Tuesday, September 15, 2026

Legend of Queen Opala: Origin - Week 37 / 2026

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Still hammering away at Brightstone, but almost done!
While certainly not as extensive as Colussia, the town still needed quite a few rewrites due to some of the dialogue being severely outdated with how the current story is.
For example, one of the conversations with Mayor Willheed stated there was never an empress when discussing the previous emperor's children, when clearly you can now find some busts around the Imperial Castle and other places of Empress Alvastasia who was once married to Emperor Augustus before she passed away.

I also slightly changed the dynamic between the two Farah's, emphasizing more on their possible sibling connection, rather than that of a mother/daughter relationship.
I should have Brightstone finished this week, though!

And with that, I'll conclude today's update and be back next Tuesday!

Tuesday, September 8, 2026

Legend of Queen Opala: Origin - Week 36 / 2026

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And the beta was indeed released around the middle of last week!
It had one major bug that made progressing through the story in Caimridge impossible, but I fixed that and re-released the beta, which only had a few graphical glitches.
(Everything reported already corrected on my end for the next release!)

Besides bug fixing, I've also finished updating Grassland Road and the explorable parts of Hollow Gorge before the story takes you there later, along with half of Brightstone.
The next beta might even come out this month too, or in October at latest, since the next story progression block will probably be River Checkpoint, meaning it'll cover and let you finish the High Lord Gathering arc.

But that'll be it for today, see you next week!

Tuesday, September 1, 2026

Legend of Queen Opala: Origin - Week 35 / 2026

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The original plan was to surprise everyone with a beta release last Sunday!

Obviously...that didn't happened, solely because I worked out an even better way to show portraits without an invisible barrier cutting off parts, which made certain characters look like the box they were restrained to.
However, just removing the barrier is much easier said than done, especially since some of these portraits weren't made for widescreen and doesn't even have finished line-work.
Some characters could easily be fixed by simply mirroring the image, yet that in turn causes additional problems with some characters, like Gabrielle, since her beauty mark is meant to be on a specific side.

In those cases, I had to manually edit them, and in others without the finished line-work, I had to do that myself while adapting the art and coloring style to the rest of the portrait.
Long story short, the beta will still be out as intended during this week, just slightly later!

But I'll see you next Tuesday, one beta release richer!

Tuesday, August 25, 2026

Legend of Queen Opala: Origin - Week 34 / 2026

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The new v3.1.34 beta will be out next week!

I believe the only thing I have left is to update the trading card mini-game.
While that shouldn't take too long, I'm likely going to have to playtest some parts of the new build myself to see if everything is coming together as planned.
As for the past seven days, I finished Highland Inn, Nillia Woods and Painter's Abode.
Only now realizing that last one included a pretty big spoiler for new gamers, unless they thought it was just a typo, but that won't remain an issue since "Costume Fabrics" no longer have character names in them.
 
I've also changed how Legendary Monsters are presented on the field, gone is the the oddly inverted hue and instead they'll be highlighted with a warning sign above them to indicate they're strong foes. (Like you can see in the screenshot below)
And buying trading cards/outfits will now show a preview before the purchase. 

See you next week, maybe on the same day as the beta release!


Tuesday, August 18, 2026

Legend of Queen Opala: Origin - Week 33 / 2026

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Gotta have to backtrack on a statement I made last week!
Originally Windy Canyon would be the last location I'd update, which means that would also be where the re-launched beta ends...but progression wise, that is a bit of an awkward place to end it and also meant you could potentially miss out on getting Gabrielle for the party if you went through Windy Canyon at night.

So instead, I've decided Nillia Woods will be the last location, post Highland Inn events.
That gives you one more teleportation crystal and another party member, speaking of which, I totally forgot Crystal Sanctum had to be included in the list of locations too.
And while going through that place, I also updated Illumi to the latest story progression, along with including her as one of those "Concubine Maker" candidates.
With that, I should be able to announce the beta release date next week!

Thus, I'll see you in 7 days...

Tuesday, August 11, 2026

Legend of Queen Opala: Origin - Week 32 / 2026

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Three more locations have been updated and checkmarked off the list!
Homestead, Imperial Manor and The Judicator are those I went over this week, with the first two taking their sweet time due to all the cutscenes involved needing some tweaking with the writing, especially Imperial Manor to clarify some details that were glossed over.
Such as Mhu'Tiki's role in the mansion, from the perspective of Crayden.

Currently working on camp sequences, which are the last maps needed to be updated before I can re-launch the beta with all the changes and improvements included.

So as always, I'll be back again for another post next week!

Tuesday, August 4, 2026

Legend of Queen Opala: Origin - Week 31 / 2026

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Just like last week, I'm making good progress for this one too!
Darkthorn Keep, Lake Fairlight, Western Lighthouse, Grand Bridge and Windy Canyon are all locations I finished updating this week for the new layout, so only a couple of more before I can release the first beta with all the new features and details!

Below I've also attached two screenshots of the exact same moment during a cutscene.
The top is the old version of LoQOO, while the bottom is of the newly updated version.
The relationship meter (the hearts) now works a bit more like how health is displayed in Zelda games, with each individual heart going through a couple of changes before being filled and moving on to the next slot, helping you understand the progress much better than just having that one single heart.

Anyhoo, see you again next Tuesday!



Tuesday, July 28, 2026

Legend of Queen Opala: Origin - Week 30 / 2026

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While I knew Colussia was big and would take a long time to finish, I had no idea the difference was going to end up being as vast as it turned out to be...

Because while Colussia took a month to update with all the new layouts, this week alone I've already finished Port Ronod, Rivulet Hills, Caimridge and Fellhorn Ruins.
And that is despite doing a lot of rewriting, since apparently the first cutscene in Caimridge was so old it didn't reflect you could be a beastman...or that beastmen lived outside of the Land of Savages in general, but also some Laquadia/Osira interractions needed to be changed to better reflect how the story has evolved over the decade.

But that'll be all for now, see you next week!

Tuesday, July 21, 2026

Legend of Queen Opala: Origin - Week 29 / 2026

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Colussia is finally done being updated, every page in each event on all individual maps!
The next juggernaut to handle will surely be Castle Warrengard, but I'm going in order following a list, and the citadel is among the last locations I'll get around to doing. 
(Although, I may do that one sooner for other reasons) 
 
Next up is Port Ronod, and I'm already halfway done with that place.
My goal is to finish up the areas in the first region and then launch the next beta as a bit of a v3.1.34 launch with so much changed, improved and reworked it deserves to be replayed from scratch to experience everything new. 

That's my plan ahead, I'll see you again next Tuesday!

Tuesday, July 14, 2026

Legend of Queen Opala: Origin - Week 28 / 2026

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The work-train is chugging along, choo-choo!

Now all outdoor and indoor maps in main Colussia is updated, with only a few in the Imperial Castle left and the underground/sewer sections remaining.
While the capital would've been a slow place to update nevertheless, it's going even slower due to me finding issues with the cutscene writing and changing/editing or outright replacing big chunks of the 10 year old dialogue.

Nearly every scene with Laquadia, Crayden, Beatrix and Masquerade has been tweaked, some noticeably different than others...like your first encounter with the jester now making her leave, crying over your meeting being love at first squeeze. 

And that leaves me with another screenshot of the updated UI, see you next week!


Tuesday, July 7, 2026

Legend of Queen Opala: Origin - Week 27 / 2026

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Slowly but surely, the massive update is proceeding.

All outdoor locations in Colussia and a good chunk of indoor maps are done updating.
Apart to the graphics of so much changing, so too is how certain events are processed, like shops and blacksmiths having some filler conversation cut to make the purchase/upgrade process much faster without using any excessive menus.
Several dialogues with NPC's and during cutscenes have been altered too.

Another change with the new UI is how relationship points are displayed when earned or lost, with a preview below of the protagonist smooth-talking Elin.
...Along with another random screenshot!

Hopefully I'll have all of Colussia done by next week, see you then!



Tuesday, June 30, 2026

Legend of Queen Opala: Origin - Week 26 / 2026

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An update to surpass all updates is in effect...

The amount of work required for the UI update was much more than I originally thought, but carefully going over each event multiple times while doing specific changes/tasks each time seem to work without being too overwhelming.
I've almost finished updating all outside maps in Colussia, which apart from Castle Warrengard, is probably the most time consuming location to finish by far as it covers several time periods, have a lot of cutscenes and is also early enough in the game to have mirrored cutscenes. (Evil/Good protagonist alignment)

But its not only the UI being updated, a lot of small things too like including visual indicators when you are about to make a decision that affect evil/good alignment, removing the ME playing each time you obtain a new illustration, replacing the placeholder jingle for the earned titles, etc.
Menus in battle is being updated too, with the ally/enemy arrow icon changed and placed higher up where it will no longer be obscured by your party.

Work today isn't done for me, so I'm heading back into it!


Tuesday, June 23, 2026

Legend of Queen Opala: Origin - Week 25 / 2026

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Y'all with beta access are now one release richer!

Didn't even announce it, but the latest beta got a sneak release this weekend.
And with that done, I can finally move on to the juggernaut of an undertaking with updating one of the most basic, core features of the game, textboxes.
This update is going to take a long time to process and I will surely slip up in some places as it requires a lot of effort and concentration, but it'll be very much worth the pain in the end, considering how much better it looks already.
I'm also not saying this will be all I'm doing for the upcoming weeks, if my brain is struck with a big spark of imagination, I'll definitely switch focus to storytelling while it lasts.

Below is a work-in-progress of how the new textbox/layout will appear in the game.
I'll see you next week!



Tuesday, June 16, 2026

Legend of Queen Opala: Origin - Week 24 / 2026

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The cinema at the Gentlemen's Club basement is fully finished!
Filling out the "Connoisseur's Catalog" and finding the various treasures for the hermit on Gooner Island now also hands out rewards properly, with six more films available.
If you've already reached the required milestones, all you have to do is interact with the drop-off points to automatically unlock your rewards and be notified about it.

But that is all I have to report for now, I'll be back again next week! 

Tuesday, June 9, 2026

Legend of Queen Opala: Origin - Week 23 / 2026

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Wouldn't you know, it's already Tuesday again!

I was exploring some additional ways of unlocking animations, and while some methods were better than others, the results of the scrapped ideas can still be seen as a few locations went through a transformation and were kept that way.
Such as the home of the hardcore Laquadia stalke...err, "fan", in Colussia.
But something that I am working on that'll be kept is a new cinema found in the basement of Gentlemen's Club, and I've also added three more treasure maps.

Aaaand that's it for today, see ya next week! 

Tuesday, June 2, 2026

Legend of Queen Opala: Origin - Week 22 / 2026

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There are still moments each day I want to claw my face off from the withdrawals.
While the brainfog is still an issue and pretty bad, there are hours I can break through it.

But that's not why you're here, and I can happily inform you I've successfully been steadily working more and more on the game every day this week! 
And that in itself is clearly evidence I'm getting better, even if I don't feel it directly!
Most attention was given to the cinema, as I introduced a way to let players manually trigger the "climax" for the handful of animations that do offer such an ending, along with letting you stay within the cinema menu after finishing a movie, rather than exiting.

I also fixed a number of bugs and missing features, like the latest party member not showing up in the training ground or certain unlockable characters in the photoshoot atelier becoming available again too soon in NG+.

That's about it for this week though, so I'll see you again next Tuesday!

Tuesday, May 26, 2026

Legend of Queen Opala: Origin - Week 21 / 2026

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Slowly but surely, I'm crawling back to it...!

I would start by asking myself what I were thinking while working last week as I find myself now correcting a few minor issues with graphical updates I did...but that's just it, I wasn't thinking! At least not straight, and that isn't even a gay joke!

A few more animations got some attention to them with new sound effects added, in-game maps showing the world has been updated to reflect how everything looks now compared to when they were originally created, not much in all, but certainly more than what I had to say last Tuesday.

Should only get better from now on, I hope! See you next week!

Tuesday, May 19, 2026

Legend of Queen Opala: Origin - Week 20 / 2026

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The withdrawal brain-fog is still doing its dark magic, cleared up enough to let me focus, yet not enough to let me concentrate at the same time...if that makes any sense? 
But according to medical results on other people who went through the same thing, it's perfectly normal as it takes at least two weeks of withdrawals before your body and mind finally starts to heal, and tomorrow marks having gone through two weeks for me.

I have been dabbling a little bit in the game production, although nothing worth mentioning so it's probably just better to say I took this week off as well, even if it isn't entirely true.

Please bear with me riding out this storm, and I'll see you again next week!

Tuesday, May 12, 2026

Legend of Queen Opala: Origin - Week 19 / 2026

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This is going to be one of those word salad posts.
Because in all honesty, I was forced to take this week off to deal with some real life stuff.
I'm not quite over it yet, but I do believe it should be sorted out sometime this week.
And due to how important the next step in development is with updating all the textboxes, changing the emoticons and keeping track of all that, probably not wise doing that when you're distracted. 

So here is the battle-plan, men!
When I get my head out of the clouds, I'll first focus on polishing up some stuff with the animations etc. and release a new beta with that included, before I deep dive into the layout reconstruction.

And to not keep anyone worried, no one has died or is dying, so it's not that!
Let's, uhh...say I have quit horsedicks and the withdrawal is intense!
Oh, but I did manage to get this view of the worldmap done!

See you next week, hopefully with better results!


 

Tuesday, May 5, 2026

Legend of Queen Opala: Origin - Week 18 / 2026

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Momentarily pause from the grindstone!

The 360+ emoticons have been adjusted for the new framework and replaced the old.
This was something that had to be manually processed, one by one, since they'll need to replace the previous ones with the exact same individual names, otherwise they won't overwrite the old set, much like how replacing pictures/movies in a folder works.

Now begins the real effort, going through every textbox in the game and adjusting them for the new look while tweaking the emoticon coding to reflect the new style and layout.
At least the way it'll be done, it will allow me to smoothly change emoticons and textboxes in the future without having to edit anything in-game again, even if I change the size/style of the emoticons.

See you on the road next week!