Tuesday, December 25, 2018

Legend of Queen Opala: Origin - Update

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Merry Christmas and Happy Holiday everyone!

Yikes, I almost forgot to make a Tuesday update this week with everything going.
Both in term of development and the seasonal, jolly, ho ho ho stuff!

As mentioned last week, the latest beta was released to my Patreon's the other day, so most of the work I've got done was prepping for that, fixing bugs, adding collectables, etc.
Not really sure where I'll take it from here, but now that the Illusian Forest arc is all wrapped up, I'll most likely continue onward with the story as both Kristallia and Elin is just around the corner to be properly introduced to the main character.

And with that short update, I hope you'll all enjoy the Christmas season and have fun!

Tuesday, December 18, 2018

Legend of Queen Opala: Origin - Naz'Raala Battlepose

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It is dangerous to go alone, take this!
A preview of Naz'Raala's new battlepose!

Like all the other battleposes in this updated style, she too has a downed pose, and you'll get to interract with her more in the next game update too!

Speaking of which, everything is set and ready as I've spent this week filling in the missing gaps and finished adding all the planned cutscenes for llusian Forest.
So next week, on Monday to be precise, the new beta will be out with either a really early morning upload or a late night one.
It all depends on how I end up spending Christmas!

Between now and then, I'll likely be going over and tweaking the new cutscenes while also adding some more optional illustrations stuff and such! 

So with that, I'll see you on Christmas Day!

Tuesday, December 11, 2018

Legend of Queen Opala: Origin - Naacia

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If anyone didn't predict Naacia being the next "Ultima" to be revealed after...waaait a minute, didn't we already do this!?
No, you're not having a stroke, I'm reposting Naacia again as her color palette has changed since last week to closer follow the original concept she had before she even was a LoQO character.

Game production has been coming along smoothly and the Illusian Forest arc has been completed, just need to add one small cutscene to tie it up with the continuation of the rest of the game, go back to polish the dialogues I've already made, and I'll have it all done in time for Christmas!

So with that, you know the deal! Next Tuesday I'll be back as always!

Tuesday, December 4, 2018

Legend of Queen Opala: Origin - Naacia

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If anyone didn't predict Naacia being the next "Ultima" to be revealed after last week, raise your hand! I said HAND, not the...anyway...

But yes! Naacia will be returning from the previous games, with a new look and the same personality, as the dangerous entity who has Illusian Forest under a spell, and will play some pranks on the protagonist and the others as they venture into the woods to save Opala from the cursed region.
Cecily may or may not be "used" in Naacia's attempt to corrupt the protagonist's mind as well...

As I mentioned last week, one of the things I've got done since last update is adding a new CG Scene between the protagonist and Opala, although I'll probably spend some more time fine-tuning that and add a little twist which will only happen if you made a few specific choices in the past, but to tell would be to spoil the surprise!

The final cutscene in Illusian Forest has also been remade, with now a much larger focus on Naacia's effect on the protagonist's mind and with the inclusion of some...dream-like sequences, much like what Jake experienced back in the first LoQO game when he came across Naacia.
All in all, I'm happy how everything is turning out and I hope you'll be enjoying it too when the next beta hits later this month, around Christmas time!

And with that, I'm fading out with a smoke bomb and will see you again next Tuesday!

Tuesday, November 27, 2018

Legend of Queen Opala: Origin - Update

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I was meaning to share a fan favorite today, who'll be returning as the third "Ultima" monster which will make an appearance in Illusian Forest...but picking the color scheme turned out to be a bit trickier than expected, as she'll sport a new look, much like Bal'Rana.
She'll definitely be ready for next week though, so expect to see her then!

Meanwhile, I've mostly been working on the last cutscene taking place in Illusian Forest.
I can't go into too much detail without spoiling some fun, but I'm pretty sure you're going to like it! It'll also have a CG Scene between the protagonist and Opala attached to it, but I haven't started that portion of the cutscene yet.

And I'm afraid there won't be a new beta this month, due to the week of work I lost while sick.
It's not a good idea to release one while the Illusian Forest arc is incomplete, as it'll get players stuck in that arc without the ability to continue on with the rest of the story.
In return...I'll have it done and ready for Christmas!

And that'll be all for today, see you again next week with the Ultima reveal!

Tuesday, November 20, 2018

Legend of Queen Opala: Origin - Update

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Aaaaand here we are again, one week later!
Let me get this out straight away, my storymode streak got foiled by a cold I caught like the very same day I made the previous Tuesday update, and it's been difficult to get into the mindset of all the characters during a cutscene when you have scrambled eggs of a brain to work with.

Even so, I persisted and tried to see what else I could do while being downed and sick.
Which ended up being fixing a few bugs, but it's also when I came up with the "booth" mechanic and started adding them to most places where it'd make sense to have them, like changing booths, WC booths, and even confession booths in the Cathedral of Colussia.
And if you are a deprived, dirty pervert...like me, you know where this is going.
GLORYHOLES FOR EVERYONE!!!

So with that little tidbit, next week will hopefully be more fruitful and healthy!

Tuesday, November 13, 2018

Legend of Queen Opala: Origin - Cecily Battlepose

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Boom, an innocent, sweet mother has appeared!
Here is a preview of Cecily's "battlepose" in the new artstyle, but perhaps its better to start calling these for journal entries as using the word battle is misleading, since several of these characters will most likely never appear in a fight.

It's been another very vegetable boobies week...
Oh, sorry, got distracted, I mean fruitfull, with my motivation being top notch! Several more cutscenes have been made, the start of Illusian Forest arc properly worked into the game, and a bit more than half of it already done! Illusian Forest will also be housing a new "Ultima" enemy not yet revealed, a fan favorite if you will...fu fu fu~

And you know what that means, I'll see you guys during the next Tuesday!

Tuesday, November 6, 2018

Legend of Queen Opala: Origin - Elin Battlepose

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Today is brought to you by the the letter T.
Titanic Teen Titties!

Speaking of mouthfulls, here is a preview of Elin's battlepose in the new artstyle, Beatrix's pride and daughter who isn't far off from making her first personal appearance in the game!

Game development has been going really well this week with my muse coming back to form after being drunk and hanging around crystal fairies for far too long.
So I've managed to get several cutscenes down, ranging from a few small ones to a big one that'll be my cue to go back and add that Illusian Forest arc I've teased about enough.

Oh! I've also added a dose of Naz'Raala content as her previous CG Scene can now be triggered in a non-renegade way, and you're also able to engage with her in the "tent mechanic".

With that, take care and see you next week!

Tuesday, October 30, 2018

Legend of Queen Opala: Origin - Update

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Guess-o-what-oh!? Tuesday-o-update-oh!

And what better way to begin than to crush you hopes and dreams, this will be a pretty lame one.
The latest beta was released over the weekend, so most of the time prior to that was spent on prepping the game for the launch, while the time after has been on fixing a few bugs.

That's...pretty much it really.
Although, Black Dame and Naz'Raala is also available in the webshop now, if you're into those!

And with that, onward to a hopefully more eventful Tuesday next week!

Tuesday, October 23, 2018

Legend of Queen Opala: Origin - Black Dame Figurine

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This has been a bit of a rough week!
While waiting for my muse to kick into gear again so I can get some more cutscenes done, I've been struggling a bit to work the stripping dice game into the other characters, and I made it far more complicated than it had to be before coming up with the best solution. Dx
In the end, I decided Bal'Rana shows up in your private quarters like before, but in a slightly prolonged cutscene where you get to have your first match against her and is taught the game, from there you get a short tutorial describing how it works and then you can simply invite the party members to your chamber for a game! (But only Bal'Rana, Mhu'Tiki and Gabrielle is ready so far)
And with that, I can announce the next beta will be out this weekend!

That's not all, here is a teaser for the Black Dame figurine!
If everything checks out, she and Naz'Raala should be available for purchase this weekend as well!

See you guys during the next update, one beta later!

Tuesday, October 16, 2018

Legend of Queen Opala: Origin - Naz'Raala Figurine

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Ah yes, this is one of those weeks where it feels like I haven't done anything...
Of course, that is not true! This week was spent on adding Farah to the "tent mechanic" taking place in the cities, along with updating her mini-game and Gabrielle's Tavern Wench Challenge with the International Edition CG Style.
I've also updated the Encyclopedia with the latest enemies and locations.
Buuuuuut...I think that's about it for this week? D;

Oh! And while she isn't ready for purchase yet, here is a teaser for the Naz'Raala figurine!
There will be a couple of new ones available around the end of the month, so if you've been looking forward to that, then there you go!

So with that short update, I'll see you guys again next week!

Tuesday, October 9, 2018

Legend of Queen Opala: Origin - Black Dame Battlepose

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Yes, it is I...Me!

After a lot editing, re-editing and re-effin-editing, I think I'm finally happy how all the previous cutscenes with Zweibelle shaped out with her finalized background story set in stone.
But besides being just a perfectionist weener, I made the first cutscene with Cecily manditory (the main character's mother) and tweaked some content to the opening sequences.
So that previous cutscene with her is now officially weaved into the story like if it was always there.

I've also added a new, optional cutscene with Cecily that gives the world a bit more perspective, along with adding Gabrielle and Mhu'Tiki to the new strip dice mini-game.
If it wasn't obvious by now, Black Dame has her battlepose done in the new artstyle as well!

And with that, I'll have my daily nap before getting high on coffee and head back into work!

Tuesday, October 2, 2018

Legend of Queen Opala: Origin - Zweibelle Battlepose

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Since this is a very Zweibelle oriented update, I thought I'd double down on it and also share her "battlepose" in the new art style!

This week I've been working on finishing the next cutscene that takes place immediently after where the latest beta left off, so players won't be stuck in the infinite loop of deciding what to do with the miners of Skalhalm.
But I also realized I had to go back and alter all the dialogues/cutscenes Zweibelle has been in before as the old her had not the same background she does now, as in...she didn't had a more specific background before, although now when I've filled in all the details about who Zweibelle is in the background, those old cutscenes wouldn't make sense where I'm going with the story.

So I'll be listing all the changes below, for those who have already seen the cutscenes and wish to know what is different.

- Spoilers -

In the old version, Zweibelle didn't know the Dragons of the Nine were real and was informed about them through Naluna.
Zweibelle also had a sense of admiration of Crayden and only decided to work for him when she was offered unlimited resources.

In the new version, Zweibelle knew about the Dragons of the Nine from before, even by their individual names, and was looking for the one slumbering beneath Kahr to confirm they were all still around, not just Nabonaga. (She still learned the location from Naluna)
She was also working for the Beldorian Empire, even before Crayden and Laquadia came, as Zweibelle is the inventor and creator of all the technology in the Empire, with Farsyne and Melforas being her apprentices. 

- End of Spoilers -

And with that, I'll see you next week as always!

Tuesday, September 25, 2018

Legend of Queen Opala: Origin - Paellicia Battlepose

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Ah, it's been a slow week...
I unfortunately don't have much to report this time as most of the work have been background tweeking related to having the party members show up in the towns, but I've also been testing a few different styles for the "Beldorian Chain" where the Rail Titans are placed, and think I've nailed the look I want to go with.

That means I need a good distraction...two big distractions, in fact!
So without futher Apu, here is a preview of the battlepose for Paellicia, Matriarch of the Harpies!
Sorry for the lack of news in this update, but hopefully her...aerodynamic...ballistics...will help you forget all about it!

Y-Yeah, so I'll see you next week again!

Tuesday, September 18, 2018

Legend of Queen Opala: Origin - Protagonist Battlepose

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I-It's still Tuesday in 'MURECA!

Alright, so here is a preview of the battlepose for the main character in the new art style, I picked the wolfman this time because...well, look at him, he gets even me going! 8D
I'll give you a look on the human version next week, as the beastman and human battleposes are slightly different.

In terms of game development, I've been working on adding Naz'Raala (Steel Demoness) as the next character for the tent mechanic, although you'll be having your fun with her down in the Castle Warrengard prison...unless you already let her go, then tough love.
I've also taken the tent mechanic, literally to the streets, as your party members will now always show up in towns and may be convinced for a rumble outside...although the time of day and you relationship status will play a part in their answer, with Mhu'Tiki clearly always up for some fun while, say, Ra'Tiki would be harder to convince.
Some girls would probably never agree, even if you have high relationship standing, that's where the "Ambrosia" item comes into play you've been able to purchase from the Reward Store.
Pop the lid on that thing and even Beatrix might not be able to resist her urges!
It also helps by-pass relationship standing so you can get to the good stuff sooner!

And with that, I'll see you guys again next week on totally a Tuesday too!

Tuesday, September 11, 2018

Legend of Queen Opala: Origin - Update

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Gaaah, I need to stop being late with these updates...one might think I'm pregnant, hey-ooo!

But this has been a pretty productive week, like the overhauled journal being finished.
It looks pretty much like the preview screenshot from last week, but the color palette to show weaknesses have been replaced with letters instead, going from A to F.

I also spent several days trying to figure out the limitations of the RPG Maker XP engine in terms of what it'll allow as animations in battle, having to repeat a really time consuming and boring method I'll spare you all...but in the end, I've found out Final Fantasy styled summons are a go, and the first one has been included in the game! What this means is that you'll be able to call for a powerful ally that'll trigger an (naughty) animation with the featured character before dealing heavy damage/states to all enemies, and the first one out is Roseus! (As hinted a while back)
And lastly, I've also finished adding Ra'Tiki as a tent candidate and just need to tweak her dialogue for the various options before she is a go!

So with that, I'll hopefully not be as late next Tuesday!

Tuesday, September 4, 2018

Legend of Queen Opala: Origin - Update

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Another Tuesday! Another update!

This week has mostly been spent on upgrading past graphics and layouts.
For one, the various main characters and their alternative outfits have been replaced with the new art style all the female party members have already been switched out with since earlier.
A sample of how they look will surely be shown at a later date, but for now...

I've been tweeking the journal and making it more useful, as you can see in the screenshot below, enemies will now list all of their elemental/state resistances so you can easily look up their weaknesses and don't have to remember what seemed to work against them.
Before this is finalized, I might change the color palette range to letters instead to easier point out what is most efficient against the enemy, and what they are most resistant against.
The journal entries for characters has also been slightly tweaked with their profiles updated, but that change is not as large and mostly just make it look a little better.

And with that, I'll see you yet again next Tuesday as always!


Tuesday, August 28, 2018

Legend of Queen Opala: Origin - Update

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Sorry for the late update in the evening!
So let's get straight to it before the day has turned into Wednesday by the time I'm done!
Wait, I just got a severe case of John Woo...

Anyhoo, this week has mostly been spent on updating the art gallery and rounding a few corners in preperation for the next beta...which will be released later tonight! Another thing I have worked on is an new mini game which you'll be able to play against all your female party members, although only Bal'Rana is currently available and you can see a preview of the graphic layout down below.
Yup, it's some good ol' fashioned strip gameplay!

So with that, I'll have to spend the next few hours compiling the beta.
Enjoy the evening, and I'll see you again next week!

Tuesday, August 21, 2018

Legend of Queen Opala: Origin - Update

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Sorry for the late update in the evening!
So let's get straight to it before the day has turned into Wednesday by the time I'm done!

I think I've mentioned it earlier in another update, but after I finished the Skalhalm arc, my intention was to go back to work on a story sequence right at the start of episode 3 where you head for the Illusian Forest to search for Opala while Kythie is recovering.
That is what I've been working on this week, all the basic maps are done and next I need to playtest them myself to make sure they are working properly as the location will work quite differently from anything else I've made before since there is a reason people who go in don't come back out, after all...and no, not due to an unbalanced Golem guarding a bridge this time!
This sequence will be added in a similar fashion like meeting your mom, it'll be worked into the story but can be gone back and experienced afterward without screwing up progression.

This unfortunately won't be included in the next beta though, as I won't have time to add any cutscenes before the end of the month when the next release is scheduled.
The only thing holding the next beta back from being distributed today already is me waiting for some CG illustrations to be finished for the newest scene, and some gallery updates.

But I think that'll do it for this week, tune in again next Tuesday y'all!

Tuesday, August 14, 2018

Legend of Queen Opala: Origin - Mhu'Tiki Figurine

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I think I'm starting to get the idea of hibernation...
During the heatwave, you oddly enough didn't feel too sleepy, no matter how little you slept.
But now when it's over, you feel a lot more tired...the bears are on to something, people!!!

Anyway, progression has been coming along smoothly with the game development.
I think the overhauled Castle Warrengard is completed now, with the new upgrades being available and more stores has been added for purchase in Odidania, which makes every upgrade for the citadel possible to make if you have secured all the trading routes/resources.
You don't literally need every single one, but it never hurt to be safer than sorry!
So the next beta will be released near the end of this month, featuring the renovated castle, two new mini-scenes with the protagonist, Bal'Rana as a new Tavern Wench Challenge candidate, and a little surprise I'm sure players will appreciate, even though it has never been requested. ;P

And while she isn't ready for purchase yet, here is a teaser for the Mhu'Tiki figurine!
Her default outfit couldn't be made as it had too many thin parts, so she was given a tiny little bikini instead, but will also come as a topless variation once available.
With that, I'll see you guys again next week!


Tuesday, August 7, 2018

Legend of Queen Opala: Origin - Update

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Hear ye! Hear ye! An update of outmost subpar quality!

Nah, kidding, this week have actually been really productive!
Not one, but two mini-scenes has been added, both featuring the main character, one being the long awaited one with Roseus you can trigger any time after defeating her, and the second with a character you haven't been able to romance before...but who?

I've also been working on the second phase of Castle Warrengard.
Finalizing the renovated version and prepping it for being included in the next beta.
As most know, the game never had enough resources to allow you to do the "last" upgrade, and while every other upgrade still needs to be manually performed by you, the full interior renovation will be an automatic story related part that is added once you finish the Blackgard Stronghold arc.
Some of the new upgrades the overhauled interior brings to the table is a courtyard/garden and establishing different shops within the citadel...but I don't want to spoil too much so I'll leave the rest up for you to discover on your own.

And with that, I'll see you next Tuesday!

Tuesday, July 31, 2018

Legend of Queen Opala: Origin - Update

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As mentioned last week, the latest beta was released over the weekend!
Most of the work I got done before then was finishing off the Skalhalm arc and polishing that area.

Other than that, there really isn't much else to report on during this update.
Althought, there is a ton of stuff in store for you around the corner, so I'll be able to shed some more light on that next week instead once I've dived deeper into that end and can better explain it!

So expect next Tuesday to be far more entertaining, I'll see you again then!

Tuesday, July 24, 2018

Legend of Queen Opala: Origin - Summoning Preview

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Geez, and I complained about the hot weather last week...that was nothing!
But as bad as things are, I'm still fortunate enough to not live in one of the large areas currently having wildfires spreading across the forests, something that seems to be happening to several EU countries right now with Greece getting the worst of it.
Summers just suck, that's about all that can be said.

In more uplifting news, what is this you see at the bottom...?
Remember a while back when I was talking about trying to see if I could have summons added to the game, in the way it works in the majority of Final Fantasy games? Well, that little sample is frame 64 out of Roseus' summoning animation! Although, don't be too excited since I've not had the time to see how it'll all work out in-game yet, I'll do that once I get the next beta out which will be released this weekend!

Speaking of which, I've made a lot of progress and is currently working on definitely the last cutscene of the Skalhalm arch, as I decided to extend it slightly beyond what was planned.
I also have two more mini-games planned, one might make it into the weekend beta, but no promises as it'll be the last thing I do after I know everything else is polished and taken care of! :3

And with that, we'll meet again next Tuesday while the newest beta hits this weekend!

Tuesday, July 17, 2018

Legend of Queen Opala: Origin - Update

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I was going to write something witty here, but it's just to 'effing hot to think straight!
But that's just how Sweden is right now since last week, the water in the toilet is boiling, cows running around on fire in the fields, the supply of surstromming growing way out of proportions, IKEA having a sale...It's a lawless wasteland out there!
(Some or all of those facts might be false)

Anyhoo, despite it all, progression is coming along smoothly, if a bit slow due to the heat.
Mostly I've been working on the last main cutscene taking place in Skalhalm, where you're facing a new character that so far has only been teased in these updates, before it's done and the next beta is ready for release! I don't think it'll be this week as there are some polishing I'd like to do and double check as well, but next week for certain!

So I'll see you guys next Tuesday again, be sure to drink a lot of water!

Tuesday, July 10, 2018

Legend of Queen Opala: Origin - Roseus Battlepose

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Holy shit! The azteks were right! D8

Let's begin with getting the perfectly normal, huge breasted, flower out of the way; Yes, the new battlepose for Roseus has finally been made and will also come with a downed variation, like all the others!
In hindsight, people might think her concept was inspired by one of the Digimons, but that would be inaccurate as the original character she was based off was none other than the wonderful Sunflower from Conker's Bad Fur Day, and that game's unique take on the of...ehum, "trampoline" trope.

In other news, all the maps for Skalhalm has been completed and is only missing interractable objects and a few additional cutscenes before that arc is wrapped up as well!

The international edition artist is also making progress and have currently finished 2/3 of all the illustrations required before he has covered episodes 1-3 and catched up to the other artists.
With the current timeline, he'll be done before the release of the current episode at the end of the year and won't delay anything.

And with that, let the Tuesday update come next week as always!

Tuesday, July 3, 2018

Legend of Queen Opala: Origin - Update

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Boom, weekshot!

I have to confess right away...
GamesDoneQuick that was on the entire last week did distract me enough to slow down work, thankfully it's only on twice a year, but always is a source of enjoyment I can't ignore.
Nevertheless, I've still been tinkering on Skalhalm in the meantime and added a bunch of maps, related to the location and its story arc.

T-That's about it really for this update.
Although, I can announce the next beta will be out this month!
One of the main features since the last beta, besides added story, will probably be the CG Gallery being updated with a bunch of missing illustrations from already unlocked scenes and having the latest one with the protagonist (which was teased in the previous beta) being finished.

And with that, may the next Tuesday come one week from now as the azteks surely predicted!

Tuesday, June 26, 2018

Legend of Queen Opala: Origin - Update

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Welcome back, everyone!

It's been another productive week with a few more cutscenes finished.
Currently, the Blackgard Stronghold arc has been done since a while back and I'm now hard at work on the "Skalhalm" arc that was originally meant to be featured later after you've returned to a previous area, although one that makes more sense to have it be done now after I revised how the scene with the protagonist catching up to Farah and Van played out.

Aaaaand...that's pretty much it really, sorry for the short update but I can't go into too many details without spoiling the story for you, and I'm sure you'd rather discover that for yourself and see what more surprises I have in store for you around the corner. ;3

Thus, another Tuesday update is knocked out of the park and I'll see you next week!

Tuesday, June 19, 2018

Legend of Queen Opala: Origin - Beatrix Figurine

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Praise be Yay, Kulu...Clay...uhh...what a happy day!

Alright, now when we'll never speak of that again, I can say it's been a really productive week! :3
While I've decided to go back and edit the cutscene I mentioned last time, an extended version probably no players will see on their first playthrough as it'll only play out under certain conditions/choices, I've also finished the outdoor map of the next village location you'll be visiting.

Originally I was going back to add the whole Illusian Forest portion of the game where you save Opala right after destroying the first Iron Spire, but it has to take a backseat for just a little longer as the current sequence of events is a bit of an requirement on my part since I decided to remake the cutscene where you catch up to Van and get Farah back.
Sadly, I can't say why you're visiting this village, you'll have to find out yourself when you get your hands on the next beta...although, I could say it involves a character appearing for the first time, one who was in turn revealed quite a while back during these updates!

And to finish this off, I'm finally adding Beatrix to the collection of figurines!
So head straight for that WebShop if you want to snag yourself a copy!
With that, I'll see you again next week!

Tuesday, June 12, 2018

Legend of Queen Opala: Origin - Miss Milkshake

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Geez, another one of these things!?
Fair enough, here we goooo!

Who is this Miss Milkshake...?
Well, it's no surprise for those who has been my Patreons for a while, but this is the hostess I have making v-logs at the end of each month where she summon up all the weekly updates made, with a nice flavor of humor added to it! And as an added bonus, she is also the voice actress for Mhu'Tiki and Sunny-Sue Ellen, once those characters have their voice clips added to the game!

And now when I've tried to bought enough time not talking about why you are all here, this week I can announce I've mostly been working on, and nearly finished, adding the next full CG Scene featuring the protagonist, one that was teased in the previous two betas by letting you see the first illustration, but nothing else...almost got that all fixed now, however!
The next cutscene taking place after Blackgard Stronghold has also been finished, although it's one of those cases where I had already spent a few days on it, then decided to scrap everything and begin from scratch as the updated version of the cutscene felt a lot better.
The old/new versions worked quite differently though, with the scrapped one giving Van and Farah a few dialogues to share with some back history in there before the main character shows up.
How the new cutscene plays out, well, you'll have to see that for yourself. ;3

Anyhoo, that'll be all for this week! See you next Tuesday!

Tuesday, June 5, 2018

Legend of Queen Opala: Origin - Update

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Tuesday update, dood!

As mentioned last time, the newest beta went live previous week on Wednesday.
Since then I've been focusing most of this time on crushing a few bugs and updating the CG Gallery with all the missing scenes and illustrations that has been part of the game so far, but not yet available for viewing in the gallery after being unlocked.

After keep hearing stories of Kythe reverting back to Kythie when starting a new game, I gave some of the mechanics a deeper look and noticed the Distress status has actually not been working properly this whole time, as it could only be cured by switching costumes for now, when it was intentionally meant to also go away when sleeping/resting.
But since the problem has been found, it has also been fixed, for the next beta that is!
And since Cecily has now been added, what did you guys think of her?

I fear that is all I have to share for this short, little Tuesday update.
So with that, see you next week as always!

Tuesday, May 29, 2018

Legend of Queen Opala: Origin - Update

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Phew! Finally got that last cutscene during the Blackgard Stronghold arc sorted out yesterday!
It ended up being longer than expected as there were some additional questions I wanted to address, such as two specific characters meeting for the first time and it feeling cheap to just brush it aside like it'd be nothing.

I'll be spending today and tomorrow on polishing up the new areas and hopefully finish the initial cutscene with Cecily in time before the release of the next beta...which will be late tomorrow!
So, sorry for the very light news update this week, but this bitch needs to get back to work!

As always, zone out and tune in next Tuesday!

Tuesday, May 22, 2018

Legend of Queen Opala: Origin - Bal'Rana Battlepose

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And so it's time to share some booty!
Y'arr! Ther' be treasure, matey! Raise me mast! Etc!

Or in short...
Here is a preview of Bal'Rana's battlepose.
The unfortunate Pirate Queen is getting a lot more focus and sceentime this time around after essentially just cameo in the previous two games, with most noticably running the shop you'll be able to use to unlock CG Scenes with those Emerald Gems you've hopefully been saving up, and not sold!
The shop has been previewed in the past, however, it hasn't been fully implemented in the game yet as I've been busy working on story content instead.

Speaking of which, I'm currently working on the last cutscene taking place in Blackgard Stronghold, which has been slightly expanded in the map count as I decided to make a small portion of the forest outside a visitable area, instead of one that only appears in a single cutscene.
Once that is done, I'll be able to release the next beta with that arc finished and your home available for exploration! That should be before the end of the month, unless something comes up!
And yes, that does include the introduction to Cecily. ;D

So, next Tuesday, new update!

Tuesday, May 15, 2018

Legend of Queen Opala: Origin - Update

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TACO TUESDAY!!!

No, wait, you're here for the weekly update, my bad!
Then what is new this time around? Well, I got into a bit of a slump about the ending portion of Blackgard Stronghold and have been pondering on how to best proceed, I know what and how, just not the best way to carry it out...but I almost got it sorted out by now!

Meanwhile, I went ahead and worked on some other areas of the game instead, in form of adding and finishing the protagonist's home, while also officially add Cecily (his mom) to the game.
I might make the first trip to your home manditory, and insert that early into the story between leaving the Imperial Castle for the first time, yet before getting the assignment to investigate Caimridge, to make sure the first time you return back home is made on purpose and not by accident from exploring the worldmap the first time you'd otherwise get access to it. 
So as of the next beta, expect to see a new location suddenly pop up on the worldmap, northwest of Colussia! And that's pretty much it for this week!

Next week, next Tuesday...we'll meet again!

Tuesday, May 8, 2018

Legend of Queen Opala: Origin - Osira Battlepose

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Time to finish of the new battleposes for the egyptian trio by showing off Osira, who'll apparently be in Beyond Good & Evil 2.
...Just with a different haircut and without the loveable, charming personality. ;3
If you don't know what I'm referring to, check out my Twitter for all those pointless express-without-thinking tweets we've come to love from the internet!

In more serious news, the story sequence taking you through Blackgard Stronghold has been all polished up by now and in a much more solid state than the rushed release. (Which had surprisingly few issues!)
A new set of weapons have been added to the inventory system and new skills have been tweaked to introduce the character who'll be teaming up and be playable in the next beta.

And while it might be too early to get hyped, I'm also currently experimenting to add animations during battle by the same artist who made the opening sequence with Kristallia and these new sets of battleposes.
If it works out well enough, I'll branch out and expand upon the mechanic, but for now the idea is to have summons you can call upon like in Final Fantasy games.
Mainly, I'm thinking of the powerful monster girls you can encounter, with the plant babe Roseus being first out as she is already in the game, but also the MILF harpy and the mermaid on the table for later as you encounter them...see it as a nice little bonus for defeating them!

And with that, I'll be back with you next Tuesday!

Tuesday, May 1, 2018

Legend of Queen Opala: Origin - Opala Battlepose

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I almost didn't made it in time...but I managed to release the latest beta yesterday, although I severely underestimated how much time I needed to finish and polish off the last area in the game.
So while it was rushed and I felt disappointed in myself, the story was still solid and there was no game breaking bugs or sequence breaks.
I'll be releasing an updated beta in a week or two that'll address the things I had to rush and give me enough time to finish that second area, possibly even finalize the full CG Scene I wanted to add in there, along with some missing graphics.
If you got your hands on the beta, did you find all the optional conversations in the second area? I think it has 7-9 of them with various characters you can miss if you follow the story too straight. ;3

Oh! And, uhh...here is the new Opala battlepose!
Yes, I know, her wearing panties goes against canon and the lore, but I can say she is only wearing them here to not offend any viewers and I promise she's totally going commando in the actual game!

With that, back to work for me and I'll see you again next week!