Tuesday, July 21, 2026

Legend of Queen Opala: Origin - Week 29 / 2026

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Colussia is finally done being updated, every page in each event on all individual maps!
The next juggernaut to handle will surely be Castle Warrengard, but I'm going in order following a list, and the citadel is among the last locations I'll get around to doing. 
(Although, I may do that one sooner for other reasons) 
 
Next up is Port Ronod, and I'm already halfway done with that place.
My goal is to finish up the areas in the first region and then launch the next beta as a bit of a v3.1.34 launch with so much changed, improved and reworked it deserves to be replayed from scratch to experience everything new. 

That's my plan ahead, I'll see you again next Tuesday!

Tuesday, July 14, 2026

Legend of Queen Opala: Origin - Week 28 / 2026

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The work-train is chugging along, choo-choo!

Now all outdoor and indoor maps in main Colussia is updated, with only a few in the Imperial Castle left and the underground/sewer sections remaining.
While the capital would've been a slow place to update nevertheless, it's going even slower due to me finding issues with the cutscene writing and changing/editing or outright replacing big chunks of the 10 year old dialogue.

Nearly every scene with Laquadia, Crayden, Beatrix and Masquerade has been tweaked, some noticeably different than others...like your first encounter with the jester now making her leave, crying over your meeting being love at first squeeze. 

And that leaves me with another screenshot of the updated UI, see you next week!


Tuesday, July 7, 2026

Legend of Queen Opala: Origin - Week 27 / 2026

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Slowly but surely, the massive update is proceeding.

All outdoor locations in Colussia and a good chunk of indoor maps are done updating.
Apart to the graphics of so much changing, so too is how certain events are processed, like shops and blacksmiths having some filler conversation cut to make the purchase/upgrade process much faster without using any excessive menus.
Several dialogues with NPC's and during cutscenes have been altered too.

Another change with the new UI is how relationship points are displayed when earned or lost, with a preview below of the protagonist smooth-talking Elin.
...Along with another random screenshot!

Hopefully I'll have all of Colussia done by next week, see you then!