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The newest beta should be out tomorrow, fingers crossed!
Most of this past week was spent on tightening up the recent cutscenes and fixing a few bugs.
But also used to tie some segments together, writing some additional minor dialogue, finalizing a new playable character joining the party and finally giving said invidual a bad ending as well.
If I listed everything new for the upcoming beta, it would be a surprisingly short one since the vast majority of work has been spent entirely on story content.