Perhaps the last week of mainly fishing related content!
And now everything is done about the fishing except difficulty modifier with the different poles.
Not to be confused with the base scaling, because that is still finished with each catch having their own stats that'll let the observant players know what they have hooked based on difficulty alone.
I've also cleared the playtesting phase and begun placing the fishing spots across the world.
Different fishes will require different bait you can acquire, with some also native to specific areas, such as only appearing along the shore, in rivers, lakes etc.
I am thinking about changing some things about the UI to include some additional features, but I'll likely save that for later once the mini-game is 100% completed and available across Grandnasia to be played in the next beta, no matter if I change the UI or not.
I believe that covers everything about this week, so I'll be back in the next one!