lighthouse is pretty much done and I'm currently working on the swamp, with the third location perhaps becoming where Master Hen'Tai's old teacher is living...Grandmaster Pai'Zuri.

Nothing is set in stone, of course! But it would be a fun character to have you teach something like a super-effective "Pai'Zuri Slam" move against female enemies/monsters and the "Essence of Submitting" which unlock the ability to order your party members to instantly go into "Distress" status without requiring low health.

So that is what I'm currently working on! See you next week for another update!

Tuesday, April 9, 2019

Legend of Queen Opala: Origin - Illumi Figurine

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Teen Farah, Beatrix, Kythie and Ra'Tiki, all donso with the strip-dice mini-game!
They were of course already added last time, but still needed their dialogues sorted out.
Other than that, it's mostly been background work this week with the International Edition artist able to complete one more CG Scene, Paellicia's summon animation well under way, and Illumi's figurine showing up in one piece!

So here is a teaser for that, I'm currently awaiting Masquerade to arrive too before I'll likely throw both of them up for sale, along with Ra'Tiki, on the store front!

And with that, see you guys next week!

Tuesday, April 2, 2019

Legend of Queen Opala: Origin - Kristallia Battlepose

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In case you haven't realized from the "fake" update being posted on a Monday with a random amateur covered in...uhh, mayonnaise, that was a April Fools' Day post. ;3

In reality, the spoiler character has been fully implemented to the tent mechanic.
I've also added teen Farah, Kythie, Beatrix and Ra'Tiki to the strip dice mini-game.
On top of that, I got Kristallia's "battlepose" ready in the new artstyle, which is featured in this update.

Although that pretty much summons up this week, so I'll still see you next Tuesday as always!
Just with less shenanigans!

Monday, April 1, 2019

Legend of Queen Opala: Origin - April Fools' Day!

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I'm sorry, but I didn't get anything done at all this week...
This means I'll have to share something shameful from my private photo album to make amend.
It's Twitch thot rules! D;

B-But during the next Tuesday update, it can only get better! R-Right!?

Tuesday, March 26, 2019

Legend of Queen Opala: Origin - Week 13 / 2019

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Alright! Last graphic-less update in a while as I have some goodies to share in the coming weeks!

Although for now, let's get straight down to business and get the Neifu out of the bag.
It's been a bit of a slow week as I'm somewhat stuck in the Homestead cutscene with deciding how Cecily should react to events, so instead I've been going back to fix some minor things earlier in the game and being in the process of adding last week's spoiler character to the tent mechanic.
I will also confess to taking the weekend off to get my ninja socks on for Sekiro.

But nonetheless, I'll see you again next week as always!

Tuesday, March 19, 2019

Legend of Queen Opala: Origin - Week 12 / 2019

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No, your eyes aren't deceiving you...there really is a picture this week!
And yes, the good 'ol "Update" title is now replaced by the week number, and year!

Speaking of updates, this week will be a bit meatier as I got a few different things done.
First of all, the screenshot at the bottom show you a preview of Colussia in chaos, highlighting some streetlights being broken, houses gone dark, set on fire and Val'Toras running rampage.
But besides finishing that off, I also got the next full CG Scene done, with a highly requested character I'll be spoiling below, so beware if you want to be surprised!
(You need to mark the text to reveal it)

It's between the protagonist and Kythie.

And finally, I've dipped into the party getting together at the Homestead which is a short sequence before everyone head off into the final arc of episode 3, Darkthorn Keep.

With that, I'm outta here and will see you again next week!


Tuesday, March 12, 2019

Legend of Queen Opala: Origin - Update

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There, a whole page filled with nothing but "Update" titles!
I haven't felt this much pride and accomplishment since playing Star Wars: Battlefront 2!

As people with beta access noticed, the latest one dropped last week as estimated and most work before that went into prepping it for launch while making sure the Colussia arc was done and ready.
In the few days since, I've been on glitch/bug hunt to get any new ones out of the way before proceeding, and...that's about it, really!

But nevertheless, I'll still see you guys again next week!

Tuesday, March 5, 2019

Legend of Queen Opala: Origin - Update

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I bet you never expected an update title like this one!
...

Production is coming along rather smoothly now and the last cutscene in Colussia is finished!
All that remains is a reunion with all party members and the next beta is good to go, so let's aim for a weekend release and I'll hopefully get all loose ends tied up by then!
There are still some things left to do with a few remaining NPC's in the capital, as every individual you encounter has different dialogue, depending on if you play as a bullmen or not. (Due to plot)
To recap - The whole Colussia arc will be in the next update, a new CG Scene, a new boss, and the introduction of both Elin and Kristallia, with the whole arc in itself being pretty Beatrix heavy.

So with that short, but hopefully sweet, update, I'll see you again next week!

Tuesday, February 26, 2019

Legend of Queen Opala: Origin - Update

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I should really do something about the title names for these updates, they don't exactly make the blog look exciting when several weeks are named the same thing in a row...

Anyhoo! The CG Scenes for the Art Gallery is done being remade at last, and I'm focusing on the next thing which is the final cutscene taking place during the Colussia arc, although I may add an optional one in there as well.
Then there is the matter of the next beta I said should be out this month too, but unfortunately I may have to delay that one week so I can get this cutscene done and wrap up the Colussia arc.
To release something right now would make things a bit complicated as the story currently has your party split up to cover more ground, and releasing a beta before they join up again means the "post-game" content for where the last beta left off would have you go alone with none of the female partymembers showing up anywhere.
So I apologize about that, but the additional wait won't be for long!

And with that, I'll see you again next week!

Tuesday, February 19, 2019

Legend of Queen Opala: Origin - Update

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Alright, I hope this will be the last, boring week for a while now!

The new layout for the gallery is almost done, I only have Internation Edition left but that should be done within two more days or so, then it's back to more fun things than tweaking thousand of numbers for hours upon hours, days after days, weeks in a row! 8D
But yeah, the next beta should be out later this month too!

So with that puny update, I'm off to tweak...more...numbers.

Tuesday, February 12, 2019

Legend of Queen Opala: Origin - Update

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Sorry for the slightly later than usual update, or if I come across as a bumbling fool!
They both share the same fault, I just woke up! Dx

This week has been a bit of a chore, all I can say is I'm happy I decided to give the gallery the update now instead of later when even more CG Scenes are available.
I'm a little bit over half-way done with the overhaul, but the remaining work should go faster since the International Edition version of the gallery has less illustrations done.
So while I keep hammering away at that, let's make this update seem a little bit more significant than it is by having me answer/clarify a few common questions that's usually thrown around.

1) I will have another look at some point into having the sprint function work indoors.
2) You will eventually be able to replay CG Scenes with text/choices available. (Like in LoQOII)
3) Collectables will never be missable, you'll be able to go back to all locations at some point.
4) A pregnancy system is considered, but would likely be an end-game feature.
5) Episode 3 will be released this year for certain, hopefully before summer too.
6) Emerald Gems will allow you to purchase CG Scenes from all the different CG styles and/or unlock their variations through a special shop that'll be included later on.

And with that, I'll see you again next week!

Tuesday, February 5, 2019

Legend of Queen Opala: Origin - Update

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Peek-a-boo, someone can surely see you!

I regret to say I'm still stuck on one particular cutscene in the game that has me kneading my noggin, I have gone back to tweak a few previous cutscenes to help set it up better...but I'm at a loss at how to proceed properly, as it's something rather important, and one I don't wish to rush.
So while I'm pondering on solutions, I decided to give the gallery some much needed improvement to make each page be far more efficient with space handling, although it's unfortunately a slow and tedious process that'll likely take me a week to fully finish in all the various CG styles.

The section of the gallery that handles the optional illustrations will have to wait until later before being updated, as that might just take even longer, and you can see a sample below of the current layout, going from only displaying nine squares, to sixteen instead.
Sorry about that lack of new content, but I suspect after the Colussia arc is all wrapped up, there is just another part left before all storymode content for episode 3 is done!

And with that, I'll see you guys again next week!

Tuesday, January 29, 2019

Legend of Queen Opala: Origin - Update

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The day you all feared is finally here...TUESDAY!

Sadly, I don't have too much to report this week as I've been in a bit of a pickle trying to figure out how I should work together all the story elements for the Colussia arc, with the first script needing some adjustments to make it less confusing and not attempt to pack everything into one basket.
But I'm getting closer to getting around those knots, and I have been making additional maps in the meantime to expand upon Darkthorn Keep and create a few more map assets.

That's it really for this week...hopefully next update will have a bit more of an impact!

Tuesday, January 22, 2019

Legend of Queen Opala: Origin - Deleena

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What is this, yet another character!?
Well that depends on how you look at it, Deleena is a dragon/lizard character I've had even before Opala was a thing, but one I think would fit the LoQO universe nicely as a princess over one of the regions in the Land of Savages.

I was even playing with the idea she might be the main protagonist in LoQOIII, or at the very least be one of the more important characters for that game.
Still, that is only speculations as that project is far away and I'm focused on finishing LoQO Origins before anything.
And while Deleena might be important in LoQOIII, I am thinking of ways to have her make a little cameo in LoQO Origins...
We'll see how that goes!

Meanwhile, game production is moving along and I'm chipping away at the Colussia arc, slow but steady.

And with that little update, I'll see you again next week!

Tuesday, January 15, 2019

Legend of Queen Opala: Origin - Update

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Alright, I mentioned last week I'd be addressing the International Edition artist this update.
So let's get that out of the way and go through both the good and the bad news.

- Bad News -
I'll have to disable the International Edition for the public release of episode 3 as there is no way the artist will be able to catch up in time and would delay the launch for several months otherwise.
- Good News -
The International Edition artist won't be dropped, it will take much longer than estimated for him to finish all CG Scenes, both current and future ones, but he will eventually finish everything in time.

For people with beta access, this won't really mean much except the updates for this specific CG style will continue to remain at a slower pace than the other CG styles.
As for the public release date of episode 3, it's sadly nothing I can announce just yet as I'm not sure exactly how much more content I want to add before I can call it full enough to earn a release.
In other game related news, progression has gone just as smooth this week as I've continued on the Colussia arc, finished the latest CG Scene that will include the protagonist and done a few minor changes.

And that is another update knocked out of the park! See you next week!

Tuesday, January 8, 2019

Legend of Queen Opala: Origin - Emoticon 25

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Wow, it has actually been a really long time since we had one of these emoticons! Certainly don't feel like over a year, time flies too fast. D:

But here you have Naacia in her default expression, the Dream Haunter from past LoQO games who now has made her presence known in the Illusian Forest where you rescue Opala.
And on the subject of the illustrator behind these emoticons and the International Edition of the CG Scenes, that is something I'll be discussing in more detail next week.

As for game production, things have been going really smoothly this past week! Not only have I finished setting up Colussia for the next arc with event/NPC placements, I also got several cutscenes down and have nearly completely a new CG Scene with the protagonist partially involved. (Depending on your choices)

So with that, I'm signing out and will see you again next Tuesday!

Tuesday, January 1, 2019

Legend of Queen Opala: Origin - Update

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Happy New Year!

Wow, to think the first day of the year would land on one of these Tuesday updates...
What are the odds!? I'd say 1 in 7!

With such a hectic week behind us, I'm probably not any different from anyone else when I say I didn't get much work done and admit taking three days off to spend a weekend with family.
Still, I have been fixing a few small bugs with the game and finished a tiny cutscene most might miss altogether unless they follow the narrative quite literally from where the story last ended.
So, yeah, next week will likely be a bit more entertaining and informative!

And with that, I'll see you guys again next week as always!