First of all, please make sure to check the previous blog entry if you haven't already and follow the link to cast your vote for Legend of Queen Opala - Origin over at Offbeatr!
I must just say I'm slowly starting to realize how much I was limited in LoQOII, believe it or not.
The closer the Legend of Queen Opala - Origin gets to the needed vote number, the more I understand how much more I can do with a game when I have that amount of money I'm aiming for...I'm talking original battleposes, sprite pixels and such for the game.
In the recent few days, that has made me overflow with ideas and excitement for the next game!
As I'd be allowed to create a fully designed protagonist, without having to choose between already made poses, and create enemies not found in any other RPG Maker game before mine, so here is a few of the ideas I'll put into LoQO - Origin if I'm allowed to reach the funding goal.
The game will take place in the Beldorian Empire, located to the far west of Namaria, making it possible Festival Island "could" be one location shared between the Beldorian Empire and the Kingdom of Namaria.
While the two countries are somewhat similuar, the Beldorian Empire is more advanced and have perfected steam machines, which is used within the army as they prepare for war with a mysterious, unknown menace slowly overtaking Namaria and spreading closer by the day.
(Though not a very unknown menace, if you've finished LoQOII)
Unlike previous games, both the protagonist and main antagonist will change outfits as the game progress, with the protagonist of course being able to switch whenever he wants, changing costumes doesn't only change colors, but can be anything from armor to civilan clothing, changing both how the character looks while exploring, as well as in battle.
In short...All I can say is, I have big plans. :D