Tuesday, November 26, 2019

Legend of Queen Opala: Origin - Week 48 / 2019

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Looks like you guys were Puta Banana Split on the last update!
Taking the feedback into account, I think it might be best to keep things as they are (for now) but lower the rarity somewhat so the Golden Beetleblades spawns a bit more frequently.

For this week, I've gone over Castle Warrengard to correct some issues like characters not showing up without the appropriate citadel upgrades and adding rewards to the strip mini-game.
Each opponent now hands you two rewards, three if they are party members.
The first two are portraits that you can customize your private chambers with, which comes in small and large sizes, and the third reward being a nude "outfit" they can wear...uhh, or not wear?
They are currently handed out at 5, 10 and 15 victories, simply because it's a nice number, or maybe I should lower it to 3, 6 and 10 instead to cut out some time/grinding?
You will also be able to obtain portraits in other ways, as I highly doubt every female character in the game will be available for the mini-game.

I've also added missable conversations with Opala and adult Farah in the citadel if you decide to stop by between Blackgard Stronghold and Skalhalm, before the storyline calls you back there.

And with that, I'll be back again next Tuesday as always!


Tuesday, November 19, 2019

Legend of Queen Opala: Origin - Week 47 / 2019

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Everyone, lower your eyebrows! They have no reason being that high!

It's possibly going to sound like a disappointing update since it doesn't include anything new per se as I've spent this week adding the "renegade" version of all the new camp dialogues to said places, while distributing them to the various camp locales and Castle Warrengard. (Fixing some interraction issues at the citadel I found in the process)

But I do have some thoughs I'd like to share with you guys and hear some of your input regarding those pesky, rare Golden Beetleblades spawns and the Golden Tokens they drop.
Would it improve the experience if I got rid of the "Reward" shop in the Encyclopedia, where you've been using those Golden Tokens to buy upgrades, and instead make those rewards available at normal stores within the world itself? I don't have any alternative use for the Golden Tokens planned so the change might make them currently pointless, but they could still be a source for money?


That'll be all for now, folks!

Tuesday, November 12, 2019

Legend of Queen Opala: Origin - Week 46 / 2019

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Kept you waiting, huh...?

This week has been just as productive as the previous one, in fact, I pretty much got the exact same amount of work done too! That means three new camp dialogues are in, one each for Bal'Rana, Beatrix and Kythie, with one of them leading into a small sidequest.
I've also updated how "loot spots" show up when you have the item that makes unlooted ones appear more clearly, gone are the glowing orbs, and replaced with more of a sparkling effect.
Behelda also has her finished sprite included, with a small flexing animation on the side.

And with that, I'll see you again next week!

Tuesday, November 5, 2019

Legend of Queen Opala: Origin - Week 45 / 2019

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Tuesday update, woot!

It's been a good week, even though it might not sound like much on paper.
Been fiddling a little here and there on some background stuff, but also adding the two Treasure Map related items to the "Reward Shop" in the Encyclopedia...something that should've been there since episode 1, I just completely forgot all about it for some reason! Dx

I've also been adding more optional camp dialogues, two with Gabrielle and one with teen Farah.
And that's really all I can think of at the moment, I'll be adding a screenshot down below for one of Gabrielle's new dialogues that may sound a bit odd out of context! But it might be just as weird in context too, so...

That's it, I'll have another fresh report for you next week as always!