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It's Tuesday...yeah, how could I possibly top the previous intro!?
Over this past week I've worked on the herculean task of implementing the "Feather of Awakening" mechanic to every enemy encounter in the game, previously only available in Marshes of Despair and the Frozen Continent.
For those who don't know, it's a consumable item that lets you continue even after you lose, and it also opens up the possibility to trigger a "Bad End", depending on whom/what you lose against.
Currently there are two endings related to losing battles, which has already been in the game for quite some time, but I intend to add a few more to specific encounters so each recruitable party member can have a bad ending on their own.
And while it has been added to a working conditions for all the enemy encounters, I still need to go back and tweak nearly all of them to ensure they take story progression into account and from which location you entered the map for respawning and protecting accidental sequence breaking.
Y'all, that's all folks'! See you next week!
On one hand I was hoping to find out a new beta date but on the other hand, knowing that all characters will have Bad Endings will be... interesting.
ReplyDelete...Now I wanna see Mhu'Tiki, Gabrielle and Bel'Rana's Bad Ends.
And as per usual, keep up the good work and I'll see your next update in 7 days!
Oh yeah, a new beta will be out this month. (March)
DeleteBut it might not be a very exciting one since a lot of work as of the previous release has been background tweaks, so to speak. :)
knowing that all characters will have Bad Endings will be... interesting.
ReplyDelete...Now I wanna see Mhu'Tiki, Gabrielle and Bel'Rana's Bad End,
That's interesting.