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This will be the last week mostly focusing on the Tavern Wench Challenge...I promise!
Because only the event at Gentlemen's Club is left, although I don't think I have time to arrange that before the next beta is coming out on Thursday since I want to do a little more with it.
The Stable Wench and Prison Wench variations are added back in and the storymode sequences at Brightstone and Queen's Landing related to the mini-game has been seamlessly integrated into the cutscenes to have you play it there as well with some minor dialogue tweaks.
The only other thing I don't think I'll be able to finish in time, but will be added in later, is a difference between each tavern when it comes to the order the drinks are poured to include a touch of strategy on how you chug them to maximize profit.
The party remembering mechanic is fully implemented by now too, however, it's proven to be extremely difficult to playtest with fixed presets without playing the game normally...so hopefully it should work as intended unless I missed a partymember trigger I didn't account for.
And with that, look forward to the next beta in a couple of days!