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Let's get started, shall we!?
The two new Bad Ends from last week has been properly included by now.
One is triggered whenever teen Farah is unavailable, and the second is triggered when no one else besides the main character is available, such as right at the start of the game, etc.
These will be the default triggers that'll allow for a suitable Bad Ending to trigger in every circumstance, no matter where in the story you are or who has joined your party.
But I'll also be tinkering a bit later to let you trigger specific character's Bad Ending by losing against the enemy most prominent in their end, and in turn, make it easier to unlock those.
I'm also working on the next Dream Key sequence, which will feature...Cecily!
While the CG Scene itself will play out mostly the same, the context will vary depending on the relationship between her and the main protagonist, and what choices you make when the sequence begin.
So with that, have a nice one and I'll see you again next week!