Tuesday, June 27, 2023

Legend of Queen Opala: Origin - Week 26 / 2023

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Just another short, boring one for this week.
The next beta will be out on Thursday, which means most of this time has been spent on polishing the new content, smoothing out some rough edges and finalizing the cutscenes being included.
Some of the things to look forward to in this release is the five additional bad endings and the improved way they are triggered, slightly restructured story in the first hour and, of course, The Judicator along with the introduction of Admiral Gallus.

So hopefully you'll enjoy the next beta and I'll see you next Tuesday!

Tuesday, June 20, 2023

Legend of Queen Opala: Origin - Week 25 / 2023

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With a new beta looming around the corner, this week has mostly been spent on connecting the dots on the new story segments in the early game and populating The Judicator with NPC's.
I've also corrected some graphical issues that probably wasn't even noticeable unless you knew where to look, but present nevertheless. (Like the exterior of the city hall in Caimridge)
So a very short update for this week, unfortunately!

But there is always next Tuesday, take care 'till then!

Tuesday, June 13, 2023

Legend of Queen Opala: Origin - Week 24 / 2023

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Nothing about doors, I promise!

While it took far longer to solve than I'd like to admit, the improved method of handing out the various Bad Endings have now been fully implemented and will randomly pick one character from your active party when you lose, so the fewer you have with you into battle, the more likely it'll be the character you wish to see.
And while there is an intentionally low percentage it'll pick the main protagonist instead, you can easily boost that to a 100% success rate by leaving everyone else behind at camp.
In short, previously bad endings kind of clumsily worked depending on which characters you had already recruited, now it's entirely based on the partymembers you've selected for battle.

I've also tweaked some of the bad endings, both those mentioned from last week and older ones.
So the next beta should be coming out later this month with those included!

That's it for today, see ya next week!

Tuesday, June 6, 2023

Legend of Queen Opala: Origin - Week 23 / 2023

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How about we make this entire post about windows, yeah!?
W-Woah! Easy with the pitchforks and torches, I was only joking!

This week I got a lot of Bad Endings done that I've been meaning to include for quite some time since every party member is meant to get one before everything is eventually wrapped up.
Not just one, two...or even three! I actually managed to to make a grand total of five new ones!
These will cover Beatrix, Bal'Rana, Kythie, Naz'Raala (Steel Demoness) and Ra'Tiki/Mhu'Tiki.
I'm also intending to change how to trigger a character's bad ending, making it so it's done by merely having them in the active party, rather than being available altogether, as this in turn causes it to be far easier to trigger the main protagonist's bad ending by simply removing everyone else.
Which, of course, makes it easier to get each individual one too.

So that's a pretty short update for a big content drop, see you next Tuesday!

Tuesday, May 30, 2023

Legend of Queen Opala: Origin - Week 22 / 2023

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Doors, a closed one is meant to be opened...or...something, whatever.

With the cutscene in Port Ronod introducing Admiral Gallus and Instructor Stella now becoming a manditory story sequence, the overall structure and nearly every cutscene in the game between waking up in your chamber to encountering Masquerade for the first time in the Imperial Castle, has been updated or even remade entirely.
Meeting up with Beatrix by the docks to saying farewell to your teacher before she is heading out for the Kingdom of Namaria in her next contract will be the other requirement to visting Cecily at the Homestead before reporting back to Crayden, which you can do in either order.
I've also changed so the Traveling Scholar will always be available in Port Ronod, no matter time of day, as it was too easy to overlook him and miss out on the useful teleportation unlock he offers.
Finally, there was an issue with the Sewing Kit item not working properly with Farah that was brought to my attention and has now been corrected.

With one minute left of this Tuesday, that'll be all!

Tuesday, May 23, 2023

Legend of Queen Opala: Origin - Week 21 / 2023

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Alright, you don't want to hear me go on about having created 50+ more doors. (But I did do that!)
You're here for the meat on the steak, the gravy in the navy, the stuff that makes you feel ruff!

The Beldorian Armada's flagship has been renamed from "The Majestic Prime" to "The Judicator", making it sound a little more era appropriate and less alike The Magna Gerulus, with the flagship now essentially finished and fully explorable with the only thing missing being NPC's and lights.
I'm considering making the cutscene in Port Ronod mandatory for new playthroughs as missing out on Stella and Gallus introductions might make later encounters a bit weird, and it would likely take place before heading to Caimridge on the investigation, although accepting the offer to visit aboard The Judicator will remain optional.

I feel like there was something else...but since I can't recall what, that'll round up today's post!

Tuesday, May 16, 2023

Legend of Queen Opala: Origin - Week 20 / 2023

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Let me just quickly get it out of the way so you don't have to hear it again.
I've made even more. God. DAMN. ASSETS!!!

But hear me out, these ones have been really worth it to make the worldmap better represent up-close locations, such as the ports now looking more like ports, Arlon appearing like a farmland and the Grand Cathedral being visible in Colussia from the overworld.
I'm also in the process of creating the Beldorian Armada's flagship, The Majestic Prime, easily the biggest vessel I've created so far that'll come with a new Naval Officer class and a character named Admiral Gallus, who'll play a larger role once you unlock your own ship.
She and Stella are both introduced together in a new cutscene taking place in Port Ronod I've been meaning to add for quite a while, near the beginning when you are still a Crusader.
Once you've seen that cutscene, you are invited to explore the Majestic Prime, although it's time sensitive and becomes unaccessable once you've progressed far enough in the story.
(Since the ship leaves for the Kingdom of Namaria)

Even though it won't make any sense, I'll still allow players who've already reached the end of the latest beta to trigger this cutscene and be able to explore the flagship without any negative effects, since otherwise you'd have to restart the story to experience it.
Just remember it'll be something that is supposed to take place before you even meet Gabrielle.

And that about does it, see you next week!