Tuesday, October 16, 2018

Legend of Queen Opala: Origin - Naz'Raala Figurine

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Ah yes, this is one of those weeks where it feels like I haven't done anything...
Of course, that is not true! This week was spent on adding Farah to the "tent mechanic" taking place in the cities, along with updating her mini-game and Gabrielle's Tavern Wench Challenge with the International Edition CG Style.
I've also updated the Encyclopedia with the latest enemies and locations.
Buuuuuut...I think that's about it for this week? D;

Oh! And while she isn't ready for purchase yet, here is a teaser for the Naz'Raala figurine!
There will be a couple of new ones available around the end of the month, so if you've been looking forward to that, then there you go!

So with that short update, I'll see you guys again next week!

Tuesday, October 9, 2018

Legend of Queen Opala: Origin - Black Dame Battlepose

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Yes, it is I...Me!

After a lot editing, re-editing and re-effin-editing, I think I'm finally happy how all the previous cutscenes with Zweibelle shaped out with her finalized background story set in stone.
But besides being just a perfectionist weener, I made the first cutscene with Cecily manditory (the main character's mother) and tweaked some content to the opening sequences.
So that previous cutscene with her is now officially weaved into the story like if it was always there.

I've also added a new, optional cutscene with Cecily that gives the world a bit more perspective, along with adding Gabrielle and Mhu'Tiki to the new strip dice mini-game.
If it wasn't obvious by now, Black Dame has her battlepose done in the new artstyle as well!

And with that, I'll have my daily nap before getting high on coffee and head back into work!

Tuesday, October 2, 2018

Legend of Queen Opala: Origin - Zweibelle Battlepose

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Since this is a very Zweibelle oriented update, I thought I'd double down on it and also share her "battlepose" in the new art style!

This week I've been working on finishing the next cutscene that takes place immediently after where the latest beta left off, so players won't be stuck in the infinite loop of deciding what to do with the miners of Skalhalm.
But I also realized I had to go back and alter all the dialogues/cutscenes Zweibelle has been in before as the old her had not the same background she does now, as in...she didn't had a more specific background before, although now when I've filled in all the details about who Zweibelle is in the background, those old cutscenes wouldn't make sense where I'm going with the story.

So I'll be listing all the changes below, for those who have already seen the cutscenes and wish to know what is different.

- Spoilers -

In the old version, Zweibelle didn't know the Dragons of the Nine were real and was informed about them through Naluna.
Zweibelle also had a sense of admiration of Crayden and only decided to work for him when she was offered unlimited resources.

In the new version, Zweibelle knew about the Dragons of the Nine from before, even by their individual names, and was looking for the one slumbering beneath Kahr to confirm they were all still around, not just Nabonaga. (She still learned the location from Naluna)
She was also working for the Beldorian Empire, even before Crayden and Laquadia came, as Zweibelle is the inventor and creator of all the technology in the Empire, with Farsyne and Melforas being her apprentices. 

- End of Spoilers -

And with that, I'll see you next week as always!

Tuesday, September 25, 2018

Legend of Queen Opala: Origin - Paellicia Battlepose

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Ah, it's been a slow week...
I unfortunately don't have much to report this time as most of the work have been background tweeking related to having the party members show up in the towns, but I've also been testing a few different styles for the "Beldorian Chain" where the Rail Titans are placed, and think I've nailed the look I want to go with.

That means I need a good distraction...two big distractions, in fact!
So without futher Apu, here is a preview of the battlepose for Paellicia, Matriarch of the Harpies!
Sorry for the lack of news in this update, but hopefully her...aerodynamic...ballistics...will help you forget all about it!

Y-Yeah, so I'll see you next week again!

Tuesday, September 18, 2018

Legend of Queen Opala: Origin - Protagonist Battlepose

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I-It's still Tuesday in 'MURECA!

Alright, so here is a preview of the battlepose for the main character in the new art style, I picked the wolfman this time because...well, look at him, he gets even me going! 8D
I'll give you a look on the human version next week, as the beastman and human battleposes are slightly different.

In terms of game development, I've been working on adding Naz'Raala (Steel Demoness) as the next character for the tent mechanic, although you'll be having your fun with her down in the Castle Warrengard prison...unless you already let her go, then tough love.
I've also taken the tent mechanic, literally to the streets, as your party members will now always show up in towns and may be convinced for a rumble outside...although the time of day and you relationship status will play a part in their answer, with Mhu'Tiki clearly always up for some fun while, say, Ra'Tiki would be harder to convince.
Some girls would probably never agree, even if you have high relationship standing, that's where the "Ambrosia" item comes into play you've been able to purchase from the Reward Store.
Pop the lid on that thing and even Beatrix might not be able to resist her urges!
It also helps by-pass relationship standing so you can get to the good stuff sooner!

And with that, I'll see you guys again next week on totally a Tuesday too!

Tuesday, September 11, 2018

Legend of Queen Opala: Origin - Update

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Gaaah, I need to stop being late with these updates...one might think I'm pregnant, hey-ooo!

But this has been a pretty productive week, like the overhauled journal being finished.
It looks pretty much like the preview screenshot from last week, but the color palette to show weaknesses have been replaced with letters instead, going from A to F.

I also spent several days trying to figure out the limitations of the RPG Maker XP engine in terms of what it'll allow as animations in battle, having to repeat a really time consuming and boring method I'll spare you all...but in the end, I've found out Final Fantasy styled summons are a go, and the first one has been included in the game! What this means is that you'll be able to call for a powerful ally that'll trigger an (naughty) animation with the featured character before dealing heavy damage/states to all enemies, and the first one out is Roseus! (As hinted a while back)
And lastly, I've also finished adding Ra'Tiki as a tent candidate and just need to tweak her dialogue for the various options before she is a go!

So with that, I'll hopefully not be as late next Tuesday!

Tuesday, September 4, 2018

Legend of Queen Opala: Origin - Update

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Another Tuesday! Another update!

This week has mostly been spent on upgrading past graphics and layouts.
For one, the various main characters and their alternative outfits have been replaced with the new art style all the female party members have already been switched out with since earlier.
A sample of how they look will surely be shown at a later date, but for now...

I've been tweeking the journal and making it more useful, as you can see in the screenshot below, enemies will now list all of their elemental/state resistances so you can easily look up their weaknesses and don't have to remember what seemed to work against them.
Before this is finalized, I might change the color palette range to letters instead to easier point out what is most efficient against the enemy, and what they are most resistant against.
The journal entries for characters has also been slightly tweaked with their profiles updated, but that change is not as large and mostly just make it look a little better.

And with that, I'll see you yet again next Tuesday as always!