Tuesday, April 25, 2023

Legend of Queen Opala: Origin - Week 17 / 2023

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Not gonna lie, so let me just come out and say it...it's Tuesday!
The next beta should be released over the weekend and I'll probably keep on fiddling with the various map tilesets up to that point, I am also thinking of creating a new location called "Church of Primoria" to add some lore context while letting the name have some more presence rather than just being dropped at you out of nowhere towards the end of where the story as of right now is on pause.
That might have to take a backseat until I'm done with the current assets update phase, although if I do manage to find the time to add it before the end of the week, then great success!

A bit of a short one today, but there is always next Tuesday!

Tuesday, April 18, 2023

Legend of Queen Opala: Origin - Week 16 / 2023

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Last Tuesday's statement shows how much I know!
The second pass over each location only presented more opportunities to improve on things, so while thinking it'd only take a week was severely underestimating the work required, I'll still be able to finish the overhaul before the next beta releases by the end of this month.
Not all the improved assets are ending up large and obvious, some will be tiny things easily overlooked, but should offer a more varied and detailed locations with everything combined.
From new wallpapers to stores having a more appropriate look to them, like clothing stores with mannequins and blacksmiths displaying different armor sets, down to more "pointless" features like teacups coming with an empty variation, some cargo in ships being secured with rope, people using the steering wheel actually holding it, etc.

A feature that won't be finished before the next beta, however, is how every female monster in the game is also getting a remake to line up better with the playable character battleposes, while giving all of them a "downed" pose as well.

With that, today is brought to a close with the last screenshot for the time being!



Tuesday, April 11, 2023

Legend of Queen Opala: Origin - Week 15 / 2023

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The first pass over every interior location in the game is done!

And while I'll need to give them all a second look, it'll overall be much quicker with the heavy stuff already done and hopefully not taking longer than a week as I ensure nothing got wonky from updating the tilesets with the new assets while also making some small touches if needed.
The Painter's Abode location is finished too, along with the initial cutscene with Mayor Richter when you first arrive to his house in Kahr being a tiny bit longer to account for the interior update.

So let's finish off this week with a screenshot of a familiar hall getting the overhaul treatment!


 

Tuesday, April 4, 2023

Legend of Queen Opala: Origin - Week 14 / 2023

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Finally got past the Grand Cathedral in Colussia, phew!

Sometimes you almost give a place "too" much detail and need to scale back a bit, but I'm satisfied enough now with how that turned out and has proceeded across several other locations, such as more assets added to the Imperial Castle, even the Drowning Castle got an upgrade.
The initial cutscene when you arrive at your Homestead and talk to your mother Cecily for the first time has been slightly extended to reflect some of the additional changes too.
Last but not least, I'm almost done adding another hidden location currently called Painter's Abode, with this one appearing in the first region since it didn't had one before.

That'll have to do for this week, so here is a preview of the new Divine Palace interior!


 

Tuesday, March 28, 2023

Legend of Queen Opala: Origin - Week 13 / 2023

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Ah yes, the interior train chu-chu'ing!
Considering the process of creating new assets isn't something that is even noticeable until added to the actual game, I've been working more hours than usual this week to get over the slow hurdle.
While I'll be going over all interior locations to see if they need any tweeks, the biggest changes so far are the Imperial Manor, the Divine Palace in Luminessa, and the cathedral along with the Imperial Castle in Colussia. (Duchess Mansion too, but you haven't been able to visit inside it yet)
I didn't prepare any post/pre comparisons, but I will be adding screenshots of these new looks in the coming weeks so you can compare them yourself to the old versions.

And to conclude this week, here is another little trivia for you!
- Did you know it's possible to find Masquerade in Colussia?

So here is the new Grand Cathedral interior, I'll see you next week!


Tuesday, March 21, 2023

Legend of Queen Opala: Origin - Week 12 / 2023

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The process of going through every interior has been proceeding!
One of the things that has always been bothering me is the very limited amount of decorative paintings that was available before, I think it was basically three different ones across all maps.
But that has changed during my asset creation phase as I've instead replaced those with 50+ unique ones that shows various locations from within the game world, rather than just being something generic like a flower or a face.

Re-visiting these interiors has also allowed me to catch a few overlooked issues, such as Beatrix's emoticon never changing during the last cutscene with her aboard the Magna Gerulus.
Although, that wasn't an issue if you had her wearing the costume with the mask covering her face, or if you rejected Lynevere's offer which made the cutscene technically missable.
Instructor Stella, Gin and the Skyhorn Maidens has also been updated with their finalized sprites!

To conclude this week, here is another little trivia for you!
- Did you know it's possible to be present during the sequence in Brightstone when Beatrix arrest Mayor Willheed to see for yourself how it plays out?

And with that, I'll see you again next Tuesday!

Tuesday, March 14, 2023

Legend of Queen Opala: Origin - Week 11 / 2023

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The nerve-wrecking Castle Warrengard overhaul is done, phew!
I still need to put it through some extensive testing and double-checking to ensure the removed maps, along with the newly added ones, work as intended with all the variations and transitions.
Now you can directly access the tavern from the main hall instead of having to run to the west/east wings of the citadel, just to swing back around and then do it all again on your way out.
I've also created a bunch of new assets and basically touched up every indoor location in Colussia, some changes subtle while others are much more noticeable.

With the size of the game and how easy it can be to miss smaller details, here is a little trivia!
- Did you know there is a chance to find Bal'Rana sunbathing outside the Ravaged Booty if you keep visiting the location before she joins your party?

That'll be it for now, nice and early in the day!