Tuesday, July 17, 2018

Legend of Queen Opala: Origin - Update

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I was going to write something witty here, but it's just to 'effing hot to think straight!
But that's just how Sweden is right now since last week, the water in the toilet is boiling, cows running around on fire in the fields, the supply of surstromming growing way out of proportions, IKEA having a sale...It's a lawless wasteland out there!
(Some or all of those facts might be false)

Anyhoo, despite it all, progression is coming along smoothly, if a bit slow due to the heat.
Mostly I've been working on the last main cutscene taking place in Skalhalm, where you're facing a new character that so far has only been teased in these updates, before it's done and the next beta is ready for release! I don't think it'll be this week as there are some polishing I'd like to do and double check as well, but next week for certain!

So I'll see you guys next Tuesday again, be sure to drink a lot of water!

Tuesday, July 10, 2018

Legend of Queen Opala: Origin - Roseus Battlepose

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Holy shit! The azteks were right! D8

Let's begin with getting the perfectly normal, huge breasted, flower out of the way; Yes, the new battlepose for Roseus has finally been made and will also come with a downed variation, like all the others!
In hindsight, people might think her concept was inspired by one of the Digimons, but that would be inaccurate as the original character she was based off was none other than the wonderful Sunflower from Conker's Bad Fur Day, and that game's unique take on the of...ehum, "trampoline" trope.

In other news, all the maps for Skalhalm has been completed and is only missing interractable objects and a few additional cutscenes before that arc is wrapped up as well!

The international edition artist is also making progress and have currently finished 2/3 of all the illustrations required before he has covered episodes 1-3 and catched up to the other artists.
With the current timeline, he'll be done before the release of the current episode at the end of the year and won't delay anything.

And with that, let the Tuesday update come next week as always!

Tuesday, July 3, 2018

Legend of Queen Opala: Origin - Update

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Boom, weekshot!

I have to confess right away...
GamesDoneQuick that was on the entire last week did distract me enough to slow down work, thankfully it's only on twice a year, but always is a source of enjoyment I can't ignore.
Nevertheless, I've still been tinkering on Skalhalm in the meantime and added a bunch of maps, related to the location and its story arc.

T-That's about it really for this update.
Although, I can announce the next beta will be out this month!
One of the main features since the last beta, besides added story, will probably be the CG Gallery being updated with a bunch of missing illustrations from already unlocked scenes and having the latest one with the protagonist (which was teased in the previous beta) being finished.

And with that, may the next Tuesday come one week from now as the azteks surely predicted!

Tuesday, June 26, 2018

Legend of Queen Opala: Origin - Update

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Welcome back, everyone!

It's been another productive week with a few more cutscenes finished.
Currently, the Blackgard Stronghold arc has been done since a while back and I'm now hard at work on the "Skalhalm" arc that was originally meant to be featured later after you've returned to a previous area, although one that makes more sense to have it be done now after I revised how the scene with the protagonist catching up to Farah and Van played out.

Aaaaand...that's pretty much it really, sorry for the short update but I can't go into too many details without spoiling the story for you, and I'm sure you'd rather discover that for yourself and see what more surprises I have in store for you around the corner. ;3

Thus, another Tuesday update is knocked out of the park and I'll see you next week!

Tuesday, June 19, 2018

Legend of Queen Opala: Origin - Beatrix Figurine

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Praise be Yay, Kulu...Clay...uhh...what a happy day!

Alright, now when we'll never speak of that again, I can say it's been a really productive week! :3
While I've decided to go back and edit the cutscene I mentioned last time, an extended version probably no players will see on their first playthrough as it'll only play out under certain conditions/choices, I've also finished the outdoor map of the next village location you'll be visiting.

Originally I was going back to add the whole Illusian Forest portion of the game where you save Opala right after destroying the first Iron Spire, but it has to take a backseat for just a little longer as the current sequence of events is a bit of an requirement on my part since I decided to remake the cutscene where you catch up to Van and get Farah back.
Sadly, I can't say why you're visiting this village, you'll have to find out yourself when you get your hands on the next beta...although, I could say it involves a character appearing for the first time, one who was in turn revealed quite a while back during these updates!

And to finish this off, I'm finally adding Beatrix to the collection of figurines!
So head straight for that WebShop if you want to snag yourself a copy!
With that, I'll see you again next week!

Tuesday, June 12, 2018

Legend of Queen Opala: Origin - Miss Milkshake

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Geez, another one of these things!?
Fair enough, here we goooo!

Who is this Miss Milkshake...?
Well, it's no surprise for those who has been my Patreons for a while, but this is the hostess I have making v-logs at the end of each month where she summon up all the weekly updates made, with a nice flavor of humor added to it! And as an added bonus, she is also the voice actress for Mhu'Tiki and Sunny-Sue Ellen, once those characters have their voice clips added to the game!

And now when I've tried to bought enough time not talking about why you are all here, this week I can announce I've mostly been working on, and nearly finished, adding the next full CG Scene featuring the protagonist, one that was teased in the previous two betas by letting you see the first illustration, but nothing else...almost got that all fixed now, however!
The next cutscene taking place after Blackgard Stronghold has also been finished, although it's one of those cases where I had already spent a few days on it, then decided to scrap everything and begin from scratch as the updated version of the cutscene felt a lot better.
The old/new versions worked quite differently though, with the scrapped one giving Van and Farah a few dialogues to share with some back history in there before the main character shows up.
How the new cutscene plays out, well, you'll have to see that for yourself. ;3

Anyhoo, that'll be all for this week! See you next Tuesday!

Tuesday, June 5, 2018

Legend of Queen Opala: Origin - Update

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Tuesday update, dood!

As mentioned last time, the newest beta went live previous week on Wednesday.
Since then I've been focusing most of this time on crushing a few bugs and updating the CG Gallery with all the missing scenes and illustrations that has been part of the game so far, but not yet available for viewing in the gallery after being unlocked.

After keep hearing stories of Kythe reverting back to Kythie when starting a new game, I gave some of the mechanics a deeper look and noticed the Distress status has actually not been working properly this whole time, as it could only be cured by switching costumes for now, when it was intentionally meant to also go away when sleeping/resting.
But since the problem has been found, it has also been fixed, for the next beta that is!
And since Cecily has now been added, what did you guys think of her?

I fear that is all I have to share for this short, little Tuesday update.
So with that, see you next week as always!