Tuesday, July 18, 2023

Legend of Queen Opala: Origin - Week 29 / 2023

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Another productive week knocked into the balls!

Story content has been worked on this time too, although I wasn't fully satisfied with the previous cutscene and went back to rewrite it while giving every person in Queen's Landing you can ask for a ship unique dialogue for just that one brief sequence.

There is also a fundimental change I've been experimenting with regarding textboxes, but further testing is needed before I decide if that is something I want to stick with and show off a preview, essentially it would allow for larger portraits while also trying not to cover too much of the screen.
Finally, I remade all of the buildings in Odidania with new textures, and did the same for the Grand Cathedral in Colussia since that is such an important location, being the very first thing players are able to see and explore when they gain control over the main character.
If you like, you can check below for a screenshot and cross-check it with the previous look from a month or two back to get a better sense of what is different this time around!

And that's about it for today, onward to next Tuesday!


Tuesday, July 11, 2023

Legend of Queen Opala: Origin - Week 28 / 2023

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I hope you're sitting down, because today it's all about chairs!

Nah, I'm just pulling your leg and possibly a finger, what I've actually been doing this week is continuing my work on updating the dice graphics and doing a bit of added detail to Colussia.
But perhaps what people are most looking forward to, I've finished the next dialogue sequence of the main storyline which leaves only one cutscene left before you leave the Frozen Continent.
A short and very much to-the-point weekly update, I'd say!

So I'll see you again next Tuesday!

Tuesday, July 4, 2023

Legend of Queen Opala: Origin - Week 27 / 2023

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Expect a nothing burger, extra all!
Yeah, almost like tradition every second month when a new beta is released, I don't really have any information to share other than most of the time up to that point being spent on preparing for it.
There has been a few minor things like icons for elemental weapoms getting new graphics and the custom dice being updated to show a different expression for each number, but that's about all!

Tune in next Tuesday instead for a hopefully more entertaining update!

Tuesday, June 27, 2023

Legend of Queen Opala: Origin - Week 26 / 2023

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Just another short, boring one for this week.
The next beta will be out on Thursday, which means most of this time has been spent on polishing the new content, smoothing out some rough edges and finalizing the cutscenes being included.
Some of the things to look forward to in this release is the five additional bad endings and the improved way they are triggered, slightly restructured story in the first hour and, of course, The Judicator along with the introduction of Admiral Gallus.

So hopefully you'll enjoy the next beta and I'll see you next Tuesday!

Tuesday, June 20, 2023

Legend of Queen Opala: Origin - Week 25 / 2023

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With a new beta looming around the corner, this week has mostly been spent on connecting the dots on the new story segments in the early game and populating The Judicator with NPC's.
I've also corrected some graphical issues that probably wasn't even noticeable unless you knew where to look, but present nevertheless. (Like the exterior of the city hall in Caimridge)
So a very short update for this week, unfortunately!

But there is always next Tuesday, take care 'till then!

Tuesday, June 13, 2023

Legend of Queen Opala: Origin - Week 24 / 2023

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Nothing about doors, I promise!

While it took far longer to solve than I'd like to admit, the improved method of handing out the various Bad Endings have now been fully implemented and will randomly pick one character from your active party when you lose, so the fewer you have with you into battle, the more likely it'll be the character you wish to see.
And while there is an intentionally low percentage it'll pick the main protagonist instead, you can easily boost that to a 100% success rate by leaving everyone else behind at camp.
In short, previously bad endings kind of clumsily worked depending on which characters you had already recruited, now it's entirely based on the partymembers you've selected for battle.

I've also tweaked some of the bad endings, both those mentioned from last week and older ones.
So the next beta should be coming out later this month with those included!

That's it for today, see ya next week!

Tuesday, June 6, 2023

Legend of Queen Opala: Origin - Week 23 / 2023

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How about we make this entire post about windows, yeah!?
W-Woah! Easy with the pitchforks and torches, I was only joking!

This week I got a lot of Bad Endings done that I've been meaning to include for quite some time since every party member is meant to get one before everything is eventually wrapped up.
Not just one, two...or even three! I actually managed to to make a grand total of five new ones!
These will cover Beatrix, Bal'Rana, Kythie, Naz'Raala (Steel Demoness) and Ra'Tiki/Mhu'Tiki.
I'm also intending to change how to trigger a character's bad ending, making it so it's done by merely having them in the active party, rather than being available altogether, as this in turn causes it to be far easier to trigger the main protagonist's bad ending by simply removing everyone else.
Which, of course, makes it easier to get each individual one too.

So that's a pretty short update for a big content drop, see you next Tuesday!