Tuesday, December 26, 2023

Legend of Queen Opala: Origin - Week 52 / 2023

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And we've arrived at the final Tuesday for this year!

As the latest beta went live the previous week, I've only fixed a few minor issues and taken the rest of the time off to just relax and spend time with family like most people tend to do around this time.
So no progress to report for this one, I'm afraid.

But that'll change for the first update in 2024, Happy New Year everyone!

Tuesday, December 19, 2023

Legend of Queen Opala: Origin - Week 51 / 2023

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As mentioned last week, here comes the beta announcement for this christmas!
And the release date for that one will be sometime tomorrow on the 20th of December!

I have some finishing touches and playtesting to do, but everything else is done.
The new location in Famine Wasteland is completed and the sidestory spanning across that whole region can be progressed to the point where you need to enter a certain tower, although it sadly ends there for the time being as the assets beyond that point hasn't been made yet.

To summorize what some of the new beta content will include -

  International Edition has two more CG Scenes finished.
  Every blacksmith now has an accessory tab added.
  Duo photoshoots between certain characters for the atelier.
  Support Roles available with currently four different characters.
  The Unveiled Chapel location at the Famine Wasteland region.
  Changed interface for all character interraction options.
  A short Famine Wasteland storyline.

So I hope you'll enjoy tomorrow and Merry Christmas in advance!

Tuesday, December 12, 2023

Legend of Queen Opala: Origin - Week 50 / 2023

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While I can't give a precise release today, the next beta will be out around the 20th so it might be next Tuesday or at the very least get announced by then!

Work on the alternative world has continued and expanded, now including a short side-story spanning across the different areas, akin to the tour with Gabrielle of the haunted mansion.
Although it won't be concluded in this beta as the assets for a boss battle at the end unfortunately won't be finished in time, and I won't have enough days to finish all planned cutscenes.
You will be able to encounter an enemy that has only been mentioned since LoQO2, though!

With that, I'll see you again next week with some form of beta announcement!

Tuesday, December 5, 2023

Legend of Queen Opala: Origin - Week 49 / 2023

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Ho ho hoes! Only a few more weeks before Christmas!

Apart from doing a bit of fixing here and there, the main event I've been working on since last Tuesday is adding a church dedicated to the Goddess Primoria I've had in the backlog for a while.
Originally I was looking for a good place to make it a secret location, but due to the lack of mentioning of her in the main story up until later parts, I decided to instead change the chapel in Illusian Forest. (The place where you rescue a certain damsel in distress and meet Naacia)
You'll also be able to visit Illusian Forest in the...alternative...world, yeah.

I think that's all I had for today, so I'll see you next week!

Tuesday, November 28, 2023

Legend of Queen Opala: Origin - Week 48 / 2023

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While there has been some touching up here and there, the main focus during this last week has been on the support role characters and giving them the unique skills you get while they're active.
Some more useful than others, but chances are you'll be running with the babe you want to see the most by your side, rather than who is the most effective in a combat scenario.
There will be four of them (at least) in the next beta being released sometime before christmas.
Plenty additional ones will come at a later date too!

Each one will have two "outfits" with one being dressed and the other...nude, naturally!
Maybe more later on since I overcame a pretty big hurdle when I realized who you have with you has to affect changes made to your usual outfits if you decided to change into something else.
Which, uhh, is surprisingly difficult to explain, but it would've been a nightmare to implement if I hadn't thankfully solved that in a much more graceful way than wall-o-text-coding.

And that's it for today, see you next week!

Tuesday, November 21, 2023

Legend of Queen Opala: Origin - Week 47 / 2023

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Pretty much back in business!

Since there isn't a coding MacGuffin that magically correct everything for you with the press of a button, I've painstakingly and manually gone over every single Ruby Chest, Dream Chest, Master Hen'Tai location, shop purchase marker, locked spot, weak wall, poster and etc. to have them all be updated with how the menus are meant to look now.

It might seem like a minor detail, but consistancy is an important way to correctly convey information to the player of what an action does from the visuals alone.
Such as whenever the protagonist is given a choice, words you speak are written like normal, text within (these) indicate a thought while [this] points to an action/command being taken.
It's probably common sense for most people, but you never know when it might end up useful!
I also clarified a bit more on what posters do in-game and allows you to revert them back to their original state if you wish to do so, along with highlighting the required item you're about to use when interracting with locked stuff or about to blow something up.

That'll be the wrap-up for today, so onward to next Tuesday!

Tuesday, November 14, 2023

Legend of Queen Opala: Origin - Week 46 / 2023

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Oih, what a week...!

Keep your enthusiasm to a minimum for this one, because I'm afraid I haven't really been able to accomplish much besides finishing touching up on the in-game menus.
It's just been a series of unfortunate events that accumulated to me getting food poisoning yesterday, fun stuff, but at least the worst should be over and I'm slowly getting it back together.
So there is totally no need to worry about me since normally it wouldn't even had been worth mentioning, but as it interfered with work, I had to explain the why and whatnot!

Let's hope for more productive results for next Tueday instead!

Tuesday, November 7, 2023

Legend of Queen Opala: Origin - Week 45 / 2023

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Good mooooorning, Tuesday!

I spoke too soon about the menu thing being all done as I decided to give it a second pass to further change and tidy up some things, but it's also good that I did because I found several things I obviously overlooked during my first run through.
And while I feel far more confident about it now, I'm still keeping an older build as a permanent back-up in case I've accidently removed something from any interraction.

I've also added three new cutscenes related to the atelier that is tiggered by doing a photoshoot with a specific character, each one unlocking a duo photoshoot opportunity between the two females who appear in the cutscene before it.

Although, that's it for this week!

Tuesday, October 31, 2023

Legend of Queen Opala: Origin - Week 44 / 2023

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Happy Halloween!

The menu overhaul is thankfully done at last.
Getting through the camp ones slowed it down severely since I couldn't risk copy/pasting stuff around in fear of overwriting unique parts to each different camp setting, like the side-quest finding a Jumbo Lewd Latcher which can only be concluded at camp in Northern Fields.

And to everyone's delight, drum rolls please...
I can also share I've updated the International Edition with two more CG Scenes covered!
But that's pretty much all I have to share for this Tuesday.

I'll see you again next week, though!

Tuesday, October 24, 2023

Legend of Queen Opala: Origin - Emoticon 33

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Here is the scariest part of this month...
The last emoticon was in October too!

Although, this time I'm presenting you with the finalized look of Admiral Gallus.
The dominatrix who abuse her power to have men submit under her boot if they wish to serve on The Judicator, flagship of the Beldorian Armada!

In other news, I'm still in the process of updating menus as I had to re-shuffle some things to accomidate to the support role option for party members who won't be actively fighting.
But I'm also taking the opportunity to make browsing the menus smoother by allowing you to back out of each window with the press of a button, and not having any other commands force the menu to close to avoid having to interract again in case you want to do more than one thing at the time.

And that's it for today, see you again around Halloween!

Tuesday, October 17, 2023

Legend of Queen Opala: Origin - Week 42 / 2023

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Let's begin with the least interesting part first, shall we?

I've been on a crusade to frame menu options in a way where they have more consistency.
As I did, I noticed it's been a bit all over the place and probably arranged according to how I felt that day, referring to the choices you do with the in-game menu, not the more visually ones.
It's a small thing, but that's no excuse to leave it unattended.

On the flip side, remember the power fantasy thing I mentioned last week?
Yeah, that blossomed into something far larger than originally intended in every possible way!
Initially I were merely going to let players obtain an item that lets you take Laquadia into battle with you, with her taking up a party slot as a useless combatant who's just there as eye candy.
Then I thought, is there no other way to do it without using up party space?
And that lead me to introducing support roles that share space with the protagonist and expands the position to additional characters than just Laquadia alone.
No unlocks required, support roles is available the moment you have the first character who can fill out that role, which is Lady Farah, but you can also assign it to Queen Opala, Stella etc.
When they are active, they'll also show up in camp but won't participate in story events.
While only one can be activate at the time, they each bring their own support skill to the table when accompanying you and allows for the "Submit" skill to be performed on yourself to affect whoever is currently in the supportive role.

And with that, next week will have a Tuesday as well!

Tuesday, October 10, 2023

Legend of Queen Opala: Origin - Week 41 / 2023

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And we're well into Spooctober!

There are a few things I've been doing this week, for sure.
One was working on a mechanic for the "Touch of Dominance" skill to be used outside of battle, and while I originally wanted it to be a bit more involved like safe cracking with some player input, the system I had in mind just didn't work out and I pulled the plug on the attempt before I had wasted too much time...but that's just game development for you, not every idea pays off!
The feature itself will still be in the game, just not with a mini-game associated to it.

It only took 8 years or something, but blacksmiths now finally has an accessory tab so you can make use of all those crystals, etc. to craft gear protecting against negative states and such too.
And finally, I may be working on a little treat related to bringing a certain character with you into battle, although she is useless in a fight, the option will simply there for the power fantasy faction and having some additional eye candy to keep you company.

Tuesday round-up donzo, so I'll be back again next week as always!

Tuesday, October 3, 2023

Legend of Queen Opala: Origin - Week 40 / 2023

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With the latest beta having dropped, you might know what that means...

Not much to report on the front line this very early morning! (Unless you live in the far east)
The time leading up to the Friday release was spent on finishing adding what was left and playtesting the new portions so the cutscenes could be stringed together properly, along with correcting any quirks that showed up in-between.

Since then, I've been listening to fans and corrected any mistakes they might've found.
It always surprises me how few issues there usually are with each release, as I expect the worst and feel certain there is something I forgot, missed or simply overlooked.

And that's it for today, I'll be seeing you again next week!

Tuesday, September 26, 2023

Legend of Queen Opala: Origin - Week 39 / 2023

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This week has been all about storymode!
That's right, the cutscenes and the branching choice I've been adding over the last couple of months have all been fully finished and chained together to the point you're back in the Empire.
It had a few hiccups, but I should have enough time to playtest and fix those problems before the next beta is released on Friday.

And if something unforseen happens and I miss that tight window with a day or two, I'll personally send a download link to everyone who had the appropriate pledge during September, in case you specifically supported that month for the beta and weren't planning to renew for October.
Nothing more to report besides that, it literally was all about story this week!

So I'll see you next Tuesday, one beta release later!

Tuesday, September 19, 2023

Legend of Queen Opala: Origin - Week 38 / 2023

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The next beta is fast approaching, yo!
So among all of the things that need wrapping up, this week I finished adding the "Cirque des Monstres" location that can appear in a few different spots, along with a new sidequest called "Gotta Catch 'Em All" that'll be something of a world tour...I mean, within the explorable areas that can fit in the game, as the namesake might suggest!

The Encyclopedia has been updated too and Castle Warrengard has its Hunter Board.
More CG Scenes that had missing art styles has been corrected and...uhh, that's all I can remember doing at the top of my head.

One more Tuesday before the following beta drops, so I'll see you next week!

Tuesday, September 12, 2023

Legend of Queen Opala: Origin - Week 37 / 2023

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Worldbuilding is the word of the week!
Additional statues and busts have been made with already existing ones edited as well, along with adding interractions to all of them to let you know who is depicted on each bust, statue etc.
Only busts of Laquadia, yet not a single one with the freaking Emperor Augustus himself!? Fixed, and I also threw in a bonus there of the late Empress Alvastasia, as I figured it would make sense to have at least some kind of evidence the mother of Frederick and Francesca lived alongside her husband at some point in the past and to give some clue of how she might've looked like.

The questline for Grandmaster Pai'Zuri has been finished too, with his third/last sidequest letting you learn his signature move...that's right, the Slide-Nip-Twirl Nuk Nuk! Like the previous two orders you could learn from him, this one will also be a mechanic in itself and not be a damage dealer.
I'm also planning an amusing way to pull it off outside of battle...huyk huyk huyk...

That's it, see you again next Tuesday!

Tuesday, September 5, 2023

Legend of Queen Opala: Origin - Week 36 / 2023

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The workflow for this week has been all over the place!
As in, I've done a bit of just about everything, from fiddling around with scripts, continuing adding the drawers/cabinets sound effects, making new and editing existing assets, to even spending some time on Osira's upcoming CG Scene.

I also mentioned a while back I was looking into improving textboxes and how emoticons are displayed, and I believe I might've figured out the best way to move forward, which would allow emoticons to be about three times larger without clashing with anything else on screen.
Applying that would be a rather massive undertaking though, so I'll probably have to save working on it until after the next beta which should be released later this month.

And that's all for y'all, see ya next week!

Tuesday, August 29, 2023

Legend of Queen Opala: Origin - Week 35 / 2023

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This week has been really hard to the core, hardcore even!
90% across all various timelapse scenarios of Colussia has either been corrected, edited or rewritten entirely to take the overall lore of the entire game into consideration, as some of the older dialogues was severely outdated or just plain wrong for this point in game development.
And we're talking about every single NPC here, so no small undertaking!
A small example is the seven tombstones outside the Grand Cathedral now being seven monoliths devoted to the gods/goddesses who descended upon the world and survived the Divine War, an event that took place ages ago following the one between the Lunasterians and the Dragons of the Nine.

Apart from that, I've included some additional ambiance and streamlined searching through looting spots so the main character no longer states he found something each time you do, and instead just gives you the ding-darn loot already!
Drawers, desks, cabinets etc. also makes a small sound appropriate to how it would sound to open them, but at a lower volume than usual, to add some more immersion than just hearing the music track.

That should be all for today, see you again next week!

Tuesday, August 22, 2023

Legend of Queen Opala: Origin - Week 34 / 2023

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With the Hunter Board now available in each town, it's funnily enough only missing from Castle Warrengard, the single place it was meant to original appear.
While this might initially sound weird, the delay is because the citadel alone need a bit of a rearrangement of some textures/graphics with all the upgrade variations taken into consideration.
The new battleposes for all female monsters and their downed/distress sets has also been added to be in the same art style as that of the main party and such, along with a bunch of CG Scenes now updated with Beastman versions, such as Laquadia's latest cowgirl crowdfunder situation and nearly all of the most recent Bad Endings.

I think that covers about everything for this week, so I'll see you in the next one!

Tuesday, August 15, 2023

Legend of Queen Opala: Origin - Week 33 / 2023

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The Hunter Board is now fully completed!
It took a little extra time adding the 33 targets (2 being the Ultima monsters) to it as I had to ensure the provided information about each one wasn't giving out spoilers and mention locations or monsters you haven't even discovered yet.
Each contract is automatically updated though whenever you do find those enemies and areas.
I've also been working on a third battle command you can learn from the questionable grandmaster, that'll tie in with a new location called "Cirque des Monstres" and the overhaul of the battleposes for all female monsters.

That's all for today, I'll be back again next Tuesday as always!

Tuesday, August 8, 2023

Legend of Queen Opala: Origin - Week 32 / 2023

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I decided to go for the branching path in the latest cutscene!
While this obviously takes longer to make, I think it's a nice payoff and a bit of a fan service.
I shouldn't spoil the surprise, but know when you get an option, the "taller" person was originally not intended for the scenario.

The Hunter Board is almost done too, and while I thought to have it be located right outside the front entrance to Castle Warrengard, I figured it wouldn't hurt to have one appear next to the inn at every town for convenience and also make it accessable before you even get to the citadel.

And that's about it for today, the work must go on!

Tuesday, August 1, 2023

Legend of Queen Opala: Origin - Week 31 / 2023

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Even more storymode content has been worked on, this would be the third cutscene and the most tricky one that'll likely take some time to land right as I'm still considering if there should be a branching path in there or if it'll make more sense to have it be strictly straight-forward.

But I've also been working on a "Hunter Board" to make finding legendary monsters easier.
You can find a preview below of how it currently looks without the active/selected transparency.
Hollow contracts with the questionmark signals you haven't unlocked that legendary yet, and selecting that will let you know what kind of common monster you need to defeat to have it spawn while also listing your current progression to that endeavour.
Open contract showing the legendary mean it can now be found somewhere in the world, and selecting that will both list it's name, along with the specific location of where it has appeared.
Sealed contract means the legendary has been defeated and will specify which one if you select it.
And finally, special monsters that have different requirements are in gold!

Thus, I'll see you again next Tuesday!


Tuesday, July 25, 2023

Legend of Queen Opala: Origin - Week 30 / 2023

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Storymode content streak is resuming!

But to avoid spoiling what happens step by the step, I'll have to withhold the specifics and just say another cutscene is about done that required me to also make a bunch of additional assets for a new location one of those upcoming "Meanwhile..." segments take place at.
Hollow Gorge has been altered as well to sync up better with Tseneria Isle from a lore/technology perspective with some different dialogues playing out and small map changes.

That's it, the work continues until next Tuesday and beyond!

Tuesday, July 18, 2023

Legend of Queen Opala: Origin - Week 29 / 2023

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Another productive week knocked into the balls!

Story content has been worked on this time too, although I wasn't fully satisfied with the previous cutscene and went back to rewrite it while giving every person in Queen's Landing you can ask for a ship unique dialogue for just that one brief sequence.

There is also a fundimental change I've been experimenting with regarding textboxes, but further testing is needed before I decide if that is something I want to stick with and show off a preview, essentially it would allow for larger portraits while also trying not to cover too much of the screen.
Finally, I remade all of the buildings in Odidania with new textures, and did the same for the Grand Cathedral in Colussia since that is such an important location, being the very first thing players are able to see and explore when they gain control over the main character.
If you like, you can check below for a screenshot and cross-check it with the previous look from a month or two back to get a better sense of what is different this time around!

And that's about it for today, onward to next Tuesday!


Tuesday, July 11, 2023

Legend of Queen Opala: Origin - Week 28 / 2023

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I hope you're sitting down, because today it's all about chairs!

Nah, I'm just pulling your leg and possibly a finger, what I've actually been doing this week is continuing my work on updating the dice graphics and doing a bit of added detail to Colussia.
But perhaps what people are most looking forward to, I've finished the next dialogue sequence of the main storyline which leaves only one cutscene left before you leave the Frozen Continent.
A short and very much to-the-point weekly update, I'd say!

So I'll see you again next Tuesday!

Tuesday, July 4, 2023

Legend of Queen Opala: Origin - Week 27 / 2023

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Expect a nothing burger, extra all!
Yeah, almost like tradition every second month when a new beta is released, I don't really have any information to share other than most of the time up to that point being spent on preparing for it.
There has been a few minor things like icons for elemental weapoms getting new graphics and the custom dice being updated to show a different expression for each number, but that's about all!

Tune in next Tuesday instead for a hopefully more entertaining update!

Tuesday, June 27, 2023

Legend of Queen Opala: Origin - Week 26 / 2023

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Just another short, boring one for this week.
The next beta will be out on Thursday, which means most of this time has been spent on polishing the new content, smoothing out some rough edges and finalizing the cutscenes being included.
Some of the things to look forward to in this release is the five additional bad endings and the improved way they are triggered, slightly restructured story in the first hour and, of course, The Judicator along with the introduction of Admiral Gallus.

So hopefully you'll enjoy the next beta and I'll see you next Tuesday!

Tuesday, June 20, 2023

Legend of Queen Opala: Origin - Week 25 / 2023

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With a new beta looming around the corner, this week has mostly been spent on connecting the dots on the new story segments in the early game and populating The Judicator with NPC's.
I've also corrected some graphical issues that probably wasn't even noticeable unless you knew where to look, but present nevertheless. (Like the exterior of the city hall in Caimridge)
So a very short update for this week, unfortunately!

But there is always next Tuesday, take care 'till then!

Tuesday, June 13, 2023

Legend of Queen Opala: Origin - Week 24 / 2023

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Nothing about doors, I promise!

While it took far longer to solve than I'd like to admit, the improved method of handing out the various Bad Endings have now been fully implemented and will randomly pick one character from your active party when you lose, so the fewer you have with you into battle, the more likely it'll be the character you wish to see.
And while there is an intentionally low percentage it'll pick the main protagonist instead, you can easily boost that to a 100% success rate by leaving everyone else behind at camp.
In short, previously bad endings kind of clumsily worked depending on which characters you had already recruited, now it's entirely based on the partymembers you've selected for battle.

I've also tweaked some of the bad endings, both those mentioned from last week and older ones.
So the next beta should be coming out later this month with those included!

That's it for today, see ya next week!

Tuesday, June 6, 2023

Legend of Queen Opala: Origin - Week 23 / 2023

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How about we make this entire post about windows, yeah!?
W-Woah! Easy with the pitchforks and torches, I was only joking!

This week I got a lot of Bad Endings done that I've been meaning to include for quite some time since every party member is meant to get one before everything is eventually wrapped up.
Not just one, two...or even three! I actually managed to to make a grand total of five new ones!
These will cover Beatrix, Bal'Rana, Kythie, Naz'Raala (Steel Demoness) and Ra'Tiki/Mhu'Tiki.
I'm also intending to change how to trigger a character's bad ending, making it so it's done by merely having them in the active party, rather than being available altogether, as this in turn causes it to be far easier to trigger the main protagonist's bad ending by simply removing everyone else.
Which, of course, makes it easier to get each individual one too.

So that's a pretty short update for a big content drop, see you next Tuesday!

Tuesday, May 30, 2023

Legend of Queen Opala: Origin - Week 22 / 2023

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Doors, a closed one is meant to be opened...or...something, whatever.

With the cutscene in Port Ronod introducing Admiral Gallus and Instructor Stella now becoming a manditory story sequence, the overall structure and nearly every cutscene in the game between waking up in your chamber to encountering Masquerade for the first time in the Imperial Castle, has been updated or even remade entirely.
Meeting up with Beatrix by the docks to saying farewell to your teacher before she is heading out for the Kingdom of Namaria in her next contract will be the other requirement to visting Cecily at the Homestead before reporting back to Crayden, which you can do in either order.
I've also changed so the Traveling Scholar will always be available in Port Ronod, no matter time of day, as it was too easy to overlook him and miss out on the useful teleportation unlock he offers.
Finally, there was an issue with the Sewing Kit item not working properly with Farah that was brought to my attention and has now been corrected.

With one minute left of this Tuesday, that'll be all!

Tuesday, May 23, 2023

Legend of Queen Opala: Origin - Week 21 / 2023

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Alright, you don't want to hear me go on about having created 50+ more doors. (But I did do that!)
You're here for the meat on the steak, the gravy in the navy, the stuff that makes you feel ruff!

The Beldorian Armada's flagship has been renamed from "The Majestic Prime" to "The Judicator", making it sound a little more era appropriate and less alike The Magna Gerulus, with the flagship now essentially finished and fully explorable with the only thing missing being NPC's and lights.
I'm considering making the cutscene in Port Ronod mandatory for new playthroughs as missing out on Stella and Gallus introductions might make later encounters a bit weird, and it would likely take place before heading to Caimridge on the investigation, although accepting the offer to visit aboard The Judicator will remain optional.

I feel like there was something else...but since I can't recall what, that'll round up today's post!

Tuesday, May 16, 2023

Legend of Queen Opala: Origin - Week 20 / 2023

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Let me just quickly get it out of the way so you don't have to hear it again.
I've made even more. God. DAMN. ASSETS!!!

But hear me out, these ones have been really worth it to make the worldmap better represent up-close locations, such as the ports now looking more like ports, Arlon appearing like a farmland and the Grand Cathedral being visible in Colussia from the overworld.
I'm also in the process of creating the Beldorian Armada's flagship, The Majestic Prime, easily the biggest vessel I've created so far that'll come with a new Naval Officer class and a character named Admiral Gallus, who'll play a larger role once you unlock your own ship.
She and Stella are both introduced together in a new cutscene taking place in Port Ronod I've been meaning to add for quite a while, near the beginning when you are still a Crusader.
Once you've seen that cutscene, you are invited to explore the Majestic Prime, although it's time sensitive and becomes unaccessable once you've progressed far enough in the story.
(Since the ship leaves for the Kingdom of Namaria)

Even though it won't make any sense, I'll still allow players who've already reached the end of the latest beta to trigger this cutscene and be able to explore the flagship without any negative effects, since otherwise you'd have to restart the story to experience it.
Just remember it'll be something that is supposed to take place before you even meet Gabrielle.

And that about does it, see you next week!

Tuesday, May 9, 2023

Legend of Queen Opala: Origin - Week 19 / 2023

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All dicks on deck! Heck yeah, seaman pun this week!
If you're one of those players who had a hard time finding Farsyne in Port Ronod early in the game, know that you're not alone and I've decided to fix that piece of questionable game design.
While still found in the same spot, the ship he's aboard has been changed drastically to make it stand out a lot more as I've turned it into a light Beldorian Armada battleship.
The only time you've seen one of those before, if you are up-to-date, is when Van is formally introduced, although I've completely overhauled the look of them since I've been on the asset creating spree, with them now sporting a more shiny metal/dark wood hybrid.

The introduction to Farsyne has also been slightly altered to make him seem more important and no longer leaving directly after you've spoken with him, so you can hear him do some Laquadia simping to foreshadow his fixation on the fair and absolutely innocent High Priestess.
Other than that, creating new assets for exterior/interior battleships, I've also begun preparations for Osira's upcoming CG Scene and will hopefully get around to doing that soon!

Thus, that'll be all for today folks'!

Tuesday, May 2, 2023

Legend of Queen Opala: Origin - Week 18 / 2023

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Was so distracted earlier today I almost forgot it was Tuesday!
But here we are, with the latest beta having been released over the weekend and most of my time prior to that being to prep for the launch.
If you find a floating top part of a candlestick in your private quarters, that is totally normal and is the results of the main character's mental state starting to deteriorate from having to deal with Laquadia for about eight years by now...or, it's just a minor graphical bug cause from the overhaul.
Also worth pointing out is the discussion you can have with "Viperess" wasn't intentionally included, it's part of an optional dialogue I forgot to cut out, although it doesn't affect anything.

So with that, I have another week of work ahead of me!

Tuesday, April 25, 2023

Legend of Queen Opala: Origin - Week 17 / 2023

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Not gonna lie, so let me just come out and say it...it's Tuesday!
The next beta should be released over the weekend and I'll probably keep on fiddling with the various map tilesets up to that point, I am also thinking of creating a new location called "Church of Primoria" to add some lore context while letting the name have some more presence rather than just being dropped at you out of nowhere towards the end of where the story as of right now is on pause.
That might have to take a backseat until I'm done with the current assets update phase, although if I do manage to find the time to add it before the end of the week, then great success!

A bit of a short one today, but there is always next Tuesday!

Tuesday, April 18, 2023

Legend of Queen Opala: Origin - Week 16 / 2023

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Last Tuesday's statement shows how much I know!
The second pass over each location only presented more opportunities to improve on things, so while thinking it'd only take a week was severely underestimating the work required, I'll still be able to finish the overhaul before the next beta releases by the end of this month.
Not all the improved assets are ending up large and obvious, some will be tiny things easily overlooked, but should offer a more varied and detailed locations with everything combined.
From new wallpapers to stores having a more appropriate look to them, like clothing stores with mannequins and blacksmiths displaying different armor sets, down to more "pointless" features like teacups coming with an empty variation, some cargo in ships being secured with rope, people using the steering wheel actually holding it, etc.

A feature that won't be finished before the next beta, however, is how every female monster in the game is also getting a remake to line up better with the playable character battleposes, while giving all of them a "downed" pose as well.

With that, today is brought to a close with the last screenshot for the time being!