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Poor Layla the mare...
It can't be easy being a horse in a house full of humans.
Because let's face it, they'll have a hard time finding a maid outfit to fit her measurements and dat wide, horse ass, meant to take it from behind.
Although I doubt she'll ever be an active party member in battle, unless her special skills involves bowing, bending and leaning over.
Either way, production is going along fine and the next beta should hit early this weekend with a few bug fixes and including the new "Explorer" title tracking system, along with the safe cracking activity.
I've also made an effort to go over every single enemy in the game and tweak each one to offer more variety in strategies, something I should've done from the very first LoQO game I made...
What this means is that more often than not, if an enemy has a particular strength, there will be some kind of way to nerf him with spells or skills.
Say...like if a big, mean stone guy has super powerful magic spells, then you can either "Silence" him, making it impossible for him to cast spells at all, and if that doesn't work, then he might instead be weak towards "Feeble", which halves his magic damage output.
This should hopefully make the battles more enjoyable, especially boss fights!
And with that, I hope you'll look forward to v1.05 hitting this Friday/Saturday and with the next beta including a new region on the worldmap to be introduced during next month!
See you next week!