Tuesday, February 16, 2021

Legend of Queen Opala: Origin - Week 7 / 2021

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Early Tuesday update!

And we're back to our regular schedule of more easy-going news stream.
I've spent this week tweaking the graphics for Lewd Box opening, fiddling with some older locations, along with adding trading cards and additional illustrations to the more recent ones.
I also noticed I never added any clothing pieces for Kythie in the past, so I've added enough of those to at least let you get a new costume to unlock.

But the vast majority of the time has been on overhauling the galley, since the optional illustrations portion of it has been long overdue for one since I did the same with the CG Scene Gallery.
I'm about half-way done, and when I'm done it'll be reduced from 22 pages (I think it is right now) to 14 instead, making each page more packed and reduce the amount of scrolling needed.
I may also make other small improvement like speeding up the "loading" times.

Thus, today's update is already donzo and I'll be back again next week!

Tuesday, February 9, 2021

Legend of Queen Opala: Origin - Week 6 / 2021

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Bring the popcorn, today's update will be another good one!

I quite literally just started this post after finishing the photostudio mechanic.
Some aspects of how the camera works has been tweaked to feel a bit better to use and I've introduced two new items in the Rewards section of the Encyclopedia in relation to the camera.
The Leather Leash mechanic has also been added and can be used with the "slaves" you hook up to your throne/wall in your private quarter of Castle Warrengard, with the first time per character triggering a small cutscene while subsequential uses let you play it out again without dialogue.

On top of that, I've gone over interactables that had "hidden" options until you got the right item.
Now it'll instead list the hidden option as locked and tell you the specific unlock condition if you click them, such as teleportation from crystals describing the feature is gained by winning the Scholar Quiz in Port Ronod, hopefully this will be helpful to new players!

And with that, I'll be back again with another update next Tuesday!

Tuesday, February 2, 2021

Legend of Queen Opala: Origin - Week 5 / 2021

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Let's blow the information load!

After several weeks with a bit of lacklusting updates, let me amend it today.
The International Edition version of Beatrix and Elin has been added to the Strippin' o' Die mini-game, I've also added a small cutscene that introduces players to the photo studio mechanic if you've built and upgraded it in the Castle Warrengard courtyard.
A few characters will be available from the get-go like Farah and Mhu'Tiki, with others being unlocked from a variety of things such as progressing through the story, helping them out etc.
You will also be able to unlock backgrounds for use by "completing" world locations, all of this is retro-active so any finished locations or characters from the past will automatically be added.
The coding for it is nearly done, so you can view a preview of the character select layout below.
(Used from the scrapped version of Bal'Rana's shop that turned into the Hall of Memories)

Some of you may also have seen leaked, animated videos of Laquadia working a gloryhole or Beatrix getting frisky with her faithful Tharg floating around the web in the past few months.
These were early prototypes of experimenting with how animations could be played and interracted with, and on that subject, collecting all ten trading cards in a set with unlock an animation with that specific character, done by the same artist who did the summon/tutorial animations.
When these will be added is unsure at the moment, but it is a confirmed feature!

And with that, I hope this week's update has been more refreshing!


Tuesday, January 26, 2021

Legend of Queen Opala: Origin - Week 4 / 2021

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Praise the Suns! (Lady Gwynevere's miracle orbs)

Another busy week done with the Frozen Continent worldmap and it's night experience tweaked.
Even more additional assets has been made to improve on old and upcoming maps alike, new monsters added to Proving Grounds and the Hot Spring Retreat is nearly done with NPC's.

A fan requested feature has also been implemented in the form of turning on/off luck enhancing items for the dice game, which can now be done from the ledger on the desk in your private quarters at Castle Warrengard, which also lets you change dice set up right there and then.
And finally, the International Edition now covers another CG Scene.

With that, I'll see you again next Tuesday as always!

Tuesday, January 19, 2021

Legend of Queen Opala: Origin - Week 3 / 2021

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Boogaloo Bungie Boobies!

'Tis has been a busy week, I got nearly all the graphical layers done besides maybe one or two, made additional assets that will be applied to a few previous maps, added Mhu'Tiki and Ra'Tiki to the International Edition of Strippin' o' Die and found a few issues I got cleared up.
(Did you know all indoor tent maps has a graphical bug? Well, it won't be there after next beta!)

I also spent time on trying out different ways of making the haunted mansion creepy with some creative spooks not applied anywhere else in the game, oh, and the name for that place ended up becoming "The Drowning Castle".

And with that checkmark, I'm out for now!

Tuesday, January 12, 2021

Legend of Queen Opala: Origin - Week 2 / 2021

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Time for another Tuesday update!

While the year was off to a slow start due to my weekend "vacation", I've been getting back into the swing of things over this past week with three locations finished on a map design level and just need additional content such as the graphical layers, NPC's, monsters, chests etc. before they are wrapped up and finished.
The current name for these locations are Proving Grounds, Hot Spring Resort and Crash Site, with the first mentioned most likely keeping that name while the other two are pending.

And I think that's pretty much it for this week, so I'll see you guys again in the next one!

Tuesday, January 5, 2021

Legend of Queen Opala: Origin - Week 1 / 2021

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First week of the new year, baby!

Aaaaand we're off to a bit of a slow start as I took the weekend off, sorry about that. x3
But when it wasn't the weekend, I worked on a couple of locations such as a new one at the Frozen Continent and one in the Beldorian Empire that'll only appear after a certain point.

With this soft start on 2021, I'll hopefully have a bit more to report on next week!
Until then, have a good one and I'll see you again next Tuesday!