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Nothing about doors, I promise!
While it took far longer to solve than I'd like to admit, the improved method of handing out the various Bad Endings have now been fully implemented and will randomly pick one character from your active party when you lose, so the fewer you have with you into battle, the more likely it'll be the character you wish to see.
And while there is an intentionally low percentage it'll pick the main protagonist instead, you can easily boost that to a 100% success rate by leaving everyone else behind at camp.
In short, previously bad endings kind of clumsily worked depending on which characters you had already recruited, now it's entirely based on the partymembers you've selected for battle.
I've also tweaked some of the bad endings, both those mentioned from last week and older ones.
So the next beta should be coming out later this month with those included!
Looking forward to the new beta!
ReplyDeletefor god sake focus on finishing the mine story please
ReplyDeleteNext week, stay healthy man
ReplyDeleteI discovered this game yesterday and maaaan... this is a masterpiece, can't wait for the next update
ReplyDelete