Tuesday, May 29, 2018

Legend of Queen Opala: Origin - Update

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Phew! Finally got that last cutscene during the Blackgard Stronghold arc sorted out yesterday!
It ended up being longer than expected as there were some additional questions I wanted to address, such as two specific characters meeting for the first time and it feeling cheap to just brush it aside like it'd be nothing.

I'll be spending today and tomorrow on polishing up the new areas and hopefully finish the initial cutscene with Cecily in time before the release of the next beta...which will be late tomorrow!
So, sorry for the very light news update this week, but this bitch needs to get back to work!

As always, zone out and tune in next Tuesday!

Tuesday, May 22, 2018

Legend of Queen Opala: Origin - Bal'Rana Battlepose

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And so it's time to share some booty!
Y'arr! Ther' be treasure, matey! Raise me mast! Etc!

Or in short...
Here is a preview of Bal'Rana's battlepose.
The unfortunate Pirate Queen is getting a lot more focus and sceentime this time around after essentially just cameo in the previous two games, with most noticably running the shop you'll be able to use to unlock CG Scenes with those Emerald Gems you've hopefully been saving up, and not sold!
The shop has been previewed in the past, however, it hasn't been fully implemented in the game yet as I've been busy working on story content instead.

Speaking of which, I'm currently working on the last cutscene taking place in Blackgard Stronghold, which has been slightly expanded in the map count as I decided to make a small portion of the forest outside a visitable area, instead of one that only appears in a single cutscene.
Once that is done, I'll be able to release the next beta with that arc finished and your home available for exploration! That should be before the end of the month, unless something comes up!
And yes, that does include the introduction to Cecily. ;D

So, next Tuesday, new update!

Tuesday, May 15, 2018

Legend of Queen Opala: Origin - Update

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TACO TUESDAY!!!

No, wait, you're here for the weekly update, my bad!
Then what is new this time around? Well, I got into a bit of a slump about the ending portion of Blackgard Stronghold and have been pondering on how to best proceed, I know what and how, just not the best way to carry it out...but I almost got it sorted out by now!

Meanwhile, I went ahead and worked on some other areas of the game instead, in form of adding and finishing the protagonist's home, while also officially add Cecily (his mom) to the game.
I might make the first trip to your home manditory, and insert that early into the story between leaving the Imperial Castle for the first time, yet before getting the assignment to investigate Caimridge, to make sure the first time you return back home is made on purpose and not by accident from exploring the worldmap the first time you'd otherwise get access to it. 
So as of the next beta, expect to see a new location suddenly pop up on the worldmap, northwest of Colussia! And that's pretty much it for this week!

Next week, next Tuesday...we'll meet again!

Tuesday, May 8, 2018

Legend of Queen Opala: Origin - Osira Battlepose

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Time to finish of the new battleposes for the egyptian trio by showing off Osira, who'll apparently be in Beyond Good & Evil 2.
...Just with a different haircut and without the loveable, charming personality. ;3
If you don't know what I'm referring to, check out my Twitter for all those pointless express-without-thinking tweets we've come to love from the internet!

In more serious news, the story sequence taking you through Blackgard Stronghold has been all polished up by now and in a much more solid state than the rushed release. (Which had surprisingly few issues!)
A new set of weapons have been added to the inventory system and new skills have been tweaked to introduce the character who'll be teaming up and be playable in the next beta.

And while it might be too early to get hyped, I'm also currently experimenting to add animations during battle by the same artist who made the opening sequence with Kristallia and these new sets of battleposes.
If it works out well enough, I'll branch out and expand upon the mechanic, but for now the idea is to have summons you can call upon like in Final Fantasy games.
Mainly, I'm thinking of the powerful monster girls you can encounter, with the plant babe Roseus being first out as she is already in the game, but also the MILF harpy and the mermaid on the table for later as you encounter them...see it as a nice little bonus for defeating them!

And with that, I'll be back with you next Tuesday!

Tuesday, May 1, 2018

Legend of Queen Opala: Origin - Opala Battlepose

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I almost didn't made it in time...but I managed to release the latest beta yesterday, although I severely underestimated how much time I needed to finish and polish off the last area in the game.
So while it was rushed and I felt disappointed in myself, the story was still solid and there was no game breaking bugs or sequence breaks.
I'll be releasing an updated beta in a week or two that'll address the things I had to rush and give me enough time to finish that second area, possibly even finalize the full CG Scene I wanted to add in there, along with some missing graphics.
If you got your hands on the beta, did you find all the optional conversations in the second area? I think it has 7-9 of them with various characters you can miss if you follow the story too straight. ;3

Oh! And, uhh...here is the new Opala battlepose!
Yes, I know, her wearing panties goes against canon and the lore, but I can say she is only wearing them here to not offend any viewers and I promise she's totally going commando in the actual game!

With that, back to work for me and I'll see you again next week!